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[util] Set forceSamplerTypeSpecConstants for Alpha Protocol

Some objects like metal containers will have unwanted reflection when they shouldn't otherwise.
This commit is contained in:
Blisto91 2024-10-20 20:25:33 +02:00 committed by Philip Rebohle
parent ce42ce2f3f
commit f813549ced

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@ -979,14 +979,18 @@ namespace dxvk {
{ R"(\\SecretWorldLegends\.exe$)", {{ { R"(\\SecretWorldLegends\.exe$)", {{
{ "d3d9.memoryTrackTest", "True" }, { "d3d9.memoryTrackTest", "True" },
}} }, }} },
/* Far Cry 2: Set vendor ID to Nvidia to * /* Far Cry 2: Set vendor ID to Nvidia to *
* avoid vegetation artifacts on Intel, and * * avoid vegetation artifacts on Intel, and *
* set apitrace mode to True to improve perf * * set apitrace mode to True to improve perf *
* on all hardware. */ * on all hardware. */
{ R"(\\(FarCry2|farcry2game)\.exe$)", {{ { R"(\\(FarCry2|farcry2game)\.exe$)", {{
{ "d3d9.customVendorId", "10de" }, { "d3d9.customVendorId", "10de" },
{ "d3d9.cachedDynamicBuffers", "True" }, { "d3d9.cachedDynamicBuffers", "True" },
}} }, }} },
/* Alpha Protocol - Rids unwanted reflections */
{ R"(\\APGame\.exe$)", {{
{ "d3d9.forceSamplerTypeSpecConstants", "True" },
}} },
/**********************************************/ /**********************************************/
/* D3D8 GAMES */ /* D3D8 GAMES */