From e98baad11f23568e9fd0db9838a1df44ecf81a8a Mon Sep 17 00:00:00 2001 From: Craig Barnes Date: Fri, 6 Apr 2018 08:42:16 +0100 Subject: [PATCH] Fix typos in README.md (#244) --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 78b9f0494..a56d3d9f3 100644 --- a/README.md +++ b/README.md @@ -59,8 +59,8 @@ Additionally, `DXVK_HUD=1` has the same effect as `DXVK_HUD=devinfo,fps`. ### Environment variables The following environment variables can be used for **debugging** purposes. - `DXVK_DEBUG_LAYERS=1` Enables Vulkan debug layers. Highly recommended for troubleshooting and debugging purposes. Requires the Vulkan SDK to be installed and set up within the wine prefix. -- `DXVK_CUSTOM_VENDOR_ID=` Specifces a custom PCI vendor identifier (Vendor ID) -- `DXVK_CUSTOM_DEVICE_ID=` Specifces a custom PCI device identifier (Device ID) +- `DXVK_CUSTOM_VENDOR_ID=` Specifies a custom PCI vendor identifier (Vendor ID) +- `DXVK_CUSTOM_DEVICE_ID=` Specifies a custom PCI device identifier (Device ID) - `DXVK_SHADER_DUMP_PATH=directory` Writes all DXBC and SPIR-V shaders to the given directory. - `DXVK_SHADER_READ_PATH=directory` Reads SPIR-V shaders from the given directory rather than using the shader compiler. - `DXVK_LOG_LEVEL=error|warn|info|debug|trace` Controls message logging.