diff --git a/src/dxvk/hud/dxvk_hud_renderer.cpp b/src/dxvk/hud/dxvk_hud_renderer.cpp index bce83c72..5d47d7c7 100644 --- a/src/dxvk/hud/dxvk_hud_renderer.cpp +++ b/src/dxvk/hud/dxvk_hud_renderer.cpp @@ -107,10 +107,10 @@ namespace dxvk::hud { m_context->bindShader(VK_SHADER_STAGE_VERTEX_BIT, Rc(m_textShaders.vert)); m_context->bindShader(VK_SHADER_STAGE_FRAGMENT_BIT, Rc(m_textShaders.frag)); - m_context->bindResourceBuffer (VK_SHADER_STAGE_VERTEX_BIT, 0, DxvkBufferSlice(m_fontBuffer)); - m_context->bindResourceView (VK_SHADER_STAGE_VERTEX_BIT, 1, nullptr, Rc(m_dataView)); + m_context->bindResourceBuffer(VK_SHADER_STAGE_VERTEX_BIT, 0, DxvkBufferSlice(m_fontBuffer)); + m_context->bindResourceBufferView(VK_SHADER_STAGE_VERTEX_BIT, 1, Rc(m_dataView)); m_context->bindResourceSampler(VK_SHADER_STAGE_FRAGMENT_BIT, 2, Rc(m_fontSampler)); - m_context->bindResourceView (VK_SHADER_STAGE_FRAGMENT_BIT, 2, Rc(m_fontView), nullptr); + m_context->bindResourceImageView(VK_SHADER_STAGE_FRAGMENT_BIT, 2, Rc(m_fontView)); static const DxvkInputAssemblyState iaState = { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,