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https://github.com/doitsujin/dxvk.git
synced 2025-03-13 19:29:14 +01:00
[dxvk] Use dynamic rendering directly for partial image view clears
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@ -2992,6 +2992,10 @@ namespace dxvk {
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VkClearValue value) {
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this->updateFramebuffer();
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VkPipelineStageFlags clearStages = 0;
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VkAccessFlags clearAccess = 0;
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VkImageLayout clearLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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// Find out if the render target view is currently bound,
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// so that we can avoid spilling the render pass if it is.
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int32_t attachmentIndex = -1;
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@ -3005,53 +3009,57 @@ namespace dxvk {
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if (attachmentIndex < 0) {
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this->spillRenderPass(false);
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if (m_execBarriers.isImageDirty(
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imageView->image(),
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imageView->imageSubresources(),
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DxvkAccess::Write))
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if (m_execBarriers.isImageDirty(imageView->image(), imageView->imageSubresources(), DxvkAccess::Write))
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m_execBarriers.recordCommands(m_cmd);
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// Set up a temporary framebuffer
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DxvkRenderTargets attachments;
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DxvkRenderPassOps ops;
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VkPipelineStageFlags clearStages = 0;
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VkAccessFlags clearAccess = 0;
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clearLayout = (imageView->info().aspect & VK_IMAGE_ASPECT_COLOR_BIT)
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? imageView->pickLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
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: imageView->pickLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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VkExtent3D extent = imageView->mipLevelExtent(0);
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VkRenderingAttachmentInfoKHR attachmentInfo = { VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR };
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attachmentInfo.imageView = imageView->handle();
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attachmentInfo.imageLayout = clearLayout;
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attachmentInfo.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
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attachmentInfo.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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VkRenderingInfoKHR renderingInfo = { VK_STRUCTURE_TYPE_RENDERING_INFO_KHR };
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renderingInfo.renderArea.extent = { extent.width, extent.height };
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renderingInfo.layerCount = imageView->info().numLayers;
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if (imageView->info().aspect & VK_IMAGE_ASPECT_COLOR_BIT) {
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clearStages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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clearAccess |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
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| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
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attachments.color[0].view = imageView;
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attachments.color[0].layout = imageView->pickLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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ops.colorOps[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
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ops.colorOps[0].loadLayout = imageView->imageInfo().layout;
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ops.colorOps[0].storeLayout = imageView->imageInfo().layout;
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renderingInfo.colorAttachmentCount = 1;
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renderingInfo.pColorAttachments = &attachmentInfo;
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} else {
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clearStages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
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| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
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clearAccess |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
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| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
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attachments.depth.view = imageView;
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attachments.depth.layout = imageView->pickLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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if (imageView->info().aspect & VK_IMAGE_ASPECT_DEPTH_BIT)
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renderingInfo.pDepthAttachment = &attachmentInfo;
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ops.depthOps.loadOpD = VK_ATTACHMENT_LOAD_OP_LOAD;
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ops.depthOps.loadOpS = VK_ATTACHMENT_LOAD_OP_LOAD;
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ops.depthOps.loadLayout = imageView->imageInfo().layout;
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ops.depthOps.storeLayout = imageView->imageInfo().layout;
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if (imageView->info().aspect & VK_IMAGE_ASPECT_STENCIL_BIT)
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renderingInfo.pStencilAttachment = &attachmentInfo;
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}
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ops.barrier.srcStages = clearStages;
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ops.barrier.srcAccess = clearAccess;
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ops.barrier.dstStages = imageView->imageInfo().stages;
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ops.barrier.dstAccess = imageView->imageInfo().access;
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if (clearLayout != imageView->imageInfo().layout) {
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m_execAcquires.accessImage(
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imageView->image(),
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imageView->imageSubresources(),
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imageView->imageInfo().layout, clearStages, 0,
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clearLayout, clearStages, clearAccess);
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m_execAcquires.recordCommands(m_cmd);
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}
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// We cannot leverage render pass clears
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// because we clear only part of the view
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this->renderPassBindFramebuffer(makeFramebufferInfo(attachments), ops, 0, nullptr);
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m_cmd->cmdBeginRendering(&renderingInfo);
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} else {
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// Make sure the render pass is active so
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// that we can actually perform the clear
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@ -3078,8 +3086,20 @@ namespace dxvk {
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m_cmd->cmdClearAttachments(1, &clearInfo, 1, &clearRect);
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// Unbind temporary framebuffer
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if (attachmentIndex < 0)
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this->renderPassUnbindFramebuffer();
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if (attachmentIndex < 0) {
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m_cmd->cmdEndRendering();
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m_execBarriers.accessImage(
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imageView->image(),
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imageView->imageSubresources(),
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clearLayout, clearStages, clearAccess,
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imageView->imageInfo().layout,
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imageView->imageInfo().stages,
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imageView->imageInfo().access);
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m_cmd->trackResource<DxvkAccess::None>(imageView);
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m_cmd->trackResource<DxvkAccess::Write>(imageView->image());
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}
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}
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