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https://github.com/doitsujin/dxvk.git
synced 2024-12-12 22:08:59 +01:00
[d3d9] Rework UP buffer allocation
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@ -2489,7 +2489,7 @@ namespace dxvk {
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const uint32_t dataSize = GetUPDataSize(drawInfo.vertexCount, VertexStreamZeroStride);
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const uint32_t bufferSize = GetUPBufferSize(drawInfo.vertexCount, VertexStreamZeroStride);
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auto upSlice = AllocTempBuffer<true>(bufferSize);
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auto upSlice = AllocUPBuffer(bufferSize);
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FillUPVertexBuffer(upSlice.mapPtr, pVertexStreamZeroData, dataSize, bufferSize);
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EmitCs([this,
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@ -2547,7 +2547,7 @@ namespace dxvk {
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const uint32_t upSize = vertexBufferSize + indicesSize;
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auto upSlice = AllocTempBuffer<true>(upSize);
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auto upSlice = AllocUPBuffer(upSize);
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uint8_t* data = reinterpret_cast<uint8_t*>(upSlice.mapPtr);
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FillUPVertexBuffer(data, pVertexStreamZeroData, vertexDataSize, vertexBufferSize);
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std::memcpy(data + vertexBufferSize, pIndexData, indicesSize);
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@ -3967,7 +3967,52 @@ namespace dxvk {
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}
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template<bool UpBuffer>
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D3D9BufferSlice D3D9DeviceEx::AllocUPBuffer(VkDeviceSize size) {
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constexpr VkDeviceSize UPBufferSize = 1 << 20;
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if (unlikely(m_upBuffer == nullptr)) {
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VkMemoryPropertyFlags memoryFlags
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= VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
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| VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
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| VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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DxvkBufferCreateInfo info;
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info.size = UPBufferSize;
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info.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
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| VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
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info.access = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT
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| VK_ACCESS_INDEX_READ_BIT;
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info.stages = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
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m_upBuffer = m_dxvkDevice->createBuffer(info, memoryFlags);
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m_upBufferMapPtr = m_upBuffer->mapPtr(0);
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}
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VkDeviceSize alignedSize = align(size, CACHE_LINE_SIZE);
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if (unlikely(m_upBufferOffset + alignedSize > UPBufferSize)) {
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auto sliceHandle = m_upBuffer->allocSlice();
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m_upBufferOffset = 0;
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m_upBufferMapPtr = sliceHandle.mapPtr;
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EmitCs([
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cBuffer = m_upBuffer,
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cSlice = sliceHandle
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] (DxvkContext* ctx) {
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ctx->invalidateBuffer(cBuffer, cSlice);
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});
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}
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D3D9BufferSlice result;
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result.slice = DxvkBufferSlice(m_upBuffer, m_upBufferOffset, size);
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result.mapPtr = reinterpret_cast<char*>(m_upBufferMapPtr) + m_upBufferOffset;
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m_upBufferOffset += alignedSize;
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return result;
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}
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D3D9BufferSlice D3D9DeviceEx::AllocTempBuffer(VkDeviceSize size) {
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constexpr VkDeviceSize DefaultSize = 1 << 20;
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@ -3975,27 +4020,15 @@ namespace dxvk {
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= VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
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| VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
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if constexpr (UpBuffer) {
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memoryFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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}
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D3D9BufferSlice& currentSlice = UpBuffer ? m_upBuffer : m_managedUploadBuffer;
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D3D9BufferSlice& currentSlice = m_managedUploadBuffer;
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if (size <= DefaultSize) {
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if (unlikely(!currentSlice.slice.defined())) {
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DxvkBufferCreateInfo info;
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info.size = DefaultSize;
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if constexpr (UpBuffer) {
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info.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
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| VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
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info.access = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT
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| VK_ACCESS_INDEX_READ_BIT;
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info.stages = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
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} else {
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info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
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info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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info.access = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT;
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}
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info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
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info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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info.access = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT;
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currentSlice.slice = DxvkBufferSlice(m_dxvkDevice->createBuffer(info, memoryFlags));
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currentSlice.mapPtr = currentSlice.slice.mapPtr(0);
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@ -4024,17 +4057,11 @@ namespace dxvk {
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// Create a temporary buffer for very large allocations
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DxvkBufferCreateInfo info;
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info.size = size;
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if constexpr (UpBuffer) {
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info.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
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| VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
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info.access = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT
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| VK_ACCESS_INDEX_READ_BIT;
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info.stages = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
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} else {
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info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
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info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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info.access = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT;
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}
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info.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
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| VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
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info.access = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT
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| VK_ACCESS_INDEX_READ_BIT;
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info.stages = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
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D3D9BufferSlice result;
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result.slice = DxvkBufferSlice(m_dxvkDevice->createBuffer(info, memoryFlags));
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@ -4502,7 +4529,7 @@ namespace dxvk {
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DxvkBufferSlice copySrcSlice;
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if (pSrcTexture->DoesStagingBufferUploads(SrcSubresource)) {
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VkDeviceSize dirtySize = extentBlockCount.width * extentBlockCount.height * extentBlockCount.depth * formatInfo->elementSize;
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D3D9BufferSlice slice = AllocTempBuffer<false>(dirtySize);
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D3D9BufferSlice slice = AllocTempBuffer(dirtySize);
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copySrcSlice = slice.slice;
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void* srcData = reinterpret_cast<uint8_t*>(srcSlice.mapPtr) + copySrcOffset;
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util::packImageData(
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@ -4552,7 +4579,7 @@ namespace dxvk {
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}
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// the converter can not handle the 4 aligned pitch so we always repack into a staging buffer
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D3D9BufferSlice slice = AllocTempBuffer<false>(srcSlice.length);
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D3D9BufferSlice slice = AllocTempBuffer(srcSlice.length);
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VkDeviceSize pitch = align(srcTexLevelExtentBlockCount.width * formatInfo->elementSize, 4);
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util::packImageData(
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@ -4712,7 +4739,7 @@ namespace dxvk {
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DxvkBufferSlice copySrcSlice;
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if (pResource->DoesStagingBufferUploads()) {
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D3D9BufferSlice slice = AllocTempBuffer<false>(range.max - range.min);
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D3D9BufferSlice slice = AllocTempBuffer(range.max - range.min);
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copySrcSlice = slice.slice;
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void* srcData = reinterpret_cast<uint8_t*>(srcSlice.mapPtr) + range.min;
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memcpy(slice.mapPtr, srcData, range.max - range.min);
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@ -969,7 +969,8 @@ namespace dxvk {
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void DetermineConstantLayouts(bool canSWVP);
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template<bool UpBuffer>
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D3D9BufferSlice AllocUPBuffer(VkDeviceSize size);
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D3D9BufferSlice AllocTempBuffer(VkDeviceSize size);
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bool ShouldRecord();
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@ -1163,7 +1164,10 @@ namespace dxvk {
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D3D9ConstantBuffer m_psFixedFunction;
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D3D9ConstantBuffer m_psShared;
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D3D9BufferSlice m_upBuffer;
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Rc<DxvkBuffer> m_upBuffer;
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VkDeviceSize m_upBufferOffset = 0ull;
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void* m_upBufferMapPtr = nullptr;
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D3D9BufferSlice m_managedUploadBuffer;
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D3D9Cursor m_cursor;
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