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[util] Enable forceSamplerTypeSpecConstants for SpellForce 2: Faith in Destiny
The game binds a 2D texture to a 3D (volume) sampler which causes the readback to be 0 0 0 0 on native, whereas we can workaround it and see the intended texture and cool refracty effect that would have rendered on older real hardware 👏 Closes #1645
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@ -348,6 +348,10 @@ namespace dxvk {
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{ "d3d9.longMad", "True" },
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{ "d3d9.invariantPosition", "True" },
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}} },
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/* SpellForce 2: Faith in Destiny */
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{ R"(\\SpellForce2FaithInDestiny\.exe$)", {{
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{ "d3d9.forceSamplerTypeSpecConstants", "True" },
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}} },
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}};
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