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[d3d9] Return empty buffer slice for out-of-bounds offsets
Fixes #3715.
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@ -125,7 +125,12 @@ namespace dxvk {
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template <D3D9_COMMON_BUFFER_TYPE Type>
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inline DxvkBufferSlice GetBufferSlice(VkDeviceSize offset, VkDeviceSize length) const {
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return DxvkBufferSlice(GetBuffer<Type>(), offset, length);
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if (likely(length && offset < m_desc.Size)) {
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return DxvkBufferSlice(GetBuffer<Type>(), offset,
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std::min<VkDeviceSize>(m_desc.Size - offset, length));
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}
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return DxvkBufferSlice();
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}
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inline DxvkBufferSliceHandle AllocMapSlice() {
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