1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-14 18:23:52 +01:00
Commit Graph

14 Commits

Author SHA1 Message Date
Joshua Ashton
5ea8648cd9 [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909)
When a null ppvObject is passed into a QueryInterface on any IUnknown, a E_POINTER should be returned as the result (and it should not crash.)

This matches native d3d11/d3d10/dxgi behaviour and the documentation found here https://docs.microsoft.com/en-us/windows/desktop/api/unknwn/nf-unknwn-iunknown-queryinterface(q_) for IUnknown.
2019-02-10 08:01:01 +01:00
Philip Rebohle
68bfacfcaa
[d3d10] Implement D3D10DepthStencilState 2018-08-13 17:22:41 +02:00
Philip Rebohle
e8ac81fe8a
[dxvk] Removed support for depth bounds test
This feature is not used in D3D11, so we don't need backend support.
2018-06-06 13:11:09 +02:00
ZeroFault
768a078250 [d3d11] Implement state block normalization (#333)
* [d3d11] implement stateblock normalization

* add const to default state description object

* fix code formatting

* Correct the blend state normalization

* add missing error return

* code cleanup and refactoring

* remove unecessary const qualifier and fix code formatting

* [d3d11] Cosmetic changes
2018-04-30 10:41:57 +02:00
Philip Rebohle
2973c18055 [dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers
May fix some crashes in applications that rely on the returned
pointer being set to nullptr before returning.
2018-04-02 12:52:02 +02:00
Philip Rebohle
b04e9b5f18
[d3d11] Refactored D3D11DepthStencilState creation 2018-03-18 23:32:01 +01:00
Mikhail Paulyshka
b17568deba [dxgi,d3d11] log unknown interfaces GUID (#154)
* [d3d11] log unknown interfaces GUID in QueryInterface()

* [dxgi] log unknown interfaces GUID in QueryInterface()
2018-03-12 12:05:43 +01:00
Philip Rebohle
7ae4904ae9 [dxvk] Relax feature requirements, minor fixes 2018-02-18 11:16:18 +01:00
Philip Rebohle
4c8c23eea1
[d3d11] Reduced log spamming, improved parameter naming consistency 2018-01-16 20:10:49 +01:00
Philip Rebohle
2a266eaad4 [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
Philip Rebohle
180667ba65 [d3d11] Fixed depth function 2017-12-12 01:07:27 +01:00
Philip Rebohle
50b7293b8f [d3d11] Implemented blend state and depth-stencil state binding 2017-12-11 14:11:18 +01:00
Philip Rebohle
352b46fe80 [d3d11] Refactored state object binding 2017-12-11 13:07:27 +01:00
Philip Rebohle
9b9840754d [d3d11] Added depth-stencil state objects 2017-12-11 01:43:15 +01:00