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[d3d9] Ignore adapter type for CheckDepthStencilMatch and CheckDeviceType when windowed

This commit is contained in:
Joshua Ashton 2020-04-09 02:35:35 +01:00
parent 8d7bdc5392
commit ecb3e05cb9

View File

@ -90,7 +90,7 @@ namespace dxvk {
D3D9Format AdapterFormat,
D3D9Format BackBufferFormat,
BOOL bWindowed) {
if (!IsSupportedAdapterFormat(AdapterFormat, bWindowed))
if (!IsSupportedAdapterFormat(AdapterFormat, bWindowed) && !bWindowed)
return D3DERR_NOTAVAILABLE;
if (!IsSupportedBackBufferFormat(BackBufferFormat, bWindowed))
@ -214,9 +214,6 @@ namespace dxvk {
D3D9Format AdapterFormat,
D3D9Format RenderTargetFormat,
D3D9Format DepthStencilFormat) {
if (!IsSupportedAdapterFormat(AdapterFormat, false))
return D3DERR_NOTAVAILABLE;
if (!IsDepthFormat(DepthStencilFormat))
return D3DERR_NOTAVAILABLE;