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[dxvk] Bump state cache format to v18
All D3D11 shader keys change, so we should invalidte existing caches.
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@ -60,7 +60,7 @@ namespace dxvk {
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*/
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*/
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struct DxvkStateCacheHeader {
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struct DxvkStateCacheHeader {
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char magic[4] = { 'D', 'X', 'V', 'K' };
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char magic[4] = { 'D', 'X', 'V', 'K' };
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uint32_t version = 17;
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uint32_t version = 18;
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uint32_t entrySize = 0; /* no longer meaningful */
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uint32_t entrySize = 0; /* no longer meaningful */
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};
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};
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