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[d3d9,d3d11] Require shaderDemoteToHelperInvocation feature
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@ -1918,7 +1918,7 @@ namespace dxvk {
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enabled.vk12.samplerMirrorClampToEdge = VK_TRUE;
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enabled.vk12.timelineSemaphore = VK_TRUE;
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enabled.vk13.shaderDemoteToHelperInvocation = supported.vk13.shaderDemoteToHelperInvocation;
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enabled.vk13.shaderDemoteToHelperInvocation = VK_TRUE;
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enabled.extMemoryPriority.memoryPriority = supported.extMemoryPriority.memoryPriority;
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@ -3894,7 +3894,7 @@ namespace dxvk {
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enabled.vk12.samplerMirrorClampToEdge = VK_TRUE;
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enabled.vk13.shaderDemoteToHelperInvocation = supported.vk13.shaderDemoteToHelperInvocation;
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enabled.vk13.shaderDemoteToHelperInvocation = VK_TRUE;
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enabled.extMemoryPriority.memoryPriority = supported.extMemoryPriority.memoryPriority;
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