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[util] Fix indexing of non-float vectors
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@ -23,8 +23,8 @@ namespace dxvk {
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Vector4Base(const Vector4Base<T>& other) = default;
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Vector4Base(const Vector4Base<T>& other) = default;
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inline float& operator[](size_t index) { return data[index]; }
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inline T& operator[](size_t index) { return data[index]; }
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inline const float& operator[](size_t index) const { return data[index]; }
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inline const T& operator[](size_t index) const { return data[index]; }
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bool operator==(const Vector4Base<T>& other) const {
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bool operator==(const Vector4Base<T>& other) const {
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for (uint32_t i = 0; i < 4; i++) {
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for (uint32_t i = 0; i < 4; i++) {
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