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[d3d9] Implement d3d9.allowDoNotWait

This commit is contained in:
Joshua Ashton 2020-01-24 05:43:31 +00:00
parent 764cb5634f
commit f804c6364d
3 changed files with 7 additions and 0 deletions

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@ -3781,6 +3781,9 @@ namespace dxvk {
if (unlikely(!m_d3d9Options.allowLockFlagReadonly))
Flags &= ~D3DLOCK_READONLY;
if (unlikely(!m_d3d9Options.allowDoNotWait))
Flags &= ~D3DLOCK_DONOTWAIT;
if (unlikely((Flags & (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE)) == (D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE)))
Flags &= ~D3DLOCK_DISCARD;

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@ -65,6 +65,7 @@ namespace dxvk {
this->forceSwapchainMSAA = config.getOption<int32_t> ("d3d9.forceSwapchainMSAA", -1);
this->forceAspectRatio = config.getOption<std::string>("d3d9.forceAspectRatio", "");
this->allowDoNotWait = config.getOption<bool> ("d3d9.allowDoNotWait", true);
// If we are not Nvidia, enable general hazards.
this->generalHazards = adapter == nullptr || !adapter->matchesDriver(DxvkGpuVendor::Nvidia, VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR, 0, 0);

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@ -119,6 +119,9 @@ namespace dxvk {
/// Forces an MSAA level on the swapchain
int32_t forceSwapchainMSAA;
/// Allow D3DLOCK_DONOTWAIT
bool allowDoNotWait;
};
}