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[d3d9] Do a little packing of subresource members
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@ -131,10 +131,11 @@ namespace dxvk {
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IDirect3DBaseTexture9* m_baseTexture;
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D3D9CommonTexture* m_texture;
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UINT m_face;
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UINT m_mipLevel;
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bool m_isSrgbCompatible;
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UINT m_face : 8;
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UINT m_mipLevel : 16;
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UINT m_isSrgbCompatible : 1;
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D3D9ColorView m_sampleView;
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D3D9ColorView m_renderTargetView;
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Rc<DxvkImageView> m_depthStencilView;
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