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[dxvk] Emit graphics barriers upon spilling render pass
We actually need to do this now since we no longer set all the access flags in the render pass barrier.
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@ -3469,9 +3469,11 @@ namespace dxvk {
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m_queryManager.endQueries(m_cmd, VK_QUERY_TYPE_OCCLUSION);
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m_queryManager.endQueries(m_cmd, VK_QUERY_TYPE_PIPELINE_STATISTICS);
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this->renderPassUnbindFramebuffer();
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m_gfxBarriers.recordCommands(m_cmd);
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m_gfxBarriers.reset();
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this->renderPassUnbindFramebuffer();
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this->unbindGraphicsPipeline();
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this->commitPredicateUpdates();
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