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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-01 16:24:12 +01:00

[d3d11] Query format support in d3d11-formats test

Because why not. Knowing about native d3d11 feature support never hurts.
This commit is contained in:
Philip Rebohle 2019-09-17 16:34:41 +02:00
parent dda89a075e
commit f7b311499c
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GPG Key ID: C8CC613427A31C99

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@ -1,7 +1,7 @@
#include <cstring>
#include <d3dcompiler.h>
#include <d3d11.h>
#include <d3d11_4.h>
#include <windows.h>
#include <windowsx.h>
@ -171,7 +171,82 @@ int WINAPI WinMain(HINSTANCE hInstance,
std::cerr << "Failed to create D3D11 device" << std::endl;
return 1;
}
D3D11_FEATURE_DATA_THREADING featureThreading = { };
D3D11_FEATURE_DATA_DOUBLES featureDoubles = { };
D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT featureMinPrecision = { };
D3D11_FEATURE_DATA_D3D11_OPTIONS featureD3D11Options = { };
D3D11_FEATURE_DATA_D3D11_OPTIONS1 featureD3D11Options1 = { };
D3D11_FEATURE_DATA_D3D11_OPTIONS2 featureD3D11Options2 = { };
D3D11_FEATURE_DATA_D3D11_OPTIONS3 featureD3D11Options3 = { };
D3D11_FEATURE_DATA_D3D11_OPTIONS4 featureD3D11Options4 = { };
if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_THREADING, &featureThreading, sizeof(featureThreading)))) {
std::cout << "D3D11_FEATURE_THREADING:" << std::endl
<< " DriverConcurrentCreates: " << featureThreading.DriverConcurrentCreates << std::endl
<< " DriverCommandLists: " << featureThreading.DriverCommandLists << std::endl;
}
if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_DOUBLES, &featureDoubles, sizeof(featureDoubles)))) {
std::cout << "D3D11_FEATURE_DOUBLES:" << std::endl
<< " DoublePrecisionFloatShaderOps: " << featureDoubles.DoublePrecisionFloatShaderOps << std::endl;
}
if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT, &featureMinPrecision, sizeof(featureMinPrecision)))) {
std::cout << "D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT:" << std::endl
<< " PixelShaderMinPrecision: " << featureMinPrecision.PixelShaderMinPrecision << std::endl
<< " AllOtherShaderStagesMinPrecision: " << featureMinPrecision.AllOtherShaderStagesMinPrecision << std::endl;
}
if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &featureD3D11Options, sizeof(featureD3D11Options)))) {
std::cout << "D3D11_FEATURE_D3D11_OPTIONS:" << std::endl
<< " OutputMergerLogicOp: " << featureD3D11Options.OutputMergerLogicOp << std::endl
<< " UAVOnlyRenderingForcedSampleCount: " << featureD3D11Options.UAVOnlyRenderingForcedSampleCount << std::endl
<< " DiscardAPIsSeenByDriver: " << featureD3D11Options.DiscardAPIsSeenByDriver << std::endl
<< " FlagsForUpdateAndCopySeenByDriver: " << featureD3D11Options.FlagsForUpdateAndCopySeenByDriver << std::endl
<< " ClearView: " << featureD3D11Options.ClearView << std::endl
<< " CopyWithOverlap: " << featureD3D11Options.CopyWithOverlap << std::endl
<< " ConstantBufferPartialUpdate: " << featureD3D11Options.ConstantBufferPartialUpdate << std::endl
<< " ConstantBufferOffsetting: " << featureD3D11Options.ConstantBufferOffsetting << std::endl
<< " MapNoOverwriteOnDynamicConstantBuffer: " << featureD3D11Options.MapNoOverwriteOnDynamicConstantBuffer << std::endl
<< " MapNoOverwriteOnDynamicBufferSRV: " << featureD3D11Options.MapNoOverwriteOnDynamicBufferSRV << std::endl
<< " MultisampleRTVWithForcedSampleCountOne: " << featureD3D11Options.MultisampleRTVWithForcedSampleCountOne << std::endl
<< " SAD4ShaderInstructions: " << featureD3D11Options.SAD4ShaderInstructions << std::endl
<< " ExtendedDoublesShaderInstructions: " << featureD3D11Options.ExtendedDoublesShaderInstructions << std::endl
<< " ExtendedResourceSharing: " << featureD3D11Options.ExtendedResourceSharing << std::endl;
}
if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS1, &featureD3D11Options1, sizeof(featureD3D11Options1)))) {
std::cout << "D3D11_FEATURE_D3D11_OPTIONS1:" << std::endl
<< " TiledResourcesTier: " << featureD3D11Options1.TiledResourcesTier << std::endl
<< " MinMaxFiltering: " << featureD3D11Options1.MinMaxFiltering << std::endl
<< " ClearViewAlsoSupportsDepthOnlyFormats: " << featureD3D11Options1.ClearViewAlsoSupportsDepthOnlyFormats << std::endl
<< " MapOnDefaultBuffers: " << featureD3D11Options1.MapOnDefaultBuffers << std::endl;
}
if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS2, &featureD3D11Options2, sizeof(featureD3D11Options2)))) {
std::cout << "D3D11_FEATURE_D3D11_OPTIONS2:" << std::endl
<< " PSSpecifiedStencilRefSupported: " << featureD3D11Options2.PSSpecifiedStencilRefSupported << std::endl
<< " TypedUAVLoadAdditionalFormats: " << featureD3D11Options2.TypedUAVLoadAdditionalFormats << std::endl
<< " ROVsSupported: " << featureD3D11Options2.ROVsSupported << std::endl
<< " ConservativeRasterizationTier: " << featureD3D11Options2.ConservativeRasterizationTier << std::endl
<< " MapOnDefaultTextures: " << featureD3D11Options2.MapOnDefaultTextures << std::endl
<< " TiledResourcesTier: " << featureD3D11Options2.TiledResourcesTier << std::endl
<< " StandardSwizzle: " << featureD3D11Options2.StandardSwizzle << std::endl
<< " UnifiedMemoryArchitecture: " << featureD3D11Options2.UnifiedMemoryArchitecture << std::endl;
}
if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS3, &featureD3D11Options3, sizeof(featureD3D11Options3)))) {
std::cout << "D3D11_FEATURE_D3D11_OPTIONS3:" << std::endl
<< " VPAndRTArrayIndexFromAnyShaderFeedingRasterizer: " << featureD3D11Options3.VPAndRTArrayIndexFromAnyShaderFeedingRasterizer << std::endl;
}
if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS4, &featureD3D11Options4, sizeof(featureD3D11Options4)))) {
std::cout << "D3D11_FEATURE_D3D11_OPTIONS4:" << std::endl
<< " ExtendedNV12SharedTextureSupported: " << featureD3D11Options4.ExtendedNV12SharedTextureSupported << std::endl;
}
for (UINT i = UINT(DXGI_FORMAT_UNKNOWN);
i <= UINT(DXGI_FORMAT_BC7_UNORM_SRGB);
i++) {