mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-04 07:24:15 +01:00
[d3d9] Use m_activeRTs in BindFramebuffer
Can roll in the anyColorWrites this way.
This commit is contained in:
parent
6b60de2d31
commit
ff65599dba
@ -5854,7 +5854,7 @@ namespace dxvk {
|
||||
// target bindings are updated. Set up the attachments.
|
||||
VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM;
|
||||
|
||||
for (uint32_t i : bit::BitMask(m_boundRTs)) {
|
||||
for (uint32_t i : bit::BitMask(m_activeRTs)) {
|
||||
const DxvkImageCreateInfo& rtImageInfo = m_state.renderTargets[i]->GetCommonTexture()->GetImage()->info();
|
||||
|
||||
if (likely(sampleCount == VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM))
|
||||
@ -5862,8 +5862,7 @@ namespace dxvk {
|
||||
else if (unlikely(sampleCount != rtImageInfo.sampleCount))
|
||||
continue;
|
||||
|
||||
if (!(m_anyColorWrites & (1 << i)))
|
||||
continue;
|
||||
// Any color writes are included in m_activeRTs
|
||||
|
||||
if (!(m_psShaderMasks.rtMask & (1 << i)))
|
||||
continue;
|
||||
|
Loading…
Reference in New Issue
Block a user