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https://github.com/doitsujin/dxvk.git
synced 2025-02-20 19:54:19 +01:00
[dxgi,d3d11] Move syncInterval override to DXGI swap chain
This way it also applies to D3D12 games.
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@ -31,7 +31,6 @@ namespace dxvk {
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this->numBackBuffers = config.getOption<int32_t>("dxgi.numBackBuffers", 0);
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this->maxFrameLatency = config.getOption<int32_t>("dxgi.maxFrameLatency", 0);
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this->maxFrameRate = config.getOption<int32_t>("dxgi.maxFrameRate", 0);
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this->syncInterval = config.getOption<int32_t>("dxgi.syncInterval", -1);
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// Clamp LOD bias so that people don't abuse this in unintended ways
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this->samplerLodBias = dxvk::fclamp(this->samplerLodBias, -2.0f, 1.0f);
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@ -76,10 +76,6 @@ namespace dxvk {
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/// Overrides DXGI_SWAP_CHAIN_DESC::BufferCount.
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int32_t numBackBuffers;
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/// Sync interval. Overrides the value
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/// passed to IDXGISwapChain::Present.
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int32_t syncInterval;
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/// Override maximum frame latency if the app specifies
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/// a higher value. May help with frame timing issues.
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int32_t maxFrameLatency;
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@ -254,11 +254,6 @@ namespace dxvk {
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UINT SyncInterval,
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UINT PresentFlags,
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const DXGI_PRESENT_PARAMETERS* pPresentParameters) {
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auto options = m_parent->GetOptions();
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if (options->syncInterval >= 0)
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SyncInterval = options->syncInterval;
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if (!(PresentFlags & DXGI_PRESENT_TEST))
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m_dirty |= m_presenter->setSyncInterval(SyncInterval) != VK_SUCCESS;
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@ -78,6 +78,8 @@ namespace dxvk {
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this->maxDeviceMemory = VkDeviceSize(config.getOption<int32_t>("dxgi.maxDeviceMemory", 0)) << 20;
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this->maxSharedMemory = VkDeviceSize(config.getOption<int32_t>("dxgi.maxSharedMemory", 0)) << 20;
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this->syncInterval = config.getOption<int32_t>("dxgi.syncInterval", -1);
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// Expose Nvidia GPUs properly if NvAPI is enabled in environment
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this->hideNvidiaGpu = !isNvapiEnabled();
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@ -47,6 +47,10 @@ namespace dxvk {
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/// Use monitor fallback to enumerating all monitors per output
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bool useMonitorFallback;
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/// Sync interval. Overrides the value
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/// passed to IDXGISwapChain::Present.
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int32_t syncInterval;
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};
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}
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@ -312,6 +312,11 @@ namespace dxvk {
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if (SyncInterval > 4)
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return DXGI_ERROR_INVALID_CALL;
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auto options = m_factory->GetOptions();
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if (options->syncInterval >= 0)
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SyncInterval = options->syncInterval;
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UpdateGlobalHDRState();
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std::lock_guard<dxvk::recursive_mutex> lockWin(m_lockWindow);
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