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[build] Install headers for native builds
When building a game that has been ported to Linux using DXVK Native, these headers are necessary to provide the Direct3D and DXVK APIs. Signed-off-by: Simon McVittie <smcv@collabora.com>
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19
include/native/meson.build
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19
include/native/meson.build
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@ -0,0 +1,19 @@
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install_subdir(
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'directx',
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install_dir: get_option('includedir') / 'dxvk',
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strip_directory: true,
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exclude_files: '.git'
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)
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install_subdir(
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'windows',
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install_dir: get_option('includedir') / 'dxvk',
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strip_directory: true,
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)
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install_headers(
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'wsi/native_wsi.h',
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'wsi/native_sdl2.h',
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'wsi/native_glfw.h',
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subdir: 'dxvk/wsi',
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)
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@ -185,4 +185,8 @@ dxvk_version = vcs_tag(
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output: 'version.h',
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output: 'version.h',
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)
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)
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if platform != 'windows'
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subdir('include/native')
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endif
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subdir('src')
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subdir('src')
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