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https://github.com/doitsujin/dxvk.git
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[d3d11] Use unlikely() for some query code
This is a somewhat hot path in some games, so why not.
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@ -247,7 +247,7 @@ namespace dxvk {
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void STDMETHODCALLTYPE D3D11DeviceContext::Begin(ID3D11Asynchronous *pAsync) {
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void STDMETHODCALLTYPE D3D11DeviceContext::Begin(ID3D11Asynchronous *pAsync) {
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D3D10DeviceLock lock = LockContext();
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D3D10DeviceLock lock = LockContext();
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if (!pAsync)
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if (unlikely(!pAsync))
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return;
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return;
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Com<D3D11Query, false> query(static_cast<D3D11Query*>(pAsync));
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Com<D3D11Query, false> query(static_cast<D3D11Query*>(pAsync));
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@ -262,7 +262,7 @@ namespace dxvk {
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void STDMETHODCALLTYPE D3D11DeviceContext::End(ID3D11Asynchronous *pAsync) {
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void STDMETHODCALLTYPE D3D11DeviceContext::End(ID3D11Asynchronous *pAsync) {
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D3D10DeviceLock lock = LockContext();
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D3D10DeviceLock lock = LockContext();
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if (!pAsync)
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if (unlikely(!pAsync))
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return;
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return;
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Com<D3D11Query, false> query(static_cast<D3D11Query*>(pAsync));
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Com<D3D11Query, false> query(static_cast<D3D11Query*>(pAsync));
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@ -214,7 +214,7 @@ namespace dxvk {
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ctx->endQuery(m_query[0]);
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ctx->endQuery(m_query[0]);
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}
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}
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if (m_predicate.defined())
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if (unlikely(m_predicate.defined()))
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ctx->writePredicate(m_predicate, m_query[0]);
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ctx->writePredicate(m_predicate, m_query[0]);
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m_state = D3D11_VK_QUERY_ENDED;
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m_state = D3D11_VK_QUERY_ENDED;
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