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[util] Enable d3d9.deferSurfaceCreation for a ton of weeb games
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@ -152,9 +152,18 @@ namespace dxvk {
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{ R"(\\Crysis3\.exe$)", {{
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{ "dxgi.customVendorId", "10de" },
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}} },
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/* Atelier Ryza - tries to render video with *
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* a D3D9 swap chain over the DXGI swap chain */
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{ R"(\\Atelier_Ryza\.exe$)", {{
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/* Atelier series - games try to render video *
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* with a D3D9 swap chain over the DXGI swap *
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* chain, which breaks D3D11 presentation */
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{ R"(\\Atelier_(Ayesha|Escha_and_Logy|Shallie)(_EN)?\.exe$)", {{
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{ "d3d9.deferSurfaceCreation", "True" },
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}} },
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/* Atelier Rorona/Totori/Meruru */
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{ R"(\\A(11R|12V|13V)_x64_Release(_en)?\.exe$)", {{
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{ "d3d9.deferSurfaceCreation", "True" },
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}} },
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/* Just how many of these games are there? */
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{ R"(\\Atelier_(Lulua|Lydie_and_Suelle|Ryza)\.exe$)", {{
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{ "d3d9.deferSurfaceCreation", "True" },
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}} },
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/* Star Wars Battlefront II: amdags issues */
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