From f9a99e81f4d0e9b74dde4a4f55a329383190acf5 Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Wed, 23 Oct 2024 14:10:13 +0200 Subject: [PATCH] [dxvk] Bump state cache format to v18 All D3D11 shader keys change, so we should invalidte existing caches. --- src/dxvk/dxvk_state_cache_types.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/dxvk/dxvk_state_cache_types.h b/src/dxvk/dxvk_state_cache_types.h index e7c386bd3..f1d3e42ec 100644 --- a/src/dxvk/dxvk_state_cache_types.h +++ b/src/dxvk/dxvk_state_cache_types.h @@ -60,7 +60,7 @@ namespace dxvk { */ struct DxvkStateCacheHeader { char magic[4] = { 'D', 'X', 'V', 'K' }; - uint32_t version = 17; + uint32_t version = 18; uint32_t entrySize = 0; /* no longer meaningful */ };