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[d3d9] Set correct input topology for SWVP emulation
Otherwise we'll run the input patch pass, even if it doesn't do anything.
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@ -293,6 +293,7 @@ namespace dxvk {
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info.bindingCount = 1;
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info.bindings = &m_bufferBinding;
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info.inputMask = m_inputMask;
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info.inputTopology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
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return new DxvkShader(info, m_module.compile());
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}
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