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[dxvk] Implement getShader method for graphics pipelines
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@ -81,6 +81,25 @@ namespace dxvk {
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}
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}
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Rc<DxvkShader> DxvkGraphicsPipeline::getShader(
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VkShaderStageFlagBits stage) const {
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switch (stage) {
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case VK_SHADER_STAGE_VERTEX_BIT:
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return m_vs != nullptr ? m_vs->shader() : nullptr;
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case VK_SHADER_STAGE_GEOMETRY_BIT:
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return m_gs != nullptr ? m_gs->shader() : nullptr;
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case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
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return m_tcs != nullptr ? m_tcs->shader() : nullptr;
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case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
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return m_tes != nullptr ? m_tes->shader() : nullptr;
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case VK_SHADER_STAGE_FRAGMENT_BIT:
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return m_fs != nullptr ? m_fs->shader() : nullptr;
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default:
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return nullptr;
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}
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}
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VkPipeline DxvkGraphicsPipeline::getPipelineHandle(
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VkPipeline DxvkGraphicsPipeline::getPipelineHandle(
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const DxvkGraphicsPipelineStateInfo& state,
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const DxvkGraphicsPipelineStateInfo& state,
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const DxvkRenderPass& renderPass) {
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const DxvkRenderPass& renderPass) {
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@ -168,6 +168,17 @@ namespace dxvk {
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return m_layout.ptr();
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return m_layout.ptr();
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}
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}
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/**
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* \brief Queries shader for a given stage
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*
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* In case no shader is specified for the
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* given stage, \c nullptr will be returned.
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* \param [in] stage The shader stage
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* \returns Shader of the given stage
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*/
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Rc<DxvkShader> getShader(
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VkShaderStageFlagBits stage) const;
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/**
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/**
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* \brief Pipeline handle
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* \brief Pipeline handle
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*
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*
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