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[dxvk] Remove old memory budget code
Obsolete since we removed the Nvidia HVV workaround for old drivers. Closes #3877.
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@ -188,7 +188,6 @@ namespace dxvk {
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for (uint32_t i = 0; i < m_memProps.memoryHeapCount; i++) {
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m_memHeaps[i].properties = m_memProps.memoryHeaps[i];
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m_memHeaps[i].stats = DxvkMemoryStats { 0, 0 };
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m_memHeaps[i].budget = 0;
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}
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for (uint32_t i = 0; i < m_memProps.memoryTypeCount; i++) {
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@ -385,9 +384,6 @@ namespace dxvk {
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bool useMemoryPriority = (info.flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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&& (m_device->features().extMemoryPriority.memoryPriority);
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if (type->heap->budget && type->heap->stats.memoryAllocated + size > type->heap->budget)
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return DxvkDeviceMemory();
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float priority = 0.0f;
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if (hints.test(DxvkMemoryFlag::GpuReadable))
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@ -547,11 +543,7 @@ namespace dxvk {
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bool DxvkMemoryAllocator::shouldFreeEmptyChunks(
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const DxvkMemoryHeap* heap,
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VkDeviceSize allocationSize) const {
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VkDeviceSize budget = heap->budget;
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if (!budget)
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budget = (heap->properties.size * 4) / 5;
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VkDeviceSize budget = (heap->properties.size * 4) / 5;
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return heap->stats.memoryAllocated + allocationSize > budget;
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}
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@ -66,7 +66,6 @@ namespace dxvk {
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struct DxvkMemoryHeap {
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VkMemoryHeap properties;
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DxvkMemoryStats stats;
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VkDeviceSize budget;
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};
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