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Commit Graph

2305 Commits

Author SHA1 Message Date
Philip Rebohle
cdc5e93dac
[meta] Release 1.2.1 2019-05-19 14:43:33 +02:00
Philip Rebohle
9004fde78d
[d3d11] Remove useless 'virtual' keyword 2019-05-19 14:38:48 +02:00
Philip Rebohle
e1610f81dc
Revert "[d3d11] Use STDMETHODCALLTYPE for private virtual method"
For some reason, this produces broken binaries for some Gentoo
users. Fixes #1067.

This reverts commit e5fa55cbb5.
2019-05-19 13:22:04 +02:00
Stelios Tsampas
664199424b [util] Also test for symlinks when installing/uninstalling
Fixes the broken `-f` test when dlls are linked to the prefix
and they change name due to different crosscompilers (.dll, .dll.so)
2019-05-19 01:09:34 +02:00
Stelios Tsampas
969aba16a7 [utils] Don't try to install or remove missing dlls 2019-05-18 10:07:25 +02:00
Robin
6a4fafba3d
[util] Enable D3D11_MAP_FLAG_DO_NOT_WAIT for The Surge 2019-05-17 12:56:57 +02:00
Philip Rebohle
8e9e7963a2
[d3d11] Update mapped buffers of staging textures immediately
Improves performance in Lords of the Fallen and The Surge.
Closes #1049.

Co-authored-by: Robin <robin.kertels@outlook.com>
2019-05-17 12:44:36 +02:00
Philip Rebohle
905f3fe520
[util] Spoof Nvidia GPUs for Mirror's Edge Catalyst
Closes #1062.
2019-05-17 11:40:35 +02:00
Philip Rebohle
e5fa55cbb5
[d3d11] Use STDMETHODCALLTYPE for private virtual method
Improves code generation on some compilers.
2019-05-15 22:01:19 +02:00
pchome
32e1afc7a1 [build] Add options to disable dxgi/d3d* build 2019-05-15 21:44:39 +02:00
Philip Rebohle
293551dc8d
[d3d10] Fix winelib build
There's no IID_PPV_ARGS on wine.
2019-05-15 21:42:42 +02:00
Philip Rebohle
e0a5db44fe
[tests] Enable atomic counter optimization for standalone DXBC compiler 2019-05-15 20:18:04 +02:00
Philip Rebohle
7d9a75c82c
[dxbc] Use subgroup operations for atomic append/consume operations
Reduces the number of atomic operations performed per subgroup to 1.
2019-05-15 19:32:27 +02:00
Philip Rebohle
dfa3caa946
[spirv] Add OpUndef and more subgroup instructions 2019-05-15 19:31:43 +02:00
Philip Rebohle
d94d89c3ef
[dxbc] Add option to use subgroup ops for atomic counter operations
This can greatly reduce the number of atomic operations when using
append/consume buffers.
2019-05-15 18:49:02 +02:00
Philip Rebohle
78ab26347d
[d3d10] Add static method implementing D3D10CreateDeviceAndSwapChain1
Same as the D3D11 change to make ReShade happy.
2019-05-15 17:18:05 +02:00
Philip Rebohle
8cae607db0
[d3d11] Add static method implementing D3D11CreateDeviceAndSwapChain
ReShade requires this as it hooks both D3D11CreateDevice and *AndSwapChain,
which means that we can't call D3D11CreateDevice without entering infinite
recursion. Fixes #1057.

Suggested-by: Riesi <riesi@opentrash.com>
2019-05-15 16:46:48 +02:00
Philip Rebohle
192310d481
[util] Don't use if constexpr
Fixes compilation on GCC 6.3.
2019-05-15 03:18:23 +02:00
Philip Rebohle
b3f61936d2
[dxvk] Don't align pushg constant data to 64 bytes
Causes binaries compiled with GCC 6.3 to crash on device creation.
2019-05-15 03:07:05 +02:00
Philip Rebohle
9c93ca451d
[dxvk] Apply view swizzles to image clears
Fixes tone mapping in Yakuza Kiwami 2, which uses an A8_UNORM
render target and clears the alpha component to 1.
2019-05-14 21:21:29 +02:00
Philip Rebohle
0b61901424
[dxvk] Add method to swizzle clear color values 2019-05-14 21:21:14 +02:00
Philip Rebohle
3efec8960c
[dxvk] Pass clear value to clearRenderTarget by value 2019-05-14 21:19:56 +02:00
Philip Rebohle
8784ed673b
[d3d11] Use private references for render targets
Matches Windows behaviour and fixes a crash in Yakuza Kiwami 2,
which calls Release() on RTVs and DSVs until the public reference
count reaches zero. Close #1053.
2019-05-14 15:22:24 +02:00
Philip Rebohle
61b97e5dd1
[util] Add support for private references in Com<...> wrapper 2019-05-14 15:20:27 +02:00
Philip Rebohle
54d3103b04
[util] Fix COM reference count type
On Windows, ref counts are only 32 bits wide.
2019-05-14 14:48:42 +02:00
Philip Rebohle
26602b296f
[meta] Release 1.2 2019-05-13 20:40:11 +02:00
Entryhazard
8c2709a1c6 Changed visibility of the winelib build to behave more like MinGW 2019-05-13 20:37:57 +02:00
Philip Rebohle
7d6f78182b
[dxvk] Don't use ALL_COMMANDS_BIT to notify events 2019-05-09 18:07:49 +02:00
Philip Rebohle
2c45eb79c4
[dxvk] Increase number of queued command buffers to 12
Might help avoid stalls in some edge cases.
2019-05-09 18:07:38 +02:00
Philip Rebohle
a54548dae9
[d3d11] Flush more aggressively when CPU bound
Submitting GPU work early is especially important if there is
a CPU<>GPU synchronization point somewhere.
2019-05-09 18:04:36 +02:00
Philip Rebohle
45be1dfb53
[d3d11] Flush more aggressively on stalling Event queries
Increases GPU utilization in Quake Champions.
2019-05-09 18:04:36 +02:00
Philip Rebohle
af45f810b2
[dxvk] Change flushing behaviour of immediate context methods
Should fix some inappropriate flushing, while flushing more
aggressively on render target changes.

We still keep the flush on UpdateSubresource since some games
use it to update large quantities of data.
2019-05-09 18:04:36 +02:00
Philip Rebohle
dcd75a4f09
[util] Optimize popcnt operation 2019-05-09 18:04:33 +02:00
Philip Rebohle
a1feaa6748
[dxvk] Add aspect mask parameter to clearImageView 2019-05-09 09:10:06 +02:00
Philip Rebohle
1fb8b5ec69
[dxvk] Begin render pass in clearImageViewFb if necessary
Otherwise, we might end up calling vkCmdClearAttachments outside
a render pass instance, which is invalid.
2019-05-09 09:09:11 +02:00
Philip Rebohle
0d40c20aef
[dxvk] Compact vertex buffer bindings
This way, we can always update all vertex buffer bindings with one
single API call, without having to deal with any gaps in binding IDs.

The previous optimization triggers a bug in some drivers when no
vertex buffer is ever bound to a given binding point, and may also
trigger inefficient behaviour if the binding range is assumed to
be contiguous.
2019-05-08 03:37:49 +02:00
Philip Rebohle
644f33a82b
[dxvk] Optimize unbound vertex buffer handling
We can actually just set the stride to 0 when binding a null
buffer, so that we can avoid all the runtime tracking.
2019-05-08 00:52:30 +02:00
Philip Rebohle
8029712aa4
[dxvk] Fix unbound vertex buffer handling
Bit of a brain fart there; we can't just change the meaning
of bindingMask since it indirectly affetcs binding strides.
2019-05-08 00:27:13 +02:00
Philip Rebohle
fb70de8852
[dxvk] Optimize vertex buffer binding
If there are gaps in the binding numbers, we don't want to
create overhead by iterating over unused bindings.
2019-05-08 00:21:35 +02:00
Sam Fomenko
078bc27b14 [util] Disable NvAPI hack for Mirror's Edge Catalyst
#893
2019-05-07 22:34:56 +02:00
Philip Rebohle
9355580c4f
[hud] Optimize HUD rendering
Saves some bandwidth by using more compact vertex formats, and
by using push constants for text colors instead of a vertex
attribute.
2019-05-07 22:05:35 +02:00
Philip Rebohle
02768182f1
[dxvk] Implement push constant API 2019-05-07 20:51:27 +02:00
Philip Rebohle
8931013234
[dxvk] Add push constant range info to shaders and pipeline layout 2019-05-07 20:51:18 +02:00
Philip Rebohle
d5b2c2fd23
[dxvk] Pass slot mapping to pipeline layout constructor
We're not getting the info from any other source anyway.
2019-05-07 20:36:18 +02:00
Philip Rebohle
0224dbc371
[dxvk] Optimize spinlock implementation 2019-05-07 13:38:02 +02:00
Philip Rebohle
584fd870b2
[dxvk] Bump state cache version to v5 2019-05-06 03:15:45 +02:00
Philip Rebohle
37f1087783
[dxvk] Add API for specialization constants 2019-05-06 03:15:45 +02:00
Philip Rebohle
7687db0303
[dxvk] Remove extra pipeline state
This can be expressed with specialization constants now.
2019-05-06 00:18:59 +02:00
Philip Rebohle
a0c67191a7
[d3d11] Implement depth bounds extension 2019-05-06 00:08:58 +02:00
Philip Rebohle
3867270812
[d3d11] Implement MultiDrawIndirectCount extension 2019-05-06 00:08:58 +02:00