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Commit Graph

4440 Commits

Author SHA1 Message Date
Philip Rebohle
5fe04eb6ac
[dxvk] Fix weird indentation
how did this happen
2022-07-26 02:40:30 +02:00
Blisto91
b06140af47 [util] set maxFrameLatency to 1 for YS Origin 2022-07-25 16:20:28 +02:00
Philip Rebohle
08da6d8ca4
[dxbc] Bound-check mip level for resinfo instruction 2022-07-25 15:58:55 +02:00
Krzysztof Dobrowolski
abf5ed154f [dxvk] Add Direct3D9ForceHybridEnumeration empty export function. 2022-07-25 12:04:27 +00:00
Philip Rebohle
b67d5c8c1d
[util] Correctly mark flag register as clobbered 2022-07-24 17:30:54 +02:00
Philip Rebohle
41ec5d2c52
[dxvk] Avoid bsf instruction
It's very slow compared to tzcnt on some CPUs, and we have a working fallback.
2022-07-24 15:24:00 +02:00
Philip Rebohle
9cd0473544
[util] Set ignoreGraphicsBarriers option for Stray 2022-07-23 21:21:22 +02:00
Philip Rebohle
9d8484f2e9
[dxvk] Use synchronization2 functions for timestamp queries
Again not really making use of the new stage flags, but might as well
call the function. Oversight from earlier changes.
2022-07-23 15:32:59 +02:00
Blisto91
cb291f29a1 [util] enable alphaTestWiggleRoom for Ninja Blade 2022-07-23 13:02:53 +00:00
Blisto91
f2d4455cdf [util] enable dialog mode for NFS 3 modern patch 2022-07-22 19:47:44 +02:00
Derek Lesho
8fefb099d7 [d3d11] Add support for shared ID3D11Fence resources 2022-07-21 23:39:31 +02:00
Derek Lesho
a3548f8043 [dxvk] Add shared handle access to DxvkFence 2022-07-21 23:39:31 +02:00
Derek Lesho
a8e573b9b8 [dxvk] Enable VK_KHR_external_semaphore_win32 if available 2022-07-21 23:39:31 +02:00
Philip Rebohle
dcd2c4847b
[d3d11] Implement ID3D11Fence
No interop support just yet.

Co-authored-by: Derek Lesho <dlesho@codeweavers.com>
2022-07-21 02:15:16 +02:00
Philip Rebohle
05a827703b
[dxvk] Add fence support to command list
Co-authored-by: Derek Lesho <dlesho@codeweavers.com>
2022-07-21 02:14:59 +02:00
Philip Rebohle
4167e1b887
[dxvk] Refactor queue submission info
Co-authored-by: Derek Lesho <dlesho@codeweavers.com>
2022-07-21 02:14:59 +02:00
Philip Rebohle
446ec07f3b
[dxvk] Add DxvkFence
Co-authored-by: Derek Lesho <dlesho@codeweavers.com>
2022-07-21 02:14:59 +02:00
Philip Rebohle
a40724aaf8
[dxvk] Add timeline semaphore entry points
Co-authored-by: Derek Lesho <dlesho@codeweavers.com>
2022-07-21 02:14:53 +02:00
Philip Rebohle
ec813e036c
[dxbc] Fix UAV write test
We broke this during the null descriptor refactor. Also make it so that
we don't generate conditionals when there's nothing to test.
2022-07-20 22:56:32 +02:00
Philip Rebohle
779f8b39cd
[spirv] Track currently active block ID 2022-07-20 22:38:03 +02:00
Philip Rebohle
a178c57aea
[dxvk] Remove barrier argument from render target transition functions
We're always using the same barrier set anyway.
2022-07-20 16:57:27 +02:00
Philip Rebohle
16eae7adde
[dxvk] Allow resetting the state cache using the DXVK_STATE_CACHE env var 2022-07-20 13:58:50 +02:00
Kassin Dornelles
75d0b1af96 [util] Remove Resident Evil 6 workaround
It's actually making things worse, so better use the default path
2022-07-20 12:00:13 +02:00
Philip Rebohle
2d93760002
[dxvk] Clarify feature enablement
And fall back to robustImageAccess if robustImageAccess2 is not supported.
Not what we want, but better than nothing.
2022-07-19 19:08:58 +02:00
Philip Rebohle
fc796abede
[dxvk] Bump engine version reported to the Vulkan driver
Might help with Fossilize stuff.
2022-07-19 15:27:18 +02:00
Philip Rebohle
0ba741b7d2
[dxvk] Use copy_commands2 functions for buffer <-> image copies 2022-07-19 15:16:54 +02:00
Philip Rebohle
23846ad577
[dxvk] Use copy_commands2 functions for image copies 2022-07-19 15:16:54 +02:00
Philip Rebohle
dc1d82deff
[dxvk] Use copy_commands2 functions for buffer copies 2022-07-19 15:16:54 +02:00
Philip Rebohle
f39d49772d
[dxvk] Use copy_commands2 functions for image resolves
Same idea as with blits, don't expose VkImageResolve2.
2022-07-19 14:10:47 +02:00
Philip Rebohle
ff81323228
[dxvk] Use copy_commands2 functions for image blits
Don't expose VkImageBlit2 to client APIs since we can't easily
support pNext chains, so just convert the struct internally.
2022-07-19 13:53:28 +02:00
Philip Rebohle
563b1d7801
[dxvk] Add entry points for copy_commands2 2022-07-19 13:49:01 +02:00
Philip Rebohle
330ff8fa48
[dxvk] Use synchronization2 functions for queue submissions 2022-07-19 02:27:31 +02:00
Philip Rebohle
0c79882e84
[dxvk] Use synchronization2 functions for events 2022-07-19 02:27:31 +02:00
Philip Rebohle
adb906b18c
[dxvk] Use synchronization2 functions for barriers
We don't really use the new stage/access flags yet, and I'm not sure
whether we will move to them since the benefits seem rather limited.
However, using the functions means we can bypass a lot of internal
translation inside some Vulkan drivers.
2022-07-19 02:27:31 +02:00
Philip Rebohle
0d65142136
[dxvk] Add entry points for new synchronization API 2022-07-18 22:49:49 +02:00
Philip Rebohle
17205f5353
[dxvk] Fix formatting in barrier function 2022-07-18 22:49:47 +02:00
Blisto91
e28b268351 [util] Enable disableMsaa option for Mary Skelter 2 2022-07-18 22:17:13 +02:00
Philip Rebohle
e6df48fa3e
[dxvk] Fix a derp 2022-07-18 14:53:29 +02:00
Philip Rebohle
a76b5693f3
[dxvk] Clean up remaining object creation code 2022-07-18 14:52:12 +02:00
Philip Rebohle
9ebeb8e502
[dxvk] Clean up instance creation code a bit 2022-07-18 14:51:40 +02:00
Philip Rebohle
a1ace8ef21
[dxvk] Clean up misc. code 2022-07-18 14:51:26 +02:00
Philip Rebohle
37f31ae1e7
[dxvk] Clean up more code around object creation in meta passes 2022-07-18 14:50:29 +02:00
Philip Rebohle
fc461d0e27
[dxvk] Clean up some swapchain creation code 2022-07-18 14:49:28 +02:00
Philip Rebohle
04f43f0d2c
[dxvk] Clean up sampler creation code 2022-07-18 14:36:08 +02:00
Philip Rebohle
6276d5503c
[ðxvk] Clean up some device creation code 2022-07-18 14:31:09 +02:00
Philip Rebohle
d29d403c67
[dxvk] Clean up buffer and buffer view creation code 2022-07-18 14:21:23 +02:00
Philip Rebohle
0b11995dea
[dxvk] Clean up image and image view creation code
Someone was dunk while setting pNext to VK_NULL_HANDLE instead of nullptr.
2022-07-18 14:19:06 +02:00
Philip Rebohle
8d1b9eca5d
[dxvk] Fix blending with A8 render targets 2022-07-17 17:06:42 +02:00
Philip Rebohle
f15466a2c5
[dxvk] Remove remaining built-in specialization constants 2022-07-17 17:06:42 +02:00
Philip Rebohle
0f16a8f70d
[dxbc] Remove output mapping code 2022-07-17 17:06:42 +02:00
Philip Rebohle
568aae8667
[dxvk] Use SPIR-V pass to swizzle FS outputs instead of spec constants 2022-07-17 17:06:42 +02:00
Philip Rebohle
c401167161
[dxvk] Introduce SPIR-V pass to inject render target swizzles 2022-07-17 17:06:40 +02:00
Leopard1907
48ac9b27e4 eveonline-dx12_workaround
Launcher probes feature level 12_1, if it fails to probe it DX12 option in launcher stays greyed out, doesn't let user enable DX12.
2022-07-17 13:51:40 +02:00
Philip Rebohle
d898eff3be
[dxvk] Don't remove private inpurs from interface list in SPIR-V 1.4+
And if we have to, exit after one iteration since otherwise our iterator
gets invalidated.
2022-07-17 03:57:05 +02:00
Philip Rebohle
ff39819086
[dxvk] Merge methods to bind a compute pipeline
There is no workload in practice where the same shader will be used
multiple times with different spec constants, so there is no good
reason to have two dirty flags or to split lookup and binding.
2022-07-17 00:09:30 +02:00
Philip Rebohle
a1c3df7750
[dxvk] Always pre-compile compute shaders
We didn't initially do this because the pipeline library code
unconditionally used pNext chains to pass shader code. However,
shader module creation has since been refactored, and now there
is no good reason not to compile compute shaders immediately.

Also fix the stat counter while we're at it.
2022-07-16 23:42:46 +02:00
Philip Rebohle
8747c0f105
[dxvk] Remove unused method from graphics pipeline code 2022-07-16 23:17:06 +02:00
Philip Rebohle
6e8598846d
[dxvk] Allow mutable commands to be recorded into CS chunks 2022-07-16 20:19:46 +02:00
Philip Rebohle
39dd25e972
[dxvk] Unconditionally call updateDynamicState
And optimize that instead. The previous check would always succeed anyway
since we'd set unused dynamic states to dirty, which is necessary for us
to update that state once it's actually used by a pipeline.
2022-07-16 14:47:54 +02:00
Philip Rebohle
dadc1bc8ff
[dxvk] Add dirty tracking for dynamic depth-stencil state
Significantly reduces the number of API calls and potentially
context rolls when switching between different base pipelines.
2022-07-16 13:27:55 +02:00
Philip Rebohle
2fabc90f46
[dxvk] Add fast path for rasterizer state comparison 2022-07-16 13:21:58 +02:00
Philip Rebohle
e2340d7224
[dxvk] Fix dual-source blending with multiple bound render targets
We can't write to more than one render target, so zero out the write
mask. Also, normalize blend state for disabled render targets for
good measure.
2022-07-15 23:51:04 +02:00
Philip Rebohle
9e7b93b55b
[dxvk] Fix infinite recursion caused by rebase derp 2022-07-15 19:32:03 +02:00
Philip Rebohle
661a8cd258
[dxvk] Be consistent about enabling dynamic blend constants 2022-07-15 17:25:39 +02:00
Philip Rebohle
46a596dd84
[dxvk] Normalize vertex input state using vertex shader input mask
Filters out unused bindings and attributes when creating Vulkan pipelines.
2022-07-15 17:25:39 +02:00
Philip Rebohle
2fee959515
[dxvk] Bump state cache format to v15 2022-07-15 17:25:39 +02:00
Philip Rebohle
35fad0aa6c
[dxvk] Use dynamic vertex strides whenever possible
May reduce the number of pipeline permutations, as well as the overhead
of the bindVertexBuffer call.
2022-07-15 17:25:39 +02:00
Philip Rebohle
fc525d5b70
[dxvk] Optimize format lookup for simple formats 2022-07-15 17:25:34 +02:00
Philip Rebohle
cdf22a4086
[dxvk] Rename imageFormatInfo -> lookupFormatInfo 2022-07-15 17:25:13 +02:00
Philip Rebohle
5c4b44c97c
[dxvk] Correctly detect viewport index or layer exports in DxvkShader 2022-07-15 16:12:03 +02:00
Philip Rebohle
c3af42356f
[dxbc] Enable SPIR-V 1.6 2022-07-15 16:10:16 +02:00
Philip Rebohle
e5c45d4ce0
[dxbc] Use StorageBuffer storage class instead of BufferBlock 2022-07-15 16:10:16 +02:00
Philip Rebohle
320534cb34
[spirv] Automatically track interface variables 2022-07-15 16:10:16 +02:00
Philip Rebohle
686df3ec1b
[dxvk] Don't set scissor and viewport count for meta pipelines
Oversight from when we changed these to be unconditionally dynamic.
Fixes a bunch of validation errors.
2022-07-15 16:07:31 +02:00
Philip Rebohle
b59571ab22
[dxvk] Explicitly initialize null descriptor structs
There's a weird rule that requires null buffer descriptors to specify
VK_WHOLE_SIZE. Silences a bunch of validation errors in God of War.
2022-07-15 15:59:54 +02:00
Philip Rebohle
0f6ba59f16
[dxvk] Normalize dynamic depth-stencil state based on bound attachment
We already do the same for monolothic pipelines. SpellForce 3 tries
to write depth with a read-only layout, which is a bad idea.
2022-07-14 22:25:59 +02:00
Philip Rebohle
b00d7f35f5
[dxvk] Mark more pipeline state as dynamic for base pipelines
Otherwise we might never set depth bias and friends.
2022-07-14 21:51:57 +02:00
Philip Rebohle
70a71237cf
[dxvk] Always initialize dynamic depth/stencil state
Spec says we must set any dynamic state before making a draw call, there
doesn't seem to be an exception if we don't enable depth or stencil tests.
2022-07-14 21:45:22 +02:00
Philip Rebohle
0b59af996a
[dxvk] Use dynamic depth bias enable for base pipelines
This is always supported in Vulkan 1.3.
2022-07-14 21:35:28 +02:00
Philip Rebohle
d6d7d5137b
[dxvk] Drop VK_EXT_4444_formats
These formats are core in Vulkan 1.3 and all relevant drivers support them.
2022-07-14 21:21:34 +02:00
Philip Rebohle
f60bdcbcbf
[dxvk] Replace VK_EXT_shader_demote_to_helper_invocation with core feature 2022-07-14 21:21:34 +02:00
Philip Rebohle
13425eb39b
[dxvk] Replace VK_EXT_pipeline_creation_cache_control with core feature 2022-07-14 21:21:34 +02:00
Philip Rebohle
7677db3371
[dxvk] Replace VK_EXT_extended_dynamic_state with core feature 2022-07-14 21:21:34 +02:00
Philip Rebohle
3cfc3e7714
[dxvk] Replace VK_KHR_dynamic_rendering with core feature 2022-07-14 21:21:34 +02:00
Philip Rebohle
e79a2e8dfa
[dxvk] Enable Vulkan 1.3 feature structs 2022-07-14 21:21:34 +02:00
Philip Rebohle
1dd3f24b43
[dxbc] Drop workarounds for unsupported drivers 2022-07-14 21:21:34 +02:00
Philip Rebohle
223a4fd186
[d3d9] Always assume RADV has fast mulz support
All supported Mesa version support this.
2022-07-14 21:21:34 +02:00
Philip Rebohle
81b89cf31d
[dxvk] Simplify Nvidia HVV workaround
We no longer support 465 series drivers, so the check was obsolete.
2022-07-14 21:21:34 +02:00
Philip Rebohle
131af0d677
[dxvk] Replace VK_KHR_driver_properties with core feature 2022-07-14 21:21:34 +02:00
Philip Rebohle
78c5ef88bc
[dxvk] Replace VK_KHR_shader_float_controls with core feature 2022-07-14 21:21:34 +02:00
Philip Rebohle
000e3cb960
[dxvk] Replace VK_KHR_image_format_list with core feature 2022-07-14 21:21:34 +02:00
Philip Rebohle
956f293a69
[dxvk] Replace VK_KHR_depth_stencil_resolve with core feature 2022-07-14 21:21:34 +02:00
Philip Rebohle
b701dd497f
[dxvk] Drop VK_KHR_create_renderpass2 2022-07-14 21:21:34 +02:00
Philip Rebohle
d657a526ae
[dxvk] Replace VK_EXT_shader_viewport_index_layer with core features
And enable them optionally in the backend, since we use this for meta
operations.
2022-07-14 21:21:34 +02:00
Philip Rebohle
afdaba6caf
[dxvk] Replace VK_KHR_buffer_device_address with core feature 2022-07-14 21:21:34 +02:00
Philip Rebohle
0b47297b7d
[dxvk] Replace VK_EXT_host_query_reset with core feature
And make it a hard requirement in the backend. We no longer support
the old fallback path for queries anyway.
2022-07-14 21:21:34 +02:00
Philip Rebohle
f07ba07ad8
[dxvk] Replace VK_KHR_draw_indirect_count with core feature
And enable it optionally in the backend, since we provide the functionality.
2022-07-14 21:21:34 +02:00
Philip Rebohle
eee4ac1e91
[dxvk] Replace VK_KHR_sampler_mirror_clamp_to_edge with core features
And make it a hard requirement. We're not checking for feature support
anyway and all relevant drivers support this feature anyway.
2022-07-14 21:21:34 +02:00
Philip Rebohle
73f313f904
[dxvk] Enable Vulkan 1.2 feature structs 2022-07-14 21:21:34 +02:00
Philip Rebohle
2774a04195
[dxvk] Use VkPhysicalDeviceVulkan11{Features,Properties} where appropriate 2022-07-14 21:21:34 +02:00
Philip Rebohle
fd15795a0b
[dxvk] Require Vulkan 1.3 adapter 2022-07-14 21:21:34 +02:00
Philip Rebohle
6ac5ca3bff [d3d9] Use existing staging buffer implementation for managed uploads 2022-07-14 18:22:23 +02:00
Philip Rebohle
f07a6e160c [d3d9] Rework UP buffer allocation 2022-07-14 18:22:23 +02:00
Joshua Ashton
e884413c49 [dxvk] Don't synchronize device if going for DLL shutdown
All our other threads have been destroyed and we can no longer synchronize with them properly.

Co-authored-by: Paul Gofman <pgofman@codeweavers.com>
2022-07-14 17:04:52 +02:00
Georg Lehmann
5ae5476d71 [d3d9] Make reported sample counts consistent with DecodeMultiSampleType behavior. 2022-07-14 15:32:42 +01:00
Philip Rebohle
9e110cd3e5 [d3d9] Fix up unsupported sample counts 2022-07-14 14:58:58 +01:00
Philip Rebohle
74a8bfb774 [d3d9] Remove CreateConstantBuffer method 2022-07-14 15:55:08 +02:00
Philip Rebohle
4635c72e95 [d3d9] Use generic constant buffers for SWVP 2022-07-14 15:55:08 +02:00
Philip Rebohle
08c3c45853 [d3d9] Use generic constant buffer implementation 2022-07-14 15:55:08 +02:00
Philip Rebohle
e8d5ce94ea [d3d9] Introduce D3D9ConstantBuffer 2022-07-14 15:55:08 +02:00
Philip Rebohle
bcd2be0698
[d3d11] Fix subtle bug in constant buffer rebinding
Previously, if the app called SetConstantBuffers1 with a non-zero
offset and a full UBO range, and then SetConstantBuffers with the
same buffer, we would not rebind that buffer at offset zero.
2022-07-14 15:14:25 +02:00
Philip Rebohle
aef2eb14df
[dxvk] Use BindConstantBufferRange for SetConstantBuffers1 if possible
Reduces ref counting overhead in the few games that use this.
2022-07-14 15:14:21 +02:00
Philip Rebohle
ce3eae59a9
[dxvk] Introduce bindResourceBufferRange 2022-07-14 14:56:13 +02:00
Philip Rebohle
57445227ac
[d3d11] Fix render target validation (again)
This behaviour is rather obscure and undocumented, but testing shows
that DSV <-> RTV mismatches are allowed under some circumstances.

Fixes #2555.
2022-07-14 12:39:14 +02:00
Robin Kertels
ce48b57f94
[d3d9] Allow POOL_SCRATCH targets in GetFrontBufferData 2022-07-13 14:01:12 +02:00
Blisto91
64d2260656
[d3d9] add D3DFMT_UNKNOWN to windowed BackBufferFormat 2022-07-13 13:03:05 +02:00
Philip Rebohle
95995041b0
[d3d9] Explicitly check for Unknown in CheckDeviceFormatConversion 2022-07-13 12:35:33 +02:00
Robin Kertels
10b174b52c [d3d9] Fix barriers with staging buffers 2022-07-12 21:16:32 +01:00
Philip Rebohle
bd68f05c9b
[dxvk] Make emitRenderTargetReadbackBarrier more generic
And also remove the redundant pipeline barrier.
2022-07-12 17:29:11 +02:00
Philip Rebohle
5ff6f3a2ca
[dxvk] Fix graphics UAV barriers
We broke this when replacing gfxBarriers with execBarriers,
since starting a render pass instance clears queued up barriers.
2022-07-12 14:26:52 +02:00
Philip Rebohle
59475fb053
[dxvk] Remove cull mode and front face from pipeline state
And bump state cache version to v14.
2022-07-12 12:07:25 +02:00
Philip Rebohle
d3c8d21047
[dxvk] Make cull mode and front face dynamic state 2022-07-12 12:03:05 +02:00
Philip Rebohle
18d4a87333
[dxvk] Add pipeline flag for rasterizer discard 2022-07-12 11:42:24 +02:00
Philip Rebohle
77891d71db
[d3d11] Fix unused variable warning 2022-07-12 11:39:56 +02:00
Philip Rebohle
f99a833f51
[d3d11] Remove d3d11.constantBufferRangeCheck option 2022-07-12 02:11:39 +02:00
Philip Rebohle
e8f48c71ab
[dxvk] Always enable robustBufferAccess2 feature
And respect the required alignments when creating buffers.
2022-07-12 02:11:32 +02:00
Philip Rebohle
6f5ae58ccc
[dxvk] Remove dummy resources that are no longer needed 2022-07-12 01:54:22 +02:00
Philip Rebohle
6482898167
[dxvk] Mark VK_KHR_create_renderpass_2 as required
Dependency of VK_KHR_dynamic_rendering.
2022-07-12 00:54:24 +02:00
Philip Rebohle
379c2e545e
[util] Work around silly compiler warnings on GCC 12.1
No, we're not actually reading 64 bytes from a 1-byte area.
2022-07-11 19:24:09 +02:00
Philip Rebohle
52038b2f83
[dxvk] Ignore state cache for pipelines that can be fast linked 2022-07-11 16:23:14 +02:00
Philip Rebohle
ca52c5a67f
[dxvk] Don't read or create state cache file if state cache is disabled 2022-07-11 01:19:09 +02:00
Philip Rebohle
00cfee9d17
[d3d11] Ignore OMSetRenderTargets calls with incompatible view sizes
Fixes #2701.
2022-07-10 15:17:00 +02:00
Matej Dian
1b89394aa0
[util] Enable cached dynamic resources for DayZ (#2709) 2022-07-09 15:51:04 +02:00
Philip Rebohle
2832083fe5
[dxvk] Properly log pipeline state on error 2022-07-09 13:53:20 +02:00
Philip Rebohle
c6168179bd
[dxvk] Re-add render target format validation
This was lost during the state cache and render target state rework.
2022-07-09 13:44:52 +02:00
Philip Rebohle
021aff1fc0
[dxvk] Support fomatting more Vulkan enum names 2022-07-09 13:41:07 +02:00
Philip Rebohle
02aa1736f5
[dxvk] Try to create cached optimized pipeline whenever possible 2022-07-09 13:41:07 +02:00
Philip Rebohle
df1908f7bf
[dxvk] Support creating shader stage infos with module identifiers 2022-07-09 13:41:07 +02:00
Philip Rebohle
52cc0a366e
[dxvk] Query shader module identifiers from shader pipeline libraries 2022-07-09 13:41:07 +02:00
Philip Rebohle
331c790592
[dxvk] Enable VK_EXT_shader_module_identifier if supported 2022-07-09 13:41:07 +02:00
Philip Rebohle
04545ab00a
[dxvk] Enable VK_EXT_pipeline_creation_cache_control if supported 2022-07-09 13:41:07 +02:00
Philip Rebohle
f4fd8c6c65
[dxvk] Remove in-memory pipeline cache
Doesn't really do much and only prevents Nvidia's disk cache
from working on 515.49.06 drivers.
2022-07-09 13:41:07 +02:00
Philip Rebohle
645886db8d
[hud] Display pipeline library count in HUD 2022-07-09 13:41:07 +02:00
Philip Rebohle
3552983084
[dxvk] Add stat counter for pipeline libraries 2022-07-09 13:41:07 +02:00
Philip Rebohle
4535fdc336
[dxvk] Pass pipeline manager to pipeline library constructor 2022-07-09 13:41:07 +02:00
Philip Rebohle
498444f1a8
[dxvk] Reuse linked base pipelines if possible
No reason to create identical pipelines multiple times.
2022-07-09 13:41:07 +02:00
Philip Rebohle
5562ff4472
[dxvk] Remove pipeline compile timing
Meaningless now.
2022-07-09 13:41:07 +02:00
Philip Rebohle
5d340e48b4
[dxvk] Improve pipeline state logging 2022-07-09 13:41:07 +02:00
Philip Rebohle
5e1569593a
[dxvk] Create full pipeline layout with INDEPENDENT_SETS_BIT
And use it to link pipelines as well as descriptor binding.
Should fix issues related to descriptors.
2022-07-09 13:41:07 +02:00
Philip Rebohle
b51d7a3cc0
[dxvk] Update descriptor sets after binding pipeline 2022-07-09 13:41:07 +02:00
Philip Rebohle
6256ab2a19
[dxvk] Use pipeline libraries to link base pipelines if possible 2022-07-09 13:41:07 +02:00
Philip Rebohle
7f9a04fd59
[dxvk] Don't keep pipeline locked when building optimized variant
Only lock when creating base variant, otherwise we'll have stutter.
2022-07-09 01:53:52 +02:00
Philip Rebohle
cc1575e8b7
[dxvk] Compile optimized graphics pipelines on worker threads if necessary 2022-07-09 01:53:52 +02:00
Philip Rebohle
b50ed2ceca
[dxvk] Deal with multiple pipeline handles for graphics pipeline instances
Also make the handles atomic since worker threads may access them when
compiling optimized pipeline variants.
2022-07-09 01:53:51 +02:00
Philip Rebohle
90454438b2
[dxvk] Introduce distinction between base and optimized pipelines
We need to know what kind of pipeline we're binding in order to apply
the correct dynamic state.
2022-07-09 01:53:51 +02:00
Philip Rebohle
e01ffc02a8
[dxvk] Add more dynamic state to DxvkCommandList 2022-07-09 01:53:51 +02:00
Philip Rebohle
a683ecd525
[dxvk] Create pipeline library for null shader 2022-07-09 01:53:51 +02:00
Philip Rebohle
a0d1ef7f61
[dxvk] Handle null shader in DxvkShaderPipelineLibrary 2022-07-09 01:53:51 +02:00
Philip Rebohle
2cb9ceba1d
[dxvk] Simplify pipeline instance data 2022-07-09 01:53:51 +02:00
Philip Rebohle
a72bf02374
[dxvk] Pass VS and FS libraries to graphics pipelines 2022-07-09 01:53:51 +02:00
Philip Rebohle
cb56e16a4b
[dxvk] Use precompiled compute pipelines whenever possible 2022-07-09 01:53:51 +02:00
Philip Rebohle
6265b5b809
[dxvk] Use new shader stage info objects in DxvkShaderPipelineLibrary
Avoids crashing on drivers which do not support NULL modules for compute
pipelines and just reduces the amount of code by a small amount.
2022-07-09 01:53:51 +02:00
Philip Rebohle
e6470b6d10
[dxvk] Rework DxvkShaderModule into DxvkShaderStageInfo
Separates the whole thing from DxvkShader instances so that we
can use this in other places too. Only creates a shader module
if necessary for the given pipeline or device.
2022-07-09 01:53:51 +02:00
Philip Rebohle
5019ce4b9c
[dxvk] Compile pipeline libraries in registerShader if supported 2022-07-09 01:53:51 +02:00
Philip Rebohle
a49333cd87
[dxvk] Add pass to check whether a shader has spec constants
Pipeline libraries cannot be used for shaders with user spec constants.
2022-07-09 01:53:51 +02:00
Philip Rebohle
a6b0783a51
[dxvk] Add config option for graphics pipeline library enablement 2022-07-09 01:53:51 +02:00
Philip Rebohle
06c084616f
[dxvk] Clean up graphics and compute pipeline constructors 2022-07-09 01:53:51 +02:00
Philip Rebohle
f2f1f86500
[dxvk] Use new worker thread system in state cache 2022-07-09 01:53:51 +02:00
Philip Rebohle
02e6a212bb
[dxvk] Introduce new pipeline manager worker thread system 2022-07-09 01:53:51 +02:00
Philip Rebohle
1c573a7fd5
[dxvk] Rework state cache object creation 2022-07-09 01:53:51 +02:00
Philip Rebohle
8b645f8563
[dxvk] Rework DxvkPipelineCache 2022-07-09 01:53:51 +02:00
Philip Rebohle
dbcd0333d9
[dxvk] Implement shader-based pipeline libraries 2022-07-09 01:53:51 +02:00
Philip Rebohle
30c25ee1f0
[dxvk] Add way to create partial pipeline layouts 2022-07-09 01:53:51 +02:00
Philip Rebohle
3b10efbc30
[dxvk] Implement fragment output pipeline libraries 2022-07-09 01:53:51 +02:00
Philip Rebohle
578c136239
[dxvk] Implement vertex input pipeline libraries 2022-07-09 01:53:51 +02:00
Philip Rebohle
47ac5f49cb
[dxvk] Factor out fragment shader state setup 2022-07-09 01:53:51 +02:00
Philip Rebohle
33067f2a23
[dxvk] Factor out pre-rasterization state setup 2022-07-09 01:53:51 +02:00
Philip Rebohle
08e0e4181b
[dxvk] Factor out fragment output state setup 2022-07-09 01:53:51 +02:00
Philip Rebohle
1e56f2b7a0
[dxvk] Factor out vertex input state setup 2022-07-09 01:53:51 +02:00
Philip Rebohle
6c756c2dbe
[dxvk] Add check whether graphics pipeline libraries can be used 2022-07-09 01:53:51 +02:00
Philip Rebohle
d6afe36592
[dxvk] Enable VK_EXT_graphics_pipeline_library if supported 2022-07-09 01:53:51 +02:00
Joshua Ashton
2bd062f9d6 [util] Implement LUID helpers for non-Windows platforms Initial commit 2022-07-09 01:14:18 +02:00
Blisto91
3733590756
[util] disable allowDoNotWait for Port Royale 3 (#2668) 2022-07-09 01:00:21 +02:00
Philip Rebohle
21ca9b91d0
[dxvk] Mark VK_EXT_extended_dynamic_state as required
The device feature is already required anyway.
2022-07-08 23:44:05 +02:00
Philip Rebohle
fcadaec129
[dxvk] Store clear values inside render pass ops
The previous model was designed around vkCmdBeginRenderPass, which was
somewhat clunky regarding attachment clears. This is no longer needed.
2022-07-07 16:16:51 +02:00
Philip Rebohle
d71e85785c
[dxvk] Drop barrier before renderPassBindFramebuffer
Not necessary since that function emits barriers anyway.
2022-07-07 16:16:51 +02:00
Philip Rebohle
0c5773dbb9
[dxvk] Emit smarter post-renderpass barriers
Allows folding the old post-renderpass barrier into the same pipeline
barrier call as layout transitions from prepareImage or from starting
another render pass, thus reducing the overall number of pipeline
barriers. Also no longer uses VK_PIPELINE_STAGE_ALL_COMMANDS_BIT.
2022-07-07 16:16:50 +02:00
Philip Rebohle
67d35ecc8d
[dxvk] Introduce DxvkGlobalPipelineBarrier 2022-07-07 16:16:50 +02:00
Philip Rebohle
95f7aae3e6
[dxvk] Remove viewport state from graphics pipelines
And bump state cache version to v13.
2022-07-07 16:16:50 +02:00
Philip Rebohle
4b82a05e05
[dxvk] Enable and use dynamic viewport and scissor rect count 2022-07-07 16:16:50 +02:00
Philip Rebohle
b34421b055
[dxvk] Always enable extendedDynamicState feature 2022-07-07 16:16:50 +02:00
Philip Rebohle
f19607c11e
[dxvk] Use dynamic rendering directly for partial image view clears 2022-07-07 16:16:50 +02:00
Philip Rebohle
f57a6d485b
[dxvk] Use dynamic rendering directly for render target clears 2022-07-07 16:16:50 +02:00
Philip Rebohle
605fef10b4
[dxvk] Fix render target readback barrier
Dynamic rendering does not allow barriers within a render
pass instance, so we have to actually stop rendering.
2022-07-07 16:16:50 +02:00
Philip Rebohle
e8f3d9b040
[dxvk] Remove render pass and framebuffer objects 2022-07-07 16:16:50 +02:00
Philip Rebohle
e3a63d4faa
[dxvk] Bump state cache version to v12
And remove its reliance on the old render pass format struct.
2022-07-07 16:16:50 +02:00
Philip Rebohle
39a2b1cb7a
[dxvk] Remove support for state cache versions older than v8
We could technically keep supporting this with Dynamic Rendering, but
it's a huge amount of work and there's no good reason to do so.
2022-07-07 16:16:50 +02:00
Philip Rebohle
343eba693d
[dxvk] Use dynamic rendering for regular graphics pipelines
For now, just do whatever we were previously doing for render passes,
but explicitly.
2022-07-07 16:16:50 +02:00
Philip Rebohle
5b6a598ed6
[dxvk] Use dynamic rendering for resolve operations 2022-07-07 16:16:50 +02:00
Philip Rebohle
96e102beff
[dxvk] Use dynamic rendering for copies
Significantly reworks framebuffer copies as well. We'll no longer
create dummy samplers to work around glslang versions not supporting
texture descriptors without samplers, and copyImageFb was cleaned
up to factor out the part where a temporary image is created.
2022-07-07 16:16:50 +02:00
Philip Rebohle
a450c88c72
[dxvk] Use dynamic rendering for blits and mip generation 2022-07-07 16:16:50 +02:00
Philip Rebohle
d5cc50f73f
[dxvk] Add dynamic rendering commands to DxvkCommandList 2022-07-07 16:16:50 +02:00
Philip Rebohle
38cf16a5be
[dxvk] Enable and require VK_KHR_dynamic_rendering 2022-07-07 16:16:44 +02:00
Trevonn
4a0a9d6286 [util] Limit Dead Space to 60fps and fix vsync
https://www.pcgamingwiki.com/wiki/Dead_Space#Issues_fixed

The game has mouse acceleration and physics issues above 60 FPS.

Also the game locks to 30 FPS using the built-in vsync. 
Setting presentInterval to 1 blocks this and the game continues to run at 60 FPS
2022-07-07 14:19:20 +01:00
Georg Lehmann
913129d3b6 [d3d9] Add an config option to disable non seamless cube maps. 2022-07-07 14:18:49 +01:00
Georg Lehmann
cd8e2360f4 [d3d9] Use non seamless samplers if supported. 2022-07-07 14:18:49 +01:00
Georg Lehmann
0015a34498 [dxvk] Enable VK_EXT_non_seamless_cube_map if requested. 2022-07-07 14:18:49 +01:00
Georg Lehmann
f2b1805d7e [dxvk] Allow non seamless samplers. 2022-07-07 14:18:49 +01:00
WinterSnowfall
03ac577577 [util] Add workaround to fix missing sun & light shafts in Beyond Good And Evil 2022-07-07 14:17:52 +01:00
Philip Rebohle
593c6e3fe8
[dxvk] Remove spec constant ID mapping from pipeline layouts
No longer needed.
2022-07-05 13:03:18 +02:00
Philip Rebohle
8d413e2d09
[dxvk] Fix opening state cache files for writing
operator bool() only checks if errors have occured in previous writes,
so we'd be missing out on the first cache entry written.
2022-07-03 15:38:42 +02:00
Philip Rebohle
7c4d602863
[dxvk] Change spec constant IDs
We no longer support per-resource spec constants, so there is no good
reason not to use a 1:1 mapping for user-defined constants.
2022-07-03 13:41:06 +02:00
Philip Rebohle
2e73e46799
[dxvk] Do not remap spec constant IDs when compiling shaders
No longer needed since we don't emit per-binding constants anymore.
2022-07-03 13:41:06 +02:00
Philip Rebohle
a637134c56
[d3d11,dxbc] Use push constant instead of spec constant for rasterizer sample count 2022-07-03 13:41:06 +02:00
Philip Rebohle
87e2d70448
[dxbc] Remove bound spec constants from shader code 2022-07-03 13:41:06 +02:00
Philip Rebohle
8abb5ffc77
[dxvk] Remove binding mask from pipeline state 2022-07-03 13:41:06 +02:00
Philip Rebohle
54eaa444a2
[dxvk] Use null descriptors for unbound resources 2022-07-03 13:41:06 +02:00
Philip Rebohle
3349f2d80e
[dxvk] Use custom spec constant for swap chain blitter 2022-07-03 13:41:06 +02:00
Philip Rebohle
185331df9c
[d3d11] Don't use spec constants for video blitter
Store required info in the UBO instead.
2022-07-03 13:41:06 +02:00
Philip Rebohle
c7afe0dd23
[dxso] Use new bit mask spec constant to determine whether textures are bound 2022-07-03 13:41:06 +02:00
Philip Rebohle
735e741681
[d3d9] Add spec constant for null samplers
And rework the way spec constants are updated.
2022-07-03 13:41:06 +02:00
Philip Rebohle
186dc29384
[d3d9] Remove bound spec constants from fixed-function shaders
Texture stages are disabled anyway when textures are unbound,
so we will never hit the unbound case.
2022-07-03 13:41:06 +02:00
Philip Rebohle
8f03c3a419
[dxvk] Don't check binding mask when processing barriers 2022-07-03 13:41:06 +02:00
Philip Rebohle
2e7e9eac7a
[dxvk] Require EXT_robustness2 and the null descriptor feature 2022-07-03 13:41:03 +02:00
Blisto91
f95f541852
[util] Limit Bionic Commando to 60fps (#2685) 2022-07-02 16:51:04 +02:00
Blisto91
98dcd722ea
[util] Add workaround for Garden Warfare 2 (#2700) 2022-07-02 16:50:12 +02:00
Philip Rebohle
e406484b84
[d3d9] Don't use VK_RESOLVE_MODE_AVERAGE_BIT_KHR for stencil resolves
Doesn't work, always write sample zero instead.
2022-07-02 16:48:10 +02:00
Philip Rebohle
76ba03398d
[d3d9,dxso] Fix push constant validation errors
Derp.
2022-07-01 18:06:47 +02:00
Philip Rebohle
e81094533b
[dxvk] Fix gamma texture bind point 2022-06-30 20:49:43 +02:00
Philip Rebohle
1296890083
[dxvk] Remove error logging from updateResourceBindings
It's not super useful to emit log messages in the hottest code path, and
for some reason GCC compiles some stringstream initialization code into
those parts of the function that are unconditionally executed.
2022-06-28 14:35:58 +02:00
Philip Rebohle
0e38b11569
[dxvk] Rework DxvkResource lifetime tracking
Reduces the number of atomic operations required for lifetime tracking by
using a single 64-bit integer for usage tracking and reference counting.
2022-06-28 14:35:58 +02:00
Philip Rebohle
8d1d3d66e0
[dxvk] Optimize descriptor set binding further 2022-06-28 14:35:58 +02:00
Philip Rebohle
db07861518
[dxvk] Remove old pipeline layout implementation 2022-06-28 14:35:58 +02:00
Philip Rebohle
c67481b904
[hud] Add HUD item for descriptor stats 2022-06-28 14:35:58 +02:00
Philip Rebohle
d4a3b823a2
[dxvk] Add stat counters for descriptor sets and pools 2022-06-28 14:35:58 +02:00
Philip Rebohle
758ba5a80d
[dxvk] Inline all frequently-used binding methods 2022-06-28 14:35:58 +02:00
Philip Rebohle
d4d87123b4
[dxvk] Add safety mechanism to submit large descriptor pools 2022-06-28 14:35:58 +02:00
Philip Rebohle
cfc06405d2
[dxvk] Recycle Vulkan descriptor pools as well
Reduces the number of expensive reallocations when large descriptor
pools get reset and repopulated.
2022-06-28 14:35:58 +02:00
Philip Rebohle
eea5c9f0da
[dxvk] Rename new descriptor pool implementation to DxvkDescriptorPool 2022-06-28 14:35:58 +02:00
Philip Rebohle
6aeed40af2
[dxvk] Remove old descriptor pool implementation 2022-06-28 14:35:58 +02:00
Philip Rebohle
af418dcffd
[dxvk] Fix pipeline invalidation
We need to update descriptors and other graphics state when changing
between compute and graphics. This happened to work by chance since
any real-world app binds a new set of shaders around mode switches
anyway, but it could theoretically happen that we wouldn't update
descriptor sets on the first draw after a dispatch.
2022-06-28 14:35:58 +02:00
Philip Rebohle
a27448bc76
[dxvk] Bind consecutive descriptor sets in one go
Most of the time we'll be able to bind all sets in one iteration. Binding
sets is expected to be cheap in the driver, but we should avoid unnecessary
function call overhead for this frequently called function.
2022-06-28 14:35:58 +02:00
Philip Rebohle
e2b7522034
[dxvk] Use persistent descriptor pool for regular descriptor sets 2022-06-28 14:35:57 +02:00
Philip Rebohle
f4e9b76515
[dxvk] Add descriptor pool tracking to command list 2022-06-28 14:35:57 +02:00
Philip Rebohle
9b0b1edf74
[dxvk] Introduce persistent descriptor pool 2022-06-28 14:35:57 +02:00
Philip Rebohle
7e42939a4a
[d3d11] Call endFrame at the end of each frame 2022-06-28 14:35:57 +02:00
Philip Rebohle
acf70501d2
[d3d9] Call endFrame at the end of each frame 2022-06-28 14:35:57 +02:00
Philip Rebohle
5610b3a742
[dxvk] Introduce endFrame method 2022-06-28 14:35:57 +02:00
Philip Rebohle
ab0c15ea54
[dxvk] Introduce DxvkContextType 2022-06-28 14:35:57 +02:00
Philip Rebohle
8dde72da06
[dxvk] Do not allocate descriptor set space for dynamic UBOs 2022-06-28 14:35:57 +02:00