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[meta] Update README
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@ -4,6 +4,9 @@ A Vulkan-based translation layer for Direct3D 9/10/11 which allows running 3D ap
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For the current status of the project, please refer to the [project wiki](https://github.com/doitsujin/dxvk/wiki).
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The most recent development builds can be found [here](https://github.com/doitsujin/dxvk/actions/workflows/artifacts.yml?query=branch%3Amaster).
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Release builds can be found [here](https://github.com/doitsujin/dxvk/releases).
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## How to use
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In order to install a DXVK package obtained from the [release](https://github.com/doitsujin/dxvk/releases) page into a given wine prefix, run the following commands from within the DXVK directory:
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@ -18,7 +21,7 @@ This will **copy** the DLLs into the `system32` and `syswow64` directories of yo
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The setup script optionally takes the following arguments:
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- `--symlink`: Create symbolic links to the DLL files instead of copying them. This is especially useful for development.
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- `--with-d3d10`: Install the `d3d10{_1}.dll` helper libraries.
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- `--without-dxgi`: Do not install DXVK's DXGI implementation and use the one provided by wine instead. This is necessary for both vkd3d and DXVK to work within the same wine prefix.
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- `--without-dxgi`: Do not install DXVK's DXGI implementation and use the one provided by wine instead.
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Verify that your application uses DXVK instead of wined3d by checking for the presence of the log file `d3d9.log` or `d3d11.log` in the application's directory, or by enabling the HUD (see notes below).
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