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[d3d9] Mark generated mip maps as dirty
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@ -5022,6 +5022,7 @@ namespace dxvk {
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void D3D9DeviceEx::MarkTextureMipsDirty(D3D9CommonTexture* pResource) {
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pResource->SetNeedsMipGen(true);
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pResource->MarkAllDirty();
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for (uint32_t tex = m_activeTextures; tex; tex &= tex - 1) {
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// Guaranteed to not be nullptr...
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