Philip Rebohle
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b54d8a6874
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[general] Updated README
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2018-01-21 14:46:45 +01:00 |
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Philip Rebohle
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650170b167
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[general] Rename libraries
This allows the setup script to work without creating
symbolic links or moving the files around.
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2018-01-21 11:38:19 +01:00 |
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Philip Rebohle
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0bb98eb03e
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[general] Updated README
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2018-01-19 13:10:35 +01:00 |
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Philip Rebohle
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af9dbe3999
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[general] Mention binary releases in README
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2018-01-19 10:15:54 +01:00 |
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Philip Rebohle
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a3883411be
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[general] Added release build instructions to readme
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2018-01-17 21:18:41 +01:00 |
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xDShot
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27014293c3
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Add glslang to dependencies
It contains glslangValidator, which is needed for building.
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2018-01-13 20:05:23 +03:00 |
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Philip Rebohle
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745ded47e0
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[dxgi] Removed remaining SDL code
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2018-01-13 16:36:04 +01:00 |
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Philip Rebohle
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96a97aa0c4
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[dxvk] Added HUD
Experimental version of a HUD which displays information
about the hardware, driver version, and frames per second.
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2018-01-13 03:53:33 +01:00 |
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Philip Rebohle
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9848f9bdaa
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[tests] Updated compute sample
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2017-12-28 19:07:52 +01:00 |
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Philip Rebohle
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0558955388
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[general] Updated README
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2017-12-12 12:54:49 +01:00 |
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Philip Rebohle
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e872448ca3
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[dxbc] Refactored shader compiler to return a DxvkShader
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2017-12-08 18:14:05 +01:00 |
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Philip Rebohle
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26dc8e2dd8
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[tests] Updated D3D11 triangle sample
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2017-12-08 11:19:12 +01:00 |
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Philip Rebohle
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9e1cf8396b
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[dxvk] Added environment variable to toggle debug layers
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2017-12-08 01:32:02 +01:00 |
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Philip Rebohle
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04f8c6d306
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Updated README
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2017-12-07 15:20:12 +01:00 |
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Philip Rebohle
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26373115ac
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Added wine-staging to the requirements
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2017-12-05 13:27:36 +01:00 |
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Philip Rebohle
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a3b16128ed
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Create README.md
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2017-11-17 11:34:38 +01:00 |
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