diff --git a/src/d3d11/d3d11_context.cpp b/src/d3d11/d3d11_context.cpp index bdfe1afba..451c72661 100644 --- a/src/d3d11/d3d11_context.cpp +++ b/src/d3d11/d3d11_context.cpp @@ -3067,9 +3067,9 @@ namespace dxvk { // but the viewport coordinates are aligned to the top-left // corner so we can get away with flipping the viewport. for (uint32_t i = 0; i < m_state.rs.numViewports; i++) { - const D3D11_VIEWPORT& vp = m_state.rs.viewports.at(i); + const D3D11_VIEWPORT& vp = m_state.rs.viewports[i]; - viewports.at(i) = VkViewport { + viewports[i] = VkViewport { vp.TopLeftX, vp.Height + vp.TopLeftY, vp.Width, -vp.Height, vp.MinDepth, vp.MaxDepth, @@ -3089,7 +3089,7 @@ namespace dxvk { for (uint32_t i = 0; i < m_state.rs.numViewports; i++) { if (enableScissorTest && (i < m_state.rs.numScissors)) { - D3D11_RECT sr = m_state.rs.scissors.at(i); + D3D11_RECT sr = m_state.rs.scissors[i]; VkOffset2D srPosA; srPosA.x = std::max(0, sr.left); @@ -3103,9 +3103,9 @@ namespace dxvk { srSize.width = uint32_t(srPosB.x - srPosA.x); srSize.height = uint32_t(srPosB.y - srPosA.y); - scissors.at(i) = VkRect2D { srPosA, srSize }; + scissors[i] = VkRect2D { srPosA, srSize }; } else { - scissors.at(i) = VkRect2D { + scissors[i] = VkRect2D { VkOffset2D { 0, 0 }, VkExtent2D { D3D11_VIEWPORT_BOUNDS_MAX, @@ -3172,10 +3172,10 @@ namespace dxvk { // so we'll just create a new one every time the render // target bindings are updated. Set up the attachments. for (UINT i = 0; i < m_state.om.renderTargetViews.size(); i++) { - if (m_state.om.renderTargetViews.at(i) != nullptr) { + if (m_state.om.renderTargetViews[i] != nullptr) { attachments.color[i] = { - m_state.om.renderTargetViews.at(i)->GetImageView(), - m_state.om.renderTargetViews.at(i)->GetRenderLayout() }; + m_state.om.renderTargetViews[i]->GetImageView(), + m_state.om.renderTargetViews[i]->GetRenderLayout() }; } } @@ -3529,7 +3529,7 @@ namespace dxvk { return; for (UINT i = 0; i < m_state.om.renderTargetViews.size(); i++) { - m_state.om.renderTargetViews.at(i) = i < NumViews + m_state.om.renderTargetViews[i] = i < NumViews ? static_cast(ppRenderTargetViews[i]) : nullptr; }