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[util] Set forceSamplerTypeSpecConstants for Alpha Protocol
Some objects like metal containers will have unwanted reflection when they shouldn't otherwise.
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@ -979,14 +979,18 @@ namespace dxvk {
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{ R"(\\SecretWorldLegends\.exe$)", {{
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{ R"(\\SecretWorldLegends\.exe$)", {{
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{ "d3d9.memoryTrackTest", "True" },
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{ "d3d9.memoryTrackTest", "True" },
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}} },
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}} },
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/* Far Cry 2: Set vendor ID to Nvidia to *
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/* Far Cry 2: Set vendor ID to Nvidia to *
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* avoid vegetation artifacts on Intel, and *
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* avoid vegetation artifacts on Intel, and *
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* set apitrace mode to True to improve perf *
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* set apitrace mode to True to improve perf *
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* on all hardware. */
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* on all hardware. */
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{ R"(\\(FarCry2|farcry2game)\.exe$)", {{
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{ R"(\\(FarCry2|farcry2game)\.exe$)", {{
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{ "d3d9.customVendorId", "10de" },
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{ "d3d9.customVendorId", "10de" },
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{ "d3d9.cachedDynamicBuffers", "True" },
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{ "d3d9.cachedDynamicBuffers", "True" },
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}} },
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}} },
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/* Alpha Protocol - Rids unwanted reflections */
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{ R"(\\APGame\.exe$)", {{
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{ "d3d9.forceSamplerTypeSpecConstants", "True" },
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}} },
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/**********************************************/
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/**********************************************/
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/* D3D8 GAMES */
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/* D3D8 GAMES */
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