From f4d679caa2474b1754964be68dc10b73d15d5fa0 Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Thu, 8 Feb 2018 10:06:10 +0100 Subject: [PATCH] [d3d11] Enable sampleRateShading feature --- src/d3d11/d3d11_device.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/d3d11/d3d11_device.cpp b/src/d3d11/d3d11_device.cpp index e39f7c1fe..d8aa1023c 100644 --- a/src/d3d11/d3d11_device.cpp +++ b/src/d3d11/d3d11_device.cpp @@ -1381,6 +1381,7 @@ namespace dxvk { enabled.depthBounds = VK_TRUE; enabled.fillModeNonSolid = VK_TRUE; enabled.pipelineStatisticsQuery = supported.pipelineStatisticsQuery; + enabled.sampleRateShading = VK_TRUE; enabled.samplerAnisotropy = VK_TRUE; enabled.shaderClipDistance = VK_TRUE; enabled.shaderCullDistance = VK_TRUE;