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[d3d9] Disable direct buffer mapping for RE games

This commit is contained in:
Robin Kertels 2022-01-28 23:05:06 +01:00 committed by Joshie
parent cf4c5c3422
commit fd23dcef64

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@ -498,6 +498,10 @@ namespace dxvk {
{ R"(\\Avatar\.exe$)", {{
{ "d3d9.invariantPosition", "True" },
}} },
/* Resident Evil games */
{ R"(\\(rerev|rerev2|re0hd|bhd|re5dx9|BH6)\.exe$)", {{
{ "d3d9.allowDirectBufferMapping", "False" },
}} },
}};