Georg Lehmann
8e37949a71
[util] Use raw tzcnt for BitMask iterator
...
Dereferencing an end iterator is UB, so we don't have to care about the 0
case.
2022-08-03 22:34:21 +02:00
Philip Rebohle
fc7e934854
[util] Always inline Rc::decRef and Rc::incRef
...
GCC feels the need to generate functions with two instructions for some
reason. Doesn't meaningfully change performance, but makes profiling a
lot easier in some instances.
2022-08-03 15:15:11 +02:00
Joshua Ashton
ac2d3e952d
[util] Set m_size in small_vector::resize
...
Turns out this has been broken since it was added, meaning
isViewCompatible has always returned false putting us down slow paths
for UAV clears + copies for the past two years.
2022-08-02 23:54:23 +02:00
Philip Rebohle
c1cb4d9d18
[dxvk] Add feature check for external semaphores
2022-08-02 14:37:31 +02:00
Rosen Penev
08424ccb2e
[d3d9] Add missing vector header
...
Fixes compilation under MSYS2's clang backend.
2022-08-02 13:10:12 +02:00
Joshua Ashton
715493cd75
[d3d10] Mark D3D10ShaderReflection classes as final
...
Fixes warnings about calling delete on non-final inherited objects.
2022-08-02 13:09:34 +02:00
Philip Rebohle
5256d5e2f6
[dxvk] Fix minor edge cases when parsing floats in config file
2022-08-01 20:24:31 +02:00
Philip Rebohle
727fd7ac33
[d3d11] Add option to control sampler LOD bias
2022-08-01 13:15:09 +02:00
Philip Rebohle
9671055538
[util] Support parsing floating point arguments
2022-08-01 12:05:43 +02:00
pchome
8db2eb51fa
[d3d9] fix ordinal values in the DEF file
2022-07-31 14:57:58 +01:00
Philip Rebohle
54f989b2e6
[dxso] Introduce getSpecConstantBufferSlot
2022-07-31 02:10:37 +01:00
Philip Rebohle
a2ef99b95c
[d3d9] Generalize D3D9ConstantBuffer constructor
2022-07-31 02:10:37 +01:00
Philip Rebohle
00eaec1619
[dxvk] Use normalized state to look up optimized graphics pipelines
...
We can't normalize all state at the time it is bound, e.g. disabling
unused blend state before render targets are known. By looking up
pipelines using normalized state we ensure that our VkPipelines are
actually unique.
Based on my testing this only affects a small number of pipelines in
most games (anywhere from 0 to a couple dozen), with some outliers
like The Witcher 1, where a third of the pipelines are redundant due
to stale render state.
2022-07-31 02:53:20 +02:00
Philip Rebohle
db786cda6c
[dxvk] Remove old code to process specialization constants
...
We barely use spec constants anymore, so a much simpler solution will do.
2022-07-31 02:53:20 +02:00
Philip Rebohle
b2969f628f
[dxvk] Introduce DxvkGraphicsPipelineDynamicState
2022-07-31 02:53:20 +02:00
Philip Rebohle
63420c0cd7
[dxvk] Introduce DxvkGraphicsPipelineShaderState
...
And factor out a bunch of related code.
2022-07-31 02:53:20 +02:00
Philip Rebohle
30fa9df868
[dxvk] Introduce DxvkGraphicsPipelineSpecConstantState
2022-07-31 02:53:20 +02:00
Philip Rebohle
32c2d91961
[dxvk] Make DxvkShaderModuleCreateInfo usable with lookup tables
2022-07-31 02:53:20 +02:00
Philip Rebohle
9cb0d6d610
[dxvk] Make fragment shader state usable with lookup tables
2022-07-31 02:53:20 +02:00
Philip Rebohle
97ab6a313b
[dxvk] Make pre-rasterization state usable with lookup tables
2022-07-31 02:53:20 +02:00
Philip Rebohle
0a15146746
[dxvk] Use unordered map to look up base pipelines
...
No reason to use a linear list here. The object is always locked
when we access this list, so we don't need the lock-free one here.
2022-07-31 02:53:20 +02:00
Philip Rebohle
0eaad2eb5b
[dxso] Don't create shader object for redundant PS permutations
2022-07-30 22:15:41 +01:00
Joshua Ashton
297759be4e
[build] Initial reworkings for non-Windows platform support in Meson
2022-07-30 21:28:09 +02:00
Philip Rebohle
8d72b8e820
[dxvk] Reject pipelines that set unused spec constants
2022-07-30 21:24:15 +02:00
Philip Rebohle
54f9eaf13c
[dxvk] Don't spam log messages when pipeline state validation fails
2022-07-30 21:17:21 +02:00
Philip Rebohle
4d8b75c8fb
[d3d9] Fix spec constant derp
2022-07-30 20:38:58 +02:00
Philip Rebohle
10e6d0ef8a
[dxvk] Don't redundantly reset spec constant values
...
No longer needed.
2022-07-30 20:38:04 +02:00
Philip Rebohle
ec7de66419
[util] Use transcodeString in tows and fromws helpers
2022-07-30 20:30:32 +02:00
Philip Rebohle
1c08725acd
[util] Use transcodeString in createDirectory function
2022-07-30 20:30:32 +02:00
Philip Rebohle
65070bd765
[util] Use transcodeString in setThreadName function
2022-07-30 20:30:32 +02:00
Philip Rebohle
bb3c0b9707
[dxgi] Use transcodeString to convert adapter name
2022-07-30 20:30:32 +02:00
Philip Rebohle
200df73ba7
[util] Implement utility functions for string conversion
2022-07-30 20:30:32 +02:00
Robin Kertels
bad7d4690b
[d3d9] Handle very large Up draws
2022-07-30 20:29:31 +02:00
Philip Rebohle
2782afaf8a
[dxvk] Inline pushConstants method
...
No reason not to.
2022-07-30 17:52:55 +02:00
Philip Rebohle
94ca65d587
[dxvk] Ignore spec constants that are not used by the current pipeline
...
May reduce the number of pipeline permutations.
2022-07-30 17:42:46 +02:00
Philip Rebohle
47794b661e
[dxvk] Only pass requried spec constants when compiling compute pipelines
2022-07-30 16:00:28 +02:00
Philip Rebohle
b90f8819c6
[dxvk] Only pass required spec constants when compiling graphics pipelines
2022-07-30 15:54:38 +02:00
Philip Rebohle
80a58f000a
[dxvk] Generate bit mask of used spec constants in DxvkShader
...
This way we can more accurately track which constants are used, and not
pass any unnecessary data at compile time. We can extend this in the
future to also skip unused constants for pipeline lookups.
Also, any spec constant with the ID of MaxNumSpecConstants will be treated
as a spec constant selector. If the shader uses this constant, it is assumed
that it does not access any other spec constants if the value of this constant
is 0. This will allow shaders with spec constants to be used with pipeline
libraries.
2022-07-30 15:46:47 +02:00
Joshua Ashton
753aede1fc
[d3d9] Correct comment about ProjectionType
2022-07-30 12:34:18 +00:00
Joshua Ashton
1d1f0c7e7e
[d3d9] Document D3D9SpecConstantId
2022-07-30 12:30:33 +00:00
Robin Kertels
ea76bfd019
[d3d9] Unmap unused resources
2022-07-29 13:14:33 +01:00
Robin Kertels
b4f432f1de
[util] Implement LRU list
2022-07-29 13:14:33 +01:00
Robin Kertels
6ca6554452
[d3d9] Use memory mapped files for textures
2022-07-29 13:14:33 +01:00
Robin Kertels
d598fd3156
[d3d9] Add HUD item for unmappable memory
2022-07-29 13:14:33 +01:00
Robin Kertels
c3dbb6429f
[d3d9] Implement memory allocator for memory mapped files
2022-07-29 13:14:33 +01:00
Robin Kertels
08ad6583ea
[d3d9] Only set upload bit for managed textures
...
Otherwise D3DPOOL_DEFAULT can hit the draw time late
upload path.
2022-07-29 13:14:33 +01:00
Robin Kertels
ba4d95c5fc
[d3d9] Remove direct upload path
...
And remove some tracking that will no longer be necessary.
2022-07-29 13:14:33 +01:00
Robin Kertels
45c1d7911e
[d3d9] Remove evictManagedOnUnlock
...
This is annoying to maintain and hopefully won't be necessary anymore.
2022-07-29 13:14:33 +01:00
Robin Kertels
116feca6af
[d3d9] Handle unbound textures in fixed function shaders
2022-07-28 14:56:28 +00:00
Philip Rebohle
6c5f73ac26
[dxvk] Reintroduce VkPhysicalDeviceIDProperties
...
We need this to get the device LUID. Wine does not fill in the
LUID properties in VkPhysicalDeviceVulkan11Properties right now.
Fixes DLSS not working, as well as other potential issues.
2022-07-26 22:38:33 +02:00
Philip Rebohle
5fe04eb6ac
[dxvk] Fix weird indentation
...
how did this happen
2022-07-26 02:40:30 +02:00
Blisto91
b06140af47
[util] set maxFrameLatency to 1 for YS Origin
2022-07-25 16:20:28 +02:00
Philip Rebohle
08da6d8ca4
[dxbc] Bound-check mip level for resinfo instruction
2022-07-25 15:58:55 +02:00
Krzysztof Dobrowolski
abf5ed154f
[dxvk] Add Direct3D9ForceHybridEnumeration empty export function.
2022-07-25 12:04:27 +00:00
Philip Rebohle
b67d5c8c1d
[util] Correctly mark flag register as clobbered
2022-07-24 17:30:54 +02:00
Philip Rebohle
41ec5d2c52
[dxvk] Avoid bsf instruction
...
It's very slow compared to tzcnt on some CPUs, and we have a working fallback.
2022-07-24 15:24:00 +02:00
Philip Rebohle
9cd0473544
[util] Set ignoreGraphicsBarriers option for Stray
2022-07-23 21:21:22 +02:00
Philip Rebohle
9d8484f2e9
[dxvk] Use synchronization2 functions for timestamp queries
...
Again not really making use of the new stage flags, but might as well
call the function. Oversight from earlier changes.
2022-07-23 15:32:59 +02:00
Blisto91
cb291f29a1
[util] enable alphaTestWiggleRoom for Ninja Blade
2022-07-23 13:02:53 +00:00
Blisto91
f2d4455cdf
[util] enable dialog mode for NFS 3 modern patch
2022-07-22 19:47:44 +02:00
Derek Lesho
8fefb099d7
[d3d11] Add support for shared ID3D11Fence resources
2022-07-21 23:39:31 +02:00
Derek Lesho
a3548f8043
[dxvk] Add shared handle access to DxvkFence
2022-07-21 23:39:31 +02:00
Derek Lesho
a8e573b9b8
[dxvk] Enable VK_KHR_external_semaphore_win32 if available
2022-07-21 23:39:31 +02:00
Philip Rebohle
dcd2c4847b
[d3d11] Implement ID3D11Fence
...
No interop support just yet.
Co-authored-by: Derek Lesho <dlesho@codeweavers.com>
2022-07-21 02:15:16 +02:00
Philip Rebohle
05a827703b
[dxvk] Add fence support to command list
...
Co-authored-by: Derek Lesho <dlesho@codeweavers.com>
2022-07-21 02:14:59 +02:00
Philip Rebohle
4167e1b887
[dxvk] Refactor queue submission info
...
Co-authored-by: Derek Lesho <dlesho@codeweavers.com>
2022-07-21 02:14:59 +02:00
Philip Rebohle
446ec07f3b
[dxvk] Add DxvkFence
...
Co-authored-by: Derek Lesho <dlesho@codeweavers.com>
2022-07-21 02:14:59 +02:00
Philip Rebohle
a40724aaf8
[dxvk] Add timeline semaphore entry points
...
Co-authored-by: Derek Lesho <dlesho@codeweavers.com>
2022-07-21 02:14:53 +02:00
Philip Rebohle
ec813e036c
[dxbc] Fix UAV write test
...
We broke this during the null descriptor refactor. Also make it so that
we don't generate conditionals when there's nothing to test.
2022-07-20 22:56:32 +02:00
Philip Rebohle
779f8b39cd
[spirv] Track currently active block ID
2022-07-20 22:38:03 +02:00
Philip Rebohle
a178c57aea
[dxvk] Remove barrier argument from render target transition functions
...
We're always using the same barrier set anyway.
2022-07-20 16:57:27 +02:00
Philip Rebohle
16eae7adde
[dxvk] Allow resetting the state cache using the DXVK_STATE_CACHE env var
2022-07-20 13:58:50 +02:00
Kassin Dornelles
75d0b1af96
[util] Remove Resident Evil 6 workaround
...
It's actually making things worse, so better use the default path
2022-07-20 12:00:13 +02:00
Philip Rebohle
2d93760002
[dxvk] Clarify feature enablement
...
And fall back to robustImageAccess if robustImageAccess2 is not supported.
Not what we want, but better than nothing.
2022-07-19 19:08:58 +02:00
Philip Rebohle
fc796abede
[dxvk] Bump engine version reported to the Vulkan driver
...
Might help with Fossilize stuff.
2022-07-19 15:27:18 +02:00
Philip Rebohle
0ba741b7d2
[dxvk] Use copy_commands2 functions for buffer <-> image copies
2022-07-19 15:16:54 +02:00
Philip Rebohle
23846ad577
[dxvk] Use copy_commands2 functions for image copies
2022-07-19 15:16:54 +02:00
Philip Rebohle
dc1d82deff
[dxvk] Use copy_commands2 functions for buffer copies
2022-07-19 15:16:54 +02:00
Philip Rebohle
f39d49772d
[dxvk] Use copy_commands2 functions for image resolves
...
Same idea as with blits, don't expose VkImageResolve2.
2022-07-19 14:10:47 +02:00
Philip Rebohle
ff81323228
[dxvk] Use copy_commands2 functions for image blits
...
Don't expose VkImageBlit2 to client APIs since we can't easily
support pNext chains, so just convert the struct internally.
2022-07-19 13:53:28 +02:00
Philip Rebohle
563b1d7801
[dxvk] Add entry points for copy_commands2
2022-07-19 13:49:01 +02:00
Philip Rebohle
330ff8fa48
[dxvk] Use synchronization2 functions for queue submissions
2022-07-19 02:27:31 +02:00
Philip Rebohle
0c79882e84
[dxvk] Use synchronization2 functions for events
2022-07-19 02:27:31 +02:00
Philip Rebohle
adb906b18c
[dxvk] Use synchronization2 functions for barriers
...
We don't really use the new stage/access flags yet, and I'm not sure
whether we will move to them since the benefits seem rather limited.
However, using the functions means we can bypass a lot of internal
translation inside some Vulkan drivers.
2022-07-19 02:27:31 +02:00
Philip Rebohle
0d65142136
[dxvk] Add entry points for new synchronization API
2022-07-18 22:49:49 +02:00
Philip Rebohle
17205f5353
[dxvk] Fix formatting in barrier function
2022-07-18 22:49:47 +02:00
Blisto91
e28b268351
[util] Enable disableMsaa option for Mary Skelter 2
2022-07-18 22:17:13 +02:00
Philip Rebohle
e6df48fa3e
[dxvk] Fix a derp
2022-07-18 14:53:29 +02:00
Philip Rebohle
a76b5693f3
[dxvk] Clean up remaining object creation code
2022-07-18 14:52:12 +02:00
Philip Rebohle
9ebeb8e502
[dxvk] Clean up instance creation code a bit
2022-07-18 14:51:40 +02:00
Philip Rebohle
a1ace8ef21
[dxvk] Clean up misc. code
2022-07-18 14:51:26 +02:00
Philip Rebohle
37f31ae1e7
[dxvk] Clean up more code around object creation in meta passes
2022-07-18 14:50:29 +02:00
Philip Rebohle
fc461d0e27
[dxvk] Clean up some swapchain creation code
2022-07-18 14:49:28 +02:00
Philip Rebohle
04f43f0d2c
[dxvk] Clean up sampler creation code
2022-07-18 14:36:08 +02:00
Philip Rebohle
6276d5503c
[ðxvk] Clean up some device creation code
2022-07-18 14:31:09 +02:00
Philip Rebohle
d29d403c67
[dxvk] Clean up buffer and buffer view creation code
2022-07-18 14:21:23 +02:00
Philip Rebohle
0b11995dea
[dxvk] Clean up image and image view creation code
...
Someone was dunk while setting pNext to VK_NULL_HANDLE instead of nullptr.
2022-07-18 14:19:06 +02:00
Philip Rebohle
8d1b9eca5d
[dxvk] Fix blending with A8 render targets
2022-07-17 17:06:42 +02:00
Philip Rebohle
f15466a2c5
[dxvk] Remove remaining built-in specialization constants
2022-07-17 17:06:42 +02:00
Philip Rebohle
0f16a8f70d
[dxbc] Remove output mapping code
2022-07-17 17:06:42 +02:00
Philip Rebohle
568aae8667
[dxvk] Use SPIR-V pass to swizzle FS outputs instead of spec constants
2022-07-17 17:06:42 +02:00
Philip Rebohle
c401167161
[dxvk] Introduce SPIR-V pass to inject render target swizzles
2022-07-17 17:06:40 +02:00
Leopard1907
48ac9b27e4
eveonline-dx12_workaround
...
Launcher probes feature level 12_1, if it fails to probe it DX12 option in launcher stays greyed out, doesn't let user enable DX12.
2022-07-17 13:51:40 +02:00
Philip Rebohle
d898eff3be
[dxvk] Don't remove private inpurs from interface list in SPIR-V 1.4+
...
And if we have to, exit after one iteration since otherwise our iterator
gets invalidated.
2022-07-17 03:57:05 +02:00
Philip Rebohle
ff39819086
[dxvk] Merge methods to bind a compute pipeline
...
There is no workload in practice where the same shader will be used
multiple times with different spec constants, so there is no good
reason to have two dirty flags or to split lookup and binding.
2022-07-17 00:09:30 +02:00
Philip Rebohle
a1c3df7750
[dxvk] Always pre-compile compute shaders
...
We didn't initially do this because the pipeline library code
unconditionally used pNext chains to pass shader code. However,
shader module creation has since been refactored, and now there
is no good reason not to compile compute shaders immediately.
Also fix the stat counter while we're at it.
2022-07-16 23:42:46 +02:00
Philip Rebohle
8747c0f105
[dxvk] Remove unused method from graphics pipeline code
2022-07-16 23:17:06 +02:00
Philip Rebohle
6e8598846d
[dxvk] Allow mutable commands to be recorded into CS chunks
2022-07-16 20:19:46 +02:00
Philip Rebohle
39dd25e972
[dxvk] Unconditionally call updateDynamicState
...
And optimize that instead. The previous check would always succeed anyway
since we'd set unused dynamic states to dirty, which is necessary for us
to update that state once it's actually used by a pipeline.
2022-07-16 14:47:54 +02:00
Philip Rebohle
dadc1bc8ff
[dxvk] Add dirty tracking for dynamic depth-stencil state
...
Significantly reduces the number of API calls and potentially
context rolls when switching between different base pipelines.
2022-07-16 13:27:55 +02:00
Philip Rebohle
2fabc90f46
[dxvk] Add fast path for rasterizer state comparison
2022-07-16 13:21:58 +02:00
Philip Rebohle
e2340d7224
[dxvk] Fix dual-source blending with multiple bound render targets
...
We can't write to more than one render target, so zero out the write
mask. Also, normalize blend state for disabled render targets for
good measure.
2022-07-15 23:51:04 +02:00
Philip Rebohle
9e7b93b55b
[dxvk] Fix infinite recursion caused by rebase derp
2022-07-15 19:32:03 +02:00
Philip Rebohle
661a8cd258
[dxvk] Be consistent about enabling dynamic blend constants
2022-07-15 17:25:39 +02:00
Philip Rebohle
46a596dd84
[dxvk] Normalize vertex input state using vertex shader input mask
...
Filters out unused bindings and attributes when creating Vulkan pipelines.
2022-07-15 17:25:39 +02:00
Philip Rebohle
2fee959515
[dxvk] Bump state cache format to v15
2022-07-15 17:25:39 +02:00
Philip Rebohle
35fad0aa6c
[dxvk] Use dynamic vertex strides whenever possible
...
May reduce the number of pipeline permutations, as well as the overhead
of the bindVertexBuffer call.
2022-07-15 17:25:39 +02:00
Philip Rebohle
fc525d5b70
[dxvk] Optimize format lookup for simple formats
2022-07-15 17:25:34 +02:00
Philip Rebohle
cdf22a4086
[dxvk] Rename imageFormatInfo -> lookupFormatInfo
2022-07-15 17:25:13 +02:00
Philip Rebohle
5c4b44c97c
[dxvk] Correctly detect viewport index or layer exports in DxvkShader
2022-07-15 16:12:03 +02:00
Philip Rebohle
c3af42356f
[dxbc] Enable SPIR-V 1.6
2022-07-15 16:10:16 +02:00
Philip Rebohle
e5c45d4ce0
[dxbc] Use StorageBuffer storage class instead of BufferBlock
2022-07-15 16:10:16 +02:00
Philip Rebohle
320534cb34
[spirv] Automatically track interface variables
2022-07-15 16:10:16 +02:00
Philip Rebohle
686df3ec1b
[dxvk] Don't set scissor and viewport count for meta pipelines
...
Oversight from when we changed these to be unconditionally dynamic.
Fixes a bunch of validation errors.
2022-07-15 16:07:31 +02:00
Philip Rebohle
b59571ab22
[dxvk] Explicitly initialize null descriptor structs
...
There's a weird rule that requires null buffer descriptors to specify
VK_WHOLE_SIZE. Silences a bunch of validation errors in God of War.
2022-07-15 15:59:54 +02:00
Philip Rebohle
0f6ba59f16
[dxvk] Normalize dynamic depth-stencil state based on bound attachment
...
We already do the same for monolothic pipelines. SpellForce 3 tries
to write depth with a read-only layout, which is a bad idea.
2022-07-14 22:25:59 +02:00
Philip Rebohle
b00d7f35f5
[dxvk] Mark more pipeline state as dynamic for base pipelines
...
Otherwise we might never set depth bias and friends.
2022-07-14 21:51:57 +02:00
Philip Rebohle
70a71237cf
[dxvk] Always initialize dynamic depth/stencil state
...
Spec says we must set any dynamic state before making a draw call, there
doesn't seem to be an exception if we don't enable depth or stencil tests.
2022-07-14 21:45:22 +02:00
Philip Rebohle
0b59af996a
[dxvk] Use dynamic depth bias enable for base pipelines
...
This is always supported in Vulkan 1.3.
2022-07-14 21:35:28 +02:00
Philip Rebohle
d6d7d5137b
[dxvk] Drop VK_EXT_4444_formats
...
These formats are core in Vulkan 1.3 and all relevant drivers support them.
2022-07-14 21:21:34 +02:00
Philip Rebohle
f60bdcbcbf
[dxvk] Replace VK_EXT_shader_demote_to_helper_invocation with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
13425eb39b
[dxvk] Replace VK_EXT_pipeline_creation_cache_control with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
7677db3371
[dxvk] Replace VK_EXT_extended_dynamic_state with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
3cfc3e7714
[dxvk] Replace VK_KHR_dynamic_rendering with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
e79a2e8dfa
[dxvk] Enable Vulkan 1.3 feature structs
2022-07-14 21:21:34 +02:00
Philip Rebohle
1dd3f24b43
[dxbc] Drop workarounds for unsupported drivers
2022-07-14 21:21:34 +02:00
Philip Rebohle
223a4fd186
[d3d9] Always assume RADV has fast mulz support
...
All supported Mesa version support this.
2022-07-14 21:21:34 +02:00
Philip Rebohle
81b89cf31d
[dxvk] Simplify Nvidia HVV workaround
...
We no longer support 465 series drivers, so the check was obsolete.
2022-07-14 21:21:34 +02:00
Philip Rebohle
131af0d677
[dxvk] Replace VK_KHR_driver_properties with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
78c5ef88bc
[dxvk] Replace VK_KHR_shader_float_controls with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
000e3cb960
[dxvk] Replace VK_KHR_image_format_list with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
956f293a69
[dxvk] Replace VK_KHR_depth_stencil_resolve with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
b701dd497f
[dxvk] Drop VK_KHR_create_renderpass2
2022-07-14 21:21:34 +02:00
Philip Rebohle
d657a526ae
[dxvk] Replace VK_EXT_shader_viewport_index_layer with core features
...
And enable them optionally in the backend, since we use this for meta
operations.
2022-07-14 21:21:34 +02:00
Philip Rebohle
afdaba6caf
[dxvk] Replace VK_KHR_buffer_device_address with core feature
2022-07-14 21:21:34 +02:00
Philip Rebohle
0b47297b7d
[dxvk] Replace VK_EXT_host_query_reset with core feature
...
And make it a hard requirement in the backend. We no longer support
the old fallback path for queries anyway.
2022-07-14 21:21:34 +02:00
Philip Rebohle
f07ba07ad8
[dxvk] Replace VK_KHR_draw_indirect_count with core feature
...
And enable it optionally in the backend, since we provide the functionality.
2022-07-14 21:21:34 +02:00
Philip Rebohle
eee4ac1e91
[dxvk] Replace VK_KHR_sampler_mirror_clamp_to_edge with core features
...
And make it a hard requirement. We're not checking for feature support
anyway and all relevant drivers support this feature anyway.
2022-07-14 21:21:34 +02:00
Philip Rebohle
73f313f904
[dxvk] Enable Vulkan 1.2 feature structs
2022-07-14 21:21:34 +02:00
Philip Rebohle
2774a04195
[dxvk] Use VkPhysicalDeviceVulkan11{Features,Properties} where appropriate
2022-07-14 21:21:34 +02:00
Philip Rebohle
fd15795a0b
[dxvk] Require Vulkan 1.3 adapter
2022-07-14 21:21:34 +02:00
Philip Rebohle
6ac5ca3bff
[d3d9] Use existing staging buffer implementation for managed uploads
2022-07-14 18:22:23 +02:00
Philip Rebohle
f07a6e160c
[d3d9] Rework UP buffer allocation
2022-07-14 18:22:23 +02:00
Joshua Ashton
e884413c49
[dxvk] Don't synchronize device if going for DLL shutdown
...
All our other threads have been destroyed and we can no longer synchronize with them properly.
Co-authored-by: Paul Gofman <pgofman@codeweavers.com>
2022-07-14 17:04:52 +02:00
Georg Lehmann
5ae5476d71
[d3d9] Make reported sample counts consistent with DecodeMultiSampleType behavior.
2022-07-14 15:32:42 +01:00
Philip Rebohle
9e110cd3e5
[d3d9] Fix up unsupported sample counts
2022-07-14 14:58:58 +01:00
Philip Rebohle
74a8bfb774
[d3d9] Remove CreateConstantBuffer method
2022-07-14 15:55:08 +02:00
Philip Rebohle
4635c72e95
[d3d9] Use generic constant buffers for SWVP
2022-07-14 15:55:08 +02:00
Philip Rebohle
08c3c45853
[d3d9] Use generic constant buffer implementation
2022-07-14 15:55:08 +02:00
Philip Rebohle
e8d5ce94ea
[d3d9] Introduce D3D9ConstantBuffer
2022-07-14 15:55:08 +02:00
Philip Rebohle
bcd2be0698
[d3d11] Fix subtle bug in constant buffer rebinding
...
Previously, if the app called SetConstantBuffers1 with a non-zero
offset and a full UBO range, and then SetConstantBuffers with the
same buffer, we would not rebind that buffer at offset zero.
2022-07-14 15:14:25 +02:00
Philip Rebohle
aef2eb14df
[dxvk] Use BindConstantBufferRange for SetConstantBuffers1 if possible
...
Reduces ref counting overhead in the few games that use this.
2022-07-14 15:14:21 +02:00
Philip Rebohle
ce3eae59a9
[dxvk] Introduce bindResourceBufferRange
2022-07-14 14:56:13 +02:00
Philip Rebohle
57445227ac
[d3d11] Fix render target validation (again)
...
This behaviour is rather obscure and undocumented, but testing shows
that DSV <-> RTV mismatches are allowed under some circumstances.
Fixes #2555 .
2022-07-14 12:39:14 +02:00
Robin Kertels
ce48b57f94
[d3d9] Allow POOL_SCRATCH targets in GetFrontBufferData
2022-07-13 14:01:12 +02:00
Blisto91
64d2260656
[d3d9] add D3DFMT_UNKNOWN to windowed BackBufferFormat
2022-07-13 13:03:05 +02:00
Philip Rebohle
95995041b0
[d3d9] Explicitly check for Unknown in CheckDeviceFormatConversion
2022-07-13 12:35:33 +02:00
Robin Kertels
10b174b52c
[d3d9] Fix barriers with staging buffers
2022-07-12 21:16:32 +01:00
Philip Rebohle
bd68f05c9b
[dxvk] Make emitRenderTargetReadbackBarrier more generic
...
And also remove the redundant pipeline barrier.
2022-07-12 17:29:11 +02:00
Philip Rebohle
5ff6f3a2ca
[dxvk] Fix graphics UAV barriers
...
We broke this when replacing gfxBarriers with execBarriers,
since starting a render pass instance clears queued up barriers.
2022-07-12 14:26:52 +02:00
Philip Rebohle
59475fb053
[dxvk] Remove cull mode and front face from pipeline state
...
And bump state cache version to v14.
2022-07-12 12:07:25 +02:00
Philip Rebohle
d3c8d21047
[dxvk] Make cull mode and front face dynamic state
2022-07-12 12:03:05 +02:00
Philip Rebohle
18d4a87333
[dxvk] Add pipeline flag for rasterizer discard
2022-07-12 11:42:24 +02:00
Philip Rebohle
77891d71db
[d3d11] Fix unused variable warning
2022-07-12 11:39:56 +02:00
Philip Rebohle
f99a833f51
[d3d11] Remove d3d11.constantBufferRangeCheck option
2022-07-12 02:11:39 +02:00
Philip Rebohle
e8f48c71ab
[dxvk] Always enable robustBufferAccess2 feature
...
And respect the required alignments when creating buffers.
2022-07-12 02:11:32 +02:00
Philip Rebohle
6f5ae58ccc
[dxvk] Remove dummy resources that are no longer needed
2022-07-12 01:54:22 +02:00
Philip Rebohle
6482898167
[dxvk] Mark VK_KHR_create_renderpass_2 as required
...
Dependency of VK_KHR_dynamic_rendering.
2022-07-12 00:54:24 +02:00
Philip Rebohle
379c2e545e
[util] Work around silly compiler warnings on GCC 12.1
...
No, we're not actually reading 64 bytes from a 1-byte area.
2022-07-11 19:24:09 +02:00
Philip Rebohle
52038b2f83
[dxvk] Ignore state cache for pipelines that can be fast linked
2022-07-11 16:23:14 +02:00
Philip Rebohle
ca52c5a67f
[dxvk] Don't read or create state cache file if state cache is disabled
2022-07-11 01:19:09 +02:00
Philip Rebohle
00cfee9d17
[d3d11] Ignore OMSetRenderTargets calls with incompatible view sizes
...
Fixes #2701 .
2022-07-10 15:17:00 +02:00
Matej Dian
1b89394aa0
[util] Enable cached dynamic resources for DayZ ( #2709 )
2022-07-09 15:51:04 +02:00
Philip Rebohle
2832083fe5
[dxvk] Properly log pipeline state on error
2022-07-09 13:53:20 +02:00
Philip Rebohle
c6168179bd
[dxvk] Re-add render target format validation
...
This was lost during the state cache and render target state rework.
2022-07-09 13:44:52 +02:00
Philip Rebohle
021aff1fc0
[dxvk] Support fomatting more Vulkan enum names
2022-07-09 13:41:07 +02:00
Philip Rebohle
02aa1736f5
[dxvk] Try to create cached optimized pipeline whenever possible
2022-07-09 13:41:07 +02:00
Philip Rebohle
df1908f7bf
[dxvk] Support creating shader stage infos with module identifiers
2022-07-09 13:41:07 +02:00
Philip Rebohle
52cc0a366e
[dxvk] Query shader module identifiers from shader pipeline libraries
2022-07-09 13:41:07 +02:00
Philip Rebohle
331c790592
[dxvk] Enable VK_EXT_shader_module_identifier if supported
2022-07-09 13:41:07 +02:00
Philip Rebohle
04545ab00a
[dxvk] Enable VK_EXT_pipeline_creation_cache_control if supported
2022-07-09 13:41:07 +02:00
Philip Rebohle
f4fd8c6c65
[dxvk] Remove in-memory pipeline cache
...
Doesn't really do much and only prevents Nvidia's disk cache
from working on 515.49.06 drivers.
2022-07-09 13:41:07 +02:00
Philip Rebohle
645886db8d
[hud] Display pipeline library count in HUD
2022-07-09 13:41:07 +02:00
Philip Rebohle
3552983084
[dxvk] Add stat counter for pipeline libraries
2022-07-09 13:41:07 +02:00
Philip Rebohle
4535fdc336
[dxvk] Pass pipeline manager to pipeline library constructor
2022-07-09 13:41:07 +02:00
Philip Rebohle
498444f1a8
[dxvk] Reuse linked base pipelines if possible
...
No reason to create identical pipelines multiple times.
2022-07-09 13:41:07 +02:00
Philip Rebohle
5562ff4472
[dxvk] Remove pipeline compile timing
...
Meaningless now.
2022-07-09 13:41:07 +02:00
Philip Rebohle
5d340e48b4
[dxvk] Improve pipeline state logging
2022-07-09 13:41:07 +02:00
Philip Rebohle
5e1569593a
[dxvk] Create full pipeline layout with INDEPENDENT_SETS_BIT
...
And use it to link pipelines as well as descriptor binding.
Should fix issues related to descriptors.
2022-07-09 13:41:07 +02:00
Philip Rebohle
b51d7a3cc0
[dxvk] Update descriptor sets after binding pipeline
2022-07-09 13:41:07 +02:00