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[dxvk] Bump state cache format to v18

All D3D11 shader keys change, so we should invalidte existing caches.
This commit is contained in:
Philip Rebohle 2024-10-23 14:10:13 +02:00 committed by Philip Rebohle
parent f3fa2535e8
commit f9a99e81f4

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@ -60,7 +60,7 @@ namespace dxvk {
*/ */
struct DxvkStateCacheHeader { struct DxvkStateCacheHeader {
char magic[4] = { 'D', 'X', 'V', 'K' }; char magic[4] = { 'D', 'X', 'V', 'K' };
uint32_t version = 17; uint32_t version = 18;
uint32_t entrySize = 0; /* no longer meaningful */ uint32_t entrySize = 0; /* no longer meaningful */
}; };