mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-03 22:24:13 +01:00
[d3d11] Implemented rasterization state and viewports
This commit is contained in:
parent
fadcac5a8e
commit
f990fcaa01
@ -13,6 +13,15 @@ namespace dxvk {
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m_context = m_device->createContext();
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m_context = m_device->createContext();
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m_context->beginRecording(
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m_context->beginRecording(
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m_device->createCommandList());
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m_device->createCommandList());
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m_defaultRsState = new DxvkRasterizerState(
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VK_FALSE, VK_FALSE,
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VK_POLYGON_MODE_FILL,
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VK_CULL_MODE_BACK_BIT,
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VK_FRONT_FACE_CLOCKWISE,
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VK_FALSE, 0.0f, 0.0f, 0.0f, 1.0f);
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this->ClearState();
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}
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}
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@ -49,7 +58,52 @@ namespace dxvk {
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void D3D11DeviceContext::ClearState() {
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void D3D11DeviceContext::ClearState() {
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Logger::err("D3D11DeviceContext::ClearState: Not implemented");
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// this->IASetInputLayout(nullptr);
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// this->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED);
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// this->IASetVertexBuffers(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT, nullptr, nullptr, nullptr);
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// this->IASetIndexBuffer(nullptr, DXGI_FORMAT_UNKNOWN, 0);
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// this->VSSetShader(nullptr, nullptr, 0);
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// this->VSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, nullptr);
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// this->VSSetShaderResources(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, nullptr);
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// this->VSSetSamplers (0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT, nullptr);
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// this->HSSetShader(nullptr, nullptr, 0);
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// this->HSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, nullptr);
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// this->HSSetShaderResources(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, nullptr);
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// this->HSSetSamplers (0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT, nullptr);
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// this->DSSetShader(nullptr, nullptr, 0);
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// this->DSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, nullptr);
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// this->DSSetShaderResources(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, nullptr);
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// this->DSSetSamplers (0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT, nullptr);
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// this->GSSetShader(nullptr, nullptr, 0);
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// this->GSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, nullptr);
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// this->GSSetShaderResources(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, nullptr);
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// this->GSSetSamplers (0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT, nullptr);
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// this->PSSetShader(nullptr, nullptr, 0);
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// this->PSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, nullptr);
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// this->PSSetShaderResources(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, nullptr);
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// this->PSSetSamplers (0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT, nullptr);
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// this->CSSetShader(nullptr, nullptr, 0);
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// this->CSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, nullptr);
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// this->CSSetShaderResources(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, nullptr);
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// this->CSSetSamplers (0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT, nullptr);
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this->OMSetRenderTargets(0, nullptr, nullptr);
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// this->OMSetBlendState(nullptr, nullptr, D3D11_DEFAULT_SAMPLE_MASK);
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// this->OMSetDepthStencilState(nullptr, 0);
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this->RSSetState(nullptr);
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this->RSSetViewports(0, nullptr);
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this->RSSetScissorRects(0, nullptr);
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// this->SOSetTargets(0, nullptr, nullptr);
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// this->SetPredication(nullptr, FALSE);
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}
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}
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@ -842,6 +896,9 @@ namespace dxvk {
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// TODO unbind overlapping shader resource views
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// TODO unbind overlapping shader resource views
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Rc<DxvkFramebuffer> framebuffer = nullptr;
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if (ppRenderTargetViews != nullptr || pDepthStencilView != nullptr) {
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// D3D11 doesn't have the concept of a framebuffer object,
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// D3D11 doesn't have the concept of a framebuffer object,
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// so we'll just create a new one every time the render
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// so we'll just create a new one every time the render
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// target bindings are updated. Set up the attachments.
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// target bindings are updated. Set up the attachments.
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@ -856,10 +913,12 @@ namespace dxvk {
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if (pDepthStencilView != nullptr)
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if (pDepthStencilView != nullptr)
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Logger::err("D3D11DeviceContext::OMSetRenderTargets: Depth-stencil view not supported");
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Logger::err("D3D11DeviceContext::OMSetRenderTargets: Depth-stencil view not supported");
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// Create and bind the framebuffer object using the given attachments
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framebuffer = m_device->createFramebuffer(attachments);
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auto fbo = m_device->createFramebuffer(attachments);
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}
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m_state.om.framebuffer = fbo;
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m_context->bindFramebuffer(fbo);
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// Bind the framebuffer object to the context
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m_state.om.framebuffer = framebuffer;
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m_context->bindFramebuffer(framebuffer);
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}
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}
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@ -935,40 +994,97 @@ namespace dxvk {
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void D3D11DeviceContext::RSSetState(ID3D11RasterizerState* pRasterizerState) {
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void D3D11DeviceContext::RSSetState(ID3D11RasterizerState* pRasterizerState) {
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Logger::err("D3D11DeviceContext::RSSetState: Not implemented");
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auto rasterizerState = static_cast<D3D11RasterizerState*>(pRasterizerState);
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m_state.rs.state = rasterizerState;
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// Use default state if the rasterizer
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// state is not explicitly defined.
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m_context->setRasterizerState(
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rasterizerState != nullptr
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? rasterizerState->GetDXVKStateObject()
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: m_defaultRsState);
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// In D3D11, the rasterizer state defines
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// whether the scissor test is enabled, so
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// we have to update the scissor rectangles.
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this->ApplyViewportState();
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}
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}
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void D3D11DeviceContext::RSSetViewports(
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void D3D11DeviceContext::RSSetViewports(
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UINT NumViewports,
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UINT NumViewports,
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const D3D11_VIEWPORT* pViewports) {
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const D3D11_VIEWPORT* pViewports) {
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Logger::err("D3D11DeviceContext::RSSetViewports: Not implemented");
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m_state.rs.numViewports = NumViewports;
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for (uint32_t i = 0; i < NumViewports; i++)
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m_state.rs.viewports.at(i) = pViewports[i];
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this->ApplyViewportState();
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}
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}
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void D3D11DeviceContext::RSSetScissorRects(
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void D3D11DeviceContext::RSSetScissorRects(
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UINT NumRects,
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UINT NumRects,
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const D3D11_RECT* pRects) {
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const D3D11_RECT* pRects) {
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Logger::err("D3D11DeviceContext::RSSetScissorRects: Not implemented");
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m_state.rs.numScissors = NumRects;
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for (uint32_t i = 0; i < NumRects; i++)
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m_state.rs.scissors.at(i) = pRects[i];
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if (m_state.rs.state != nullptr) {
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D3D11_RASTERIZER_DESC rsDesc;
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m_state.rs.state->GetDesc(&rsDesc);
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if (rsDesc.ScissorEnable)
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this->ApplyViewportState();
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}
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}
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}
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void D3D11DeviceContext::RSGetState(ID3D11RasterizerState** ppRasterizerState) {
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void D3D11DeviceContext::RSGetState(ID3D11RasterizerState** ppRasterizerState) {
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Logger::err("D3D11DeviceContext::RSGetState: Not implemented");
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*ppRasterizerState = m_state.rs.state.ref();
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}
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}
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void D3D11DeviceContext::RSGetViewports(
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void D3D11DeviceContext::RSGetViewports(
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UINT* pNumViewports,
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UINT* pNumViewports,
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D3D11_VIEWPORT* pViewports) {
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D3D11_VIEWPORT* pViewports) {
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Logger::err("D3D11DeviceContext::RSGetViewports: Not implemented");
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if (pViewports != nullptr) {
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for (uint32_t i = 0; i < *pNumViewports; i++) {
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if (i < m_state.rs.numViewports) {
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pViewports[i] = m_state.rs.viewports.at(i);
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} else {
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pViewports[i].TopLeftX = 0.0f;
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pViewports[i].TopLeftY = 0.0f;
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pViewports[i].Width = 0.0f;
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pViewports[i].Height = 0.0f;
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pViewports[i].MinDepth = 0.0f;
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pViewports[i].MaxDepth = 0.0f;
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}
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}
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}
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*pNumViewports = m_state.rs.numViewports;
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}
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}
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void D3D11DeviceContext::RSGetScissorRects(
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void D3D11DeviceContext::RSGetScissorRects(
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UINT* pNumRects,
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UINT* pNumRects,
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D3D11_RECT* pRects) {
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D3D11_RECT* pRects) {
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Logger::err("D3D11DeviceContext::RSGetScissorRects: Not implemented");
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if (pRects != nullptr) {
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for (uint32_t i = 0; i < *pNumRects; i++) {
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if (i < m_state.rs.numScissors) {
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pRects[i] = m_state.rs.scissors.at(i);
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} else {
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pRects[i].left = 0;
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pRects[i].top = 0;
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pRects[i].right = 0;
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pRects[i].bottom = 0;
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}
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}
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}
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*pNumRects = m_state.rs.numScissors;
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}
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}
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@ -986,4 +1102,63 @@ namespace dxvk {
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Logger::err("D3D11DeviceContext::SOGetTargets: Not implemented");
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Logger::err("D3D11DeviceContext::SOGetTargets: Not implemented");
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}
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}
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void D3D11DeviceContext::ApplyViewportState() {
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// We cannot set less than one viewport in Vulkan, and
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// rendering with no active viewport is illegal anyway.
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if (m_state.rs.numViewports == 0)
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return;
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std::array<VkViewport, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE> viewports;
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std::array<VkRect2D, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE> scissors;
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// TODO find out if we need to flip the viewports vertically
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for (uint32_t i = 0; i < m_state.rs.numViewports; i++) {
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const D3D11_VIEWPORT& vp = m_state.rs.viewports.at(i);
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viewports.at(i) = VkViewport {
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vp.TopLeftX, vp.TopLeftY,
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vp.Width, vp.Height,
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vp.MaxDepth, vp.MinDepth,
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};
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}
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// Scissor rectangles. Vulkan does not provide an easy way
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// to disable the scissor test, so we'll have to set scissor
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// rects that are at least as large as the framebuffer.
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bool enableScissorTest = false;
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if (m_state.rs.state != nullptr) {
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D3D11_RASTERIZER_DESC rsDesc;
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m_state.rs.state->GetDesc(&rsDesc);
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enableScissorTest = rsDesc.ScissorEnable;
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}
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for (uint32_t i = 0; i < m_state.rs.numViewports; i++) {
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// TODO D3D11 docs aren't clear about what should happen
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// when there are undefined scissor rects for a viewport.
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// Figure out what it does on Windows.
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if (enableScissorTest && (i < m_state.rs.numScissors)) {
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const D3D11_RECT& sr = m_state.rs.scissors.at(i);
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scissors.at(i) = VkRect2D {
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VkOffset2D { sr.left, sr.top },
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VkExtent2D {
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static_cast<uint32_t>(sr.right - sr.left),
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static_cast<uint32_t>(sr.bottom - sr.top) } };
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} else {
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scissors.at(i) = VkRect2D {
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VkOffset2D { 0, 0 },
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VkExtent2D {
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D3D11_VIEWPORT_BOUNDS_MAX,
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D3D11_VIEWPORT_BOUNDS_MAX } };
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}
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}
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m_context->setViewports(
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m_state.rs.numViewports,
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viewports.data(),
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scissors.data());
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}
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}
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}
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@ -547,8 +547,12 @@ namespace dxvk {
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Rc<DxvkDevice> m_device;
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Rc<DxvkDevice> m_device;
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Rc<DxvkContext> m_context;
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Rc<DxvkContext> m_context;
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Rc<DxvkRasterizerState> m_defaultRsState;
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D3D11ContextState m_state;
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D3D11ContextState m_state;
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void ApplyViewportState();
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};
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};
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}
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}
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@ -2,25 +2,35 @@
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#include <array>
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#include <array>
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#include "d3d11_interfaces.h"
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#include "d3d11_state.h"
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#include "d3d11_view.h"
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#include "d3d11_view.h"
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namespace dxvk {
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namespace dxvk {
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struct D3D11ContextStateOM {
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struct D3D11ContextStateOM {
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std::array<
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std::array<Com<D3D11RenderTargetView>, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT> renderTargetViews;
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Com<D3D11RenderTargetView>,
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D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT> renderTargetViews;
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Rc<DxvkFramebuffer> framebuffer;
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Rc<DxvkFramebuffer> framebuffer;
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};
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};
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struct D3D11ContextStateRS {
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uint32_t numViewports = 0;
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uint32_t numScissors = 0;
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std::array<D3D11_VIEWPORT, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE> viewports;
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std::array<D3D11_RECT, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE> scissors;
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Com<D3D11RasterizerState> state;
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};
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/**
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/**
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* \brief Context state
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* \brief Context state
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*/
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*/
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struct D3D11ContextState {
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struct D3D11ContextState {
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D3D11ContextStateOM om;
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D3D11ContextStateOM om;
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D3D11ContextStateRS rs;
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};
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};
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}
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}
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87
src/d3d11/d3d11_state.cpp
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87
src/d3d11/d3d11_state.cpp
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@ -0,0 +1,87 @@
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#include "d3d11_device.h"
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#include "d3d11_state.h"
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namespace dxvk {
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D3D11RasterizerState::D3D11RasterizerState(
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D3D11Device* device,
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const D3D11_RASTERIZER_DESC& desc)
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: m_device(device), m_desc(desc) {
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// Polygon mode. Determines whether the rasterizer fills
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// a polygon or renders lines connecting the vertices.
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VkPolygonMode polygonMode = VK_POLYGON_MODE_FILL;
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|
|
||||||
|
switch (desc.FillMode) {
|
||||||
|
case D3D11_FILL_WIREFRAME: polygonMode = VK_POLYGON_MODE_LINE; break;
|
||||||
|
case D3D11_FILL_SOLID: polygonMode = VK_POLYGON_MODE_FILL; break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
Logger::err(str::format(
|
||||||
|
"D3D11RasterizerState: Unsupported fill mode: ",
|
||||||
|
desc.FillMode));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Face culling properties. The rasterizer may discard
|
||||||
|
// polygons that are facing towards or away from the
|
||||||
|
// viewer, depending on the options below.
|
||||||
|
VkCullModeFlags cullMode = 0;
|
||||||
|
|
||||||
|
switch (desc.CullMode) {
|
||||||
|
case D3D11_CULL_NONE: cullMode = 0; break;
|
||||||
|
case D3D11_CULL_FRONT: cullMode = VK_CULL_MODE_FRONT_BIT; break;
|
||||||
|
case D3D11_CULL_BACK: cullMode = VK_CULL_MODE_BACK_BIT; break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
Logger::err(str::format(
|
||||||
|
"D3D11RasterizerState: Unsupported cull mode: ",
|
||||||
|
desc.CullMode));
|
||||||
|
}
|
||||||
|
|
||||||
|
VkFrontFace frontFace = desc.FrontCounterClockwise
|
||||||
|
? VK_FRONT_FACE_COUNTER_CLOCKWISE
|
||||||
|
: VK_FRONT_FACE_CLOCKWISE;
|
||||||
|
|
||||||
|
// TODO implement depth bias
|
||||||
|
if (desc.DepthBias != 0)
|
||||||
|
Logger::err("D3D11RasterizerState: Depth bias not supported");
|
||||||
|
|
||||||
|
// TODO implement depth clipping
|
||||||
|
if (desc.DepthClipEnable)
|
||||||
|
Logger::err("D3D11RasterizerState: Depth clip not supported");
|
||||||
|
|
||||||
|
if (desc.AntialiasedLineEnable)
|
||||||
|
Logger::err("D3D11RasterizerState: Antialiased lines not supported");
|
||||||
|
|
||||||
|
m_state = new DxvkRasterizerState(
|
||||||
|
VK_FALSE, VK_FALSE,
|
||||||
|
polygonMode, cullMode, frontFace,
|
||||||
|
VK_FALSE, 0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
D3D11RasterizerState::~D3D11RasterizerState() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
HRESULT D3D11RasterizerState::QueryInterface(REFIID riid, void** ppvObject) {
|
||||||
|
COM_QUERY_IFACE(riid, ppvObject, IUnknown);
|
||||||
|
COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild);
|
||||||
|
COM_QUERY_IFACE(riid, ppvObject, ID3D11RasterizerState);
|
||||||
|
|
||||||
|
Logger::warn("D3D11RasterizerState::QueryInterface: Unknown interface query");
|
||||||
|
return E_NOINTERFACE;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void D3D11RasterizerState::GetDevice(ID3D11Device** ppDevice) {
|
||||||
|
*ppDevice = m_device.ref();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void D3D11RasterizerState::GetDesc(D3D11_RASTERIZER_DESC* pDesc) {
|
||||||
|
*pDesc = m_desc;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
43
src/d3d11/d3d11_state.h
Normal file
43
src/d3d11/d3d11_state.h
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <dxvk_device.h>
|
||||||
|
|
||||||
|
#include "d3d11_device_child.h"
|
||||||
|
|
||||||
|
namespace dxvk {
|
||||||
|
|
||||||
|
class D3D11Device;
|
||||||
|
|
||||||
|
class D3D11RasterizerState : public D3D11DeviceChild<ID3D11RasterizerState> {
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
D3D11RasterizerState(
|
||||||
|
D3D11Device* device,
|
||||||
|
const D3D11_RASTERIZER_DESC& desc);
|
||||||
|
~D3D11RasterizerState();
|
||||||
|
|
||||||
|
HRESULT QueryInterface(
|
||||||
|
REFIID riid,
|
||||||
|
void** ppvObject) final;
|
||||||
|
|
||||||
|
void GetDevice(
|
||||||
|
ID3D11Device **ppDevice) final;
|
||||||
|
|
||||||
|
void GetDesc(
|
||||||
|
D3D11_RASTERIZER_DESC* pDesc) final;
|
||||||
|
|
||||||
|
Rc<DxvkRasterizerState> GetDXVKStateObject() {
|
||||||
|
return m_state;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
Com<D3D11Device> m_device;
|
||||||
|
|
||||||
|
D3D11_RASTERIZER_DESC m_desc;
|
||||||
|
Rc<DxvkRasterizerState> m_state;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
@ -5,6 +5,7 @@ d3d11_src = [
|
|||||||
'd3d11_enums.cpp',
|
'd3d11_enums.cpp',
|
||||||
'd3d11_main.cpp',
|
'd3d11_main.cpp',
|
||||||
'd3d11_present.cpp',
|
'd3d11_present.cpp',
|
||||||
|
'd3d11_state.cpp',
|
||||||
'd3d11_texture.cpp',
|
'd3d11_texture.cpp',
|
||||||
'd3d11_view.cpp',
|
'd3d11_view.cpp',
|
||||||
]
|
]
|
||||||
|
Loading…
Reference in New Issue
Block a user