Joshua Ashton
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742b52bbb5
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[d3d11] Fix device child refs properly
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2021-01-15 23:47:48 +01:00 |
|
Philip Rebohle
|
d899bd2d76
|
[d3d11] Remove obsolete DefaultDesc methods from state classes
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2019-10-14 05:28:46 +02:00 |
|
Philip Rebohle
|
4d0cc3e24e
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[d3d11] Don't subclass state objects from ComObject
These override reference counting, so we shouldn't use ComObject.
|
2019-10-14 01:44:37 +02:00 |
|
Philip Rebohle
|
9c6209fbf5
|
[d3d11] Fix reference counting for state objects
Fixes various wine test failures. Also, state objects are now
allocated in the hash map itself rather than a wrapped COM object.
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2019-10-14 01:27:59 +02:00 |
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Philip Rebohle
|
68bfacfcaa
|
[d3d10] Implement D3D10DepthStencilState
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2018-08-13 17:22:41 +02:00 |
|
ZeroFault
|
768a078250
|
[d3d11] Implement state block normalization (#333)
* [d3d11] implement stateblock normalization
* add const to default state description object
* fix code formatting
* Correct the blend state normalization
* add missing error return
* code cleanup and refactoring
* remove unecessary const qualifier and fix code formatting
* [d3d11] Cosmetic changes
|
2018-04-30 10:41:57 +02:00 |
|
Philip Rebohle
|
b04e9b5f18
|
[d3d11] Refactored D3D11DepthStencilState creation
|
2018-03-18 23:32:01 +01:00 |
|
Philip Rebohle
|
4c8c23eea1
|
[d3d11] Reduced log spamming, improved parameter naming consistency
|
2018-01-16 20:10:49 +01:00 |
|
Philip Rebohle
|
2a266eaad4
|
[general] Added 32-bit support
|
2017-12-12 12:50:52 +01:00 |
|
Philip Rebohle
|
352b46fe80
|
[d3d11] Refactored state object binding
|
2017-12-11 13:07:27 +01:00 |
|
Philip Rebohle
|
9b9840754d
|
[d3d11] Added depth-stencil state objects
|
2017-12-11 01:43:15 +01:00 |
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