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[meta] Add missing D3D9 options to dxvk.conf
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154
dxvk.conf
154
dxvk.conf
@ -56,6 +56,7 @@
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# Supported values: Any number greater than or equal to 2.
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# dxgi.numBackBuffers = 0
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# d3d9.numBackBuffers = 0
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# Overrides synchronization interval (Vsync) for presentation.
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@ -65,7 +66,7 @@
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#
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# Supported values: Any non-negative number
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# dxgi.syncInterval = -1
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# dxgi.syncInterval = -1
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# d3d9.presentInterval = -1
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@ -138,7 +139,7 @@
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# Supported values: Any number between 0 and 16
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# d3d11.samplerAnisotropy = -1
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# d3d9.samplerAnisotropy = -1
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# d3d9.samplerAnisotropy = -1
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# Declares vertex positions as invariant in order to solve
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@ -290,9 +291,11 @@
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# Value in Megabytes
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#
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# Supported values:
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# - Any int32_t
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# - Max Available Memory: Any int32_t
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# - Memory Tracking Testing: True, False
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# d3d9.maxAvailableMemory = 4096
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# d3d9.memoryTrackTest = False
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# Force enable/disable floating point quirk emulation
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@ -319,7 +322,7 @@
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#
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# Supported values: -1 (application) and 0 to 16 (user override)
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# d3d9.forceSwapchainMSAA = -1
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# d3d9.forceSwapchainMSAA = -1
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# Long Mad
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@ -354,3 +357,146 @@
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# d3d9.deviceLocalConstantBuffers = False
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# Allow Read Only
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#
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# Enables using the D3DLOCK_READONLY flag. Some apps use this
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# incorrectly, and write when they should be reading.
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#
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# Supported values:
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# - True/False
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# d3d9.allowLockFlagReadonly = True
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# No Explicit Front Buffer
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#
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# Disables the front buffer
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#
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# Supported values:
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# - True/False
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# d3d9.noExplicitFrontBuffer = False
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# Support DF formats
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#
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# Support the vendor extension DF floating point depth formats
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#
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# Supported values:
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# - True/False
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# d3d9.supportDFFormats = True
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# Support X4R4G4B4
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#
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# Support the X4R4G4B4 format.
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# The Sims 2 is a horrible game made by complete morons.
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#
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# Supported values:
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# - True/False
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# d3d9.supportX4R4G4B4 = True
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# Support D32
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#
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# Support the D32 format.
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#
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# Supported values:
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# - True/False
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# d3d9.supportD32 = True
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# SWVP Constant Counts
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#
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# The number of constants available when using Software Vertex Processing.
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#
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# Supported values:
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# - Integers
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# d3d9.swvpFloatCount = 8192
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# d3d9.swvpIntCount = 2048
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# d3d9.swvpBoolCount = 2048
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# Disable A8 as a Render Target
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#
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# Disable support for A8 format render targets
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# Once again, The Sims 2 is a horrible game made by complete morons.
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#
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# Supported values:
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# - True/False
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# d3d9.disableA8RT = False
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# Support for VCache Query
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#
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# Support for the vcache query
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# Not very important as a user config.
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# Used internally.
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#
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# Supported values:
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# - True/False
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# Defaults to True if vendorId == 0x10de
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# d3d9.supportVCache = True
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# Force Sampler Type Spec Constants
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#
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# Useful if games use the wrong image and sampler
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# type combo like Halo: CE or Spellforce.
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# Can fix rendering in older, broken games in some instances.
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#
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# Supported values:
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# - True/False
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# d3d9.forceSamplerTypeSpecConstants = False
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# Force Aspect Ratio
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#
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# Only exposes modes with a given aspect ratio.
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# Useful for titles that break if they see ultra-wide.
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#
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# Supported values:
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# - Any ratio, ie. "16:9", "4:3"
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# d3d9.forceAspectRatio = ""
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# Allow Do Not Wait
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#
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# Allow the do not wait lock flag to be used
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# Useful if some apps use this incorrectly.
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#
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# Supported values:
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# - True/False
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# d3d9.allowDoNotWait = True
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# Allow Discard
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#
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# Allow the discard lock flag to be used
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# Useful if some apps use this incorrectly.
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#
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# Supported values:
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# - True/False
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# d3d9.allowDiscard = True
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# Enumerate by Displays
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#
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# Whether we should enumerate D3D9 adapters by display (windows behaviour)
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# or by physical adapter.
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# May be useful in PRIME setups.
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#
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# Supported values:
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# - True/False
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# d3d9.enumerateByDisplays = True
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# APITrace Mode
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#
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# Makes all host visible buffers cached and coherent
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# Improves performance when apitracing, but also can impact
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# some dumb games.
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#
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# Supported values:
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# - True/False
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# d3d9.apitraceMode = False
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# d3d11.apitraceMode = False
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