From fcbdff3b72cf1e51a9dddd4efe1b1246e320a5da Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Wed, 26 Feb 2025 20:58:47 +0100 Subject: [PATCH] [d3d9] Set correct input topology for SWVP emulation Otherwise we'll run the input patch pass, even if it doesn't do anything. --- src/d3d9/d3d9_swvp_emu.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/d3d9/d3d9_swvp_emu.cpp b/src/d3d9/d3d9_swvp_emu.cpp index 50cbe1ffc..500f9b3b0 100644 --- a/src/d3d9/d3d9_swvp_emu.cpp +++ b/src/d3d9/d3d9_swvp_emu.cpp @@ -293,6 +293,7 @@ namespace dxvk { info.bindingCount = 1; info.bindings = &m_bufferBinding; info.inputMask = m_inputMask; + info.inputTopology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST; return new DxvkShader(info, m_module.compile()); } @@ -355,4 +356,4 @@ namespace dxvk { return shader; } -} \ No newline at end of file +}