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[d3d11] Explicitly handle R32-compatible UAV formats
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@ -69,8 +69,15 @@ namespace dxvk {
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if (formatBase.Format != formatInfo.Format
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&& formatBase.Format != VK_FORMAT_UNDEFINED) {
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formatFamily.Add(formatBase.Format);
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formatFamily.Add(formatInfo.Format);
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formatFamily.Add(formatBase.Format);
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}
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if (IsR32UavCompatibleFormat(m_desc.Format)) {
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formatFamily.Add(formatInfo.Format);
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formatFamily.Add(VK_FORMAT_R32_SFLOAT);
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formatFamily.Add(VK_FORMAT_R32_UINT);
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formatFamily.Add(VK_FORMAT_R32_SINT);
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}
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}
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@ -79,20 +86,15 @@ namespace dxvk {
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// be reinterpreted in Vulkan, so we'll ignore those.
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auto formatProperties = imageFormatInfo(formatInfo.Format);
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bool isTypeless = formatInfo.Aspect == 0;
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bool isMutable = formatFamily.FormatCount > 1;
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bool isMultiPlane = (formatProperties->aspectMask & VK_IMAGE_ASPECT_PLANE_0_BIT) != 0;
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bool isColorFormat = (formatProperties->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) != 0;
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if (isMutable && (isColorFormat || isMultiPlane)) {
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imageInfo.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
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// Typeless UAV images have relaxed reinterpretation rules
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if (!isTypeless || !(m_desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS)) {
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imageInfo.viewFormatCount = formatFamily.FormatCount;
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imageInfo.viewFormats = formatFamily.Formats;
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}
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}
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// Adjust image flags based on the corresponding D3D flags
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if (m_desc.BindFlags & D3D11_BIND_SHADER_RESOURCE) {
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@ -644,6 +646,17 @@ namespace dxvk {
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}
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BOOL D3D11CommonTexture::IsR32UavCompatibleFormat(
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DXGI_FORMAT Format) {
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return Format == DXGI_FORMAT_R8G8B8A8_TYPELESS
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|| Format == DXGI_FORMAT_B8G8R8A8_TYPELESS
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|| Format == DXGI_FORMAT_B8G8R8X8_TYPELESS
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|| Format == DXGI_FORMAT_R10G10B10A2_TYPELESS
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|| Format == DXGI_FORMAT_R16G16_TYPELESS
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|| Format == DXGI_FORMAT_R32_TYPELESS;
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}
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D3D11CommonTexture::MappedBuffer D3D11CommonTexture::CreateMappedBuffer(UINT MipLevel) const {
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const DxvkFormatInfo* formatInfo = imageFormatInfo(
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m_device->LookupPackedFormat(m_desc.Format, GetFormatMode()).Format);
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@ -422,6 +422,9 @@ namespace dxvk {
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void ExportImageInfo();
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static BOOL IsR32UavCompatibleFormat(
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DXGI_FORMAT Format);
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static VkImageType GetImageTypeFromResourceDim(
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D3D11_RESOURCE_DIMENSION Dimension);
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