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[d3d9] Ignore NO_DIRTY_UPDATE for POOL_DEFAULT resources
Respecting it breaks Senren Banka because we never upload the texture.
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@ -4229,7 +4229,7 @@ namespace dxvk {
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pResource->SetLocked(Subresource, true);
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if (!(Flags & D3DLOCK_NO_DIRTY_UPDATE) && !(Flags & D3DLOCK_READONLY)) {
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if ((desc.Pool == D3DPOOL_DEFAULT || !(Flags & D3DLOCK_NO_DIRTY_UPDATE)) && !(Flags & D3DLOCK_READONLY)) {
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if (pBox && MipLevel != 0) {
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D3DBOX scaledBox = *pBox;
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scaledBox.Left <<= MipLevel;
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@ -4485,7 +4485,7 @@ namespace dxvk {
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uint32_t size = respectUserBounds ? std::min(SizeToLock, desc.Size - offset) : desc.Size;
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D3D9Range lockRange = D3D9Range(offset, offset + size);
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if (!(Flags & D3DLOCK_READONLY))
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if ((desc.Pool == D3DPOOL_DEFAULT || !(Flags & D3DLOCK_NO_DIRTY_UPDATE)) && !(Flags & D3DLOCK_READONLY))
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pResource->DirtyRange().Conjoin(lockRange);
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Rc<DxvkBuffer> mappingBuffer = pResource->GetBuffer<D3D9_COMMON_BUFFER_TYPE_MAPPING>();
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