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Commit Graph

178 Commits

Author SHA1 Message Date
Philip Rebohle
1784b8c44d [d3d11] Merge interop API 2018-04-26 22:20:09 +02:00
Philip Rebohle
cfcca11fc5 [d3d11] CopySubresourceRegion: Fix block size alignment check
The source region size doesn't have to be aligned to the destination
block size. We should be checking whether the destination region is
aligned to the destination block size.
2018-04-22 23:00:31 +02:00
Philip Rebohle
4a71da3a1c [d3d11] Improved debug output for CopySubresourceRegion 2018-04-22 22:35:10 +02:00
ZeroFault
52f0d853c0 [d3d11] add some resource validation for copying resources (#305)
* [d3d11] add some resource validation for CopyResource and CopyResourceSubregion

combine if statement

* [d3d11] added copy extents validation for compressed formats

* correct return values

* fix incorrect logic operators

* set valid copy extents when possible

* [d3d11] Clamp copy region in CopySubresourceRegion

* [dxvk] Add helper methods to deal with block-compressed images

* [d3d11] Clean up validation in CopySubresourceRegion

* [d3d11] Improve error reporting and validation in CopyResource

* [d3d11] Fix inconsistent error messages
2018-04-20 23:35:29 +02:00
Philip Rebohle
62b0e34a73
[d3d11] Implement IDXGIVkInteropDevice for D3D11Device 2018-04-20 00:19:03 +02:00
Philip Rebohle
fcdba67b88
[d3d11] Implement 2D<->3D image copies in CopySubresourceRegion 2018-04-17 22:22:49 +02:00
ZeroFault
a248ae985d [d3d11] nullptr check on Begin and End (#295) 2018-04-17 13:57:39 +02:00
Philip Rebohle
d523405a5a
[dxvk] Implement bindRenderTargets method
An alternative to manually creating a framebuffer object and binding
it via bindFramebuffer. Future optmizations can use this to bring
down the number of redundant render pass changes.
2018-04-15 01:09:53 +02:00
Philip Rebohle
a6767ebd52
[d3d11] Improved debug output of D3D11DeviceContext methods 2018-04-14 11:45:31 +02:00
Philip Rebohle
56a1433d3f
[d3d11] ClearUnorderedAccessViewUInt: Create temp view if necessary
If this method is used to clear a view with a floating point format,
we need to create a compatible view with an integer format in order
to clear the resource with the correct value. Fixes some calls to
this function in Rise of the Tomb Raider and other games.
2018-04-12 23:31:15 +02:00
Philip Rebohle
db541d188f
[dxgi] Added static format mapping table 2018-04-12 17:49:14 +02:00
Philip Rebohle
ef4a3c5bfc
[d3d11] Use meta clear for ClearUnorderedAccessView* methods 2018-04-11 23:39:12 +02:00
Philip Rebohle
e06300d592
[d3d11] Fix multisample format support query for depth images
Fixes a crash in World of Warships when reflections are enabled.
2018-04-04 11:24:16 +02:00
Philip Rebohle
2973c18055 [dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers
May fix some crashes in applications that rely on the returned
pointer being set to nullptr before returning.
2018-04-02 12:52:02 +02:00
Philip Rebohle
b3aff7cd2e
[d3d11] Fix immediate context initialization
The old initialization code did not take either CSMT or
Deferred Contexts into account and could lead to illegal
calls to beginRecording.

Fixes a hang encountered in Dishonored 2.
2018-03-22 13:40:45 +01:00
Philip Rebohle
17e981f360
[dxvk] Increase UAV slot count to 64 for the graphics pipeline
D3D11 raised this limit from 8 UAVs in the fragment shader to
64 UAVs in all graphics stages combined.
2018-03-21 04:56:33 +01:00
Philip Rebohle
bd71f256e5
[d3d11] Fixed constant buffer binding update 2018-03-21 03:26:31 +01:00
Philip Rebohle
c6251d28fc
[d3d11] Remove warnings from CopySubresourceRegion1 / UpdateSubresource1
The flags should have no impact on correctness, so not supporting them
makes no difference. Prevents log spam in Dishonored 2.
2018-03-19 14:52:42 +01:00
Philip Rebohle
2346a2ac03
[d3d11] Remove inconsistent uses of "this" 2018-03-18 12:57:39 +01:00
Philip Rebohle
c43702e445
[d3d11] Implement GetConstantBuffers1 methods 2018-03-18 12:45:27 +01:00
Philip Rebohle
e54246d000
[d3d11] Implement SetConstantBuffers1 methods 2018-03-18 12:39:11 +01:00
Philip Rebohle
3133e4ba35
[d3d11] Add constant buffer offsets and counts to context state 2018-03-18 12:36:45 +01:00
Mikhail Paulyshka
a3e7139c1e [d3d11] stub implementation of ID3DDeviceContext1 (#174) 2018-03-17 18:54:09 +01:00
Philip Rebohle
52a9a4f406
[dxvk] Reimplemented clearRenderTarget
Closer to the D3D11 API. We cannot use the normal clearColorImage and
clearDepthStencilImage methods in case the game uses a 2D array view
for a 3D image. Fixes some validation issues in Hellblade.
2018-03-17 17:59:43 +01:00
Philip Rebohle
1af52abb67
[d3d11] Move OMSetRenderTargets optimization to D3D11ImmediateContext
We cannot call Flush() on deferred contexts anyway, so the command
submission optimization should only be applied to immediate contexts.
2018-03-17 14:09:16 +01:00
Philip Rebohle
56df0bcccb
[d3d11] Refactoring texture classes: Remove D3D11TextureInfo 2018-03-14 00:45:07 +01:00
Philip Rebohle
afaa3b5a30
[d3d11] Fix minor code inconsistencies 2018-03-10 14:41:06 +01:00
Philip Rebohle
7069df6b1e
[d3d11] Reimplemented ClearState
Potentially increases the overhead of ClearState calls, but also correctly
resets the context state when deferred contexts are used.
2018-03-10 13:06:15 +01:00
Philip Rebohle
5cb6c968b5
[d3d11] Fix RestoreUnorderedAccessViews for pixel shaders 2018-03-10 12:47:45 +01:00
Philip Rebohle
ca53fe7925
[d3d11] Minor fixes 2018-03-10 12:11:17 +01:00
Philip Rebohle
969b35c80c
[d3d11] RestoreState: Restore DS/OM/RS state objects 2018-03-10 11:56:58 +01:00
Philip Rebohle
5befa3b745
[d3d11] RestoreState: Restore IA state 2018-03-10 11:44:27 +01:00
Philip Rebohle
c49a0b969b
[d3d11] RestoreState: Restore viewport state 2018-03-10 11:31:40 +01:00
Philip Rebohle
f15feef47f
[d3d11] RestoreState: Restore shader resource bindings 2018-03-10 11:30:32 +01:00
Philip Rebohle
5ef0f31c66
[dxvk/d3d11] Refactored resource binding
Slightly reduces overhead of D3D11 *SetShaderResources methods.
2018-03-10 11:16:52 +01:00
Philip Rebohle
b72f11a0bf
[d3d11] RestoreState: Restore vertex and index buffer bindings 2018-03-10 10:39:07 +01:00
Philip Rebohle
d1a2cff9ac
[d3d11] RestoreState: Restore framebuffer and shader bindings 2018-03-10 10:19:07 +01:00
Philip Rebohle
3b42011c50
[d3d11] Implemented OMGetRenderTargetsAndUnorderedAccessViews and predication stub 2018-03-09 16:47:20 +01:00
Philip Rebohle
85d28f7328
[d3d11] Implemented ClearUnorderedAccessViewUint for raw and structured buffers 2018-03-07 16:29:13 +01:00
Philip Rebohle
95e2c641e0
[d3d11] Partially implement SOSetTargets/SOGetTargets
This does not implement any stream output functionality yet,
but it allows games to set and query stream output buffers.
2018-03-07 15:32:19 +01:00
Mikhail Paulyshka
9deb73a2a7 Add support for MSVC, attempt 3 (#130)
* [dxvk] fixes for MSVC

* nullptr -> int is illegal conversion for MSVC. nullptr was replaced with VK_NULL_HANDLE
* MSVC does not support source code strings longer than 65535 chars. String was replaced with array of chars.

* [utils] fixes for MSVC

* __mingw_uuidof() does not exists in MSVC
* apply GCC pragma only for GCC
* added missing header

* [dxbc] fixes for MSVC

*added missing header

* [dxgi] fixes for MSVC

* user __declspec(uuid()) instead of _mingw_uuidof()
* do not use DLLEXPORT macro for MSVC

* [d3d11] fixes for MSVC

* replace WINBOOL with BOOL
* do not declare D3D11 structs for MSVC
* do not use DLLEXPORT macro for MSVC

* [meson] fix build scripts for MSVC

* change cpp version from c++1z to c++latest for MSVC
* set -DOMINMAX definition for MSVC
* disable test and wine_utils for MSVC
* use .def files instead of __declspec(dllexport) for MSVC (bypass 'C2375: redefinition; different linkage' error)
* fix .def files for MinGW
* add --enable-stdcall-fixup linker flag for MinGW
2018-03-06 18:34:34 +01:00
Philip Rebohle
1cbe6829eb
Revert "Add MSVC support (#123)"
This reverts commit c63d4361a0.
2018-03-05 14:32:28 +01:00
Mikhail Paulyshka
c63d4361a0 Add MSVC support (#123)
* [utils] fixes for MSVC

* __mingw_uuidof() does not exists in MSVC
* apply GCC pragma only for GCC
* added missing header

* [dxvk] fixes for MSVC

* nullptr -> int is illegal conversion for MSVC. nullptr was replaced with VK_NULL_HANDLE
* MSVC does not support source code strings longer than 65535 chars. String was replaced with array of chars.

* [dxbc] fixes for MSVC

*added missing header

* [dxgi] fixes for MSVC

* user __declspec(uuid()) instead of _mingw_uuidof()

* [d3d11] fixes for MSVC

* replace WINBOOL with BOOL
* do not declare D3D11 structs

* [meson] fix build scripts for MSVC

* change cpp version from 1z to 17 for MSVC
* set -DOMINMAX definition for MSVC
* disable test and wine_utils for MSVC
* use .def files instead of __declspec(dllexport) (bypass 'C2375: redefinition; different linkage' error)
2018-03-05 14:28:51 +01:00
Mikhail Paulyshka
6c62d7608e [d3d11] add stub for ID3DUserDefinedAnnotation (#122)
* [d3d11] D3D11DeviceContext::QueryInterface: log missing GUID

* [d3d11] suppress warnings for ID3DUserDefinedAnnotation and ID3D11Debug
2018-03-05 01:07:09 +01:00
Philip Rebohle
82ac381919
[d3d11] Move framebuffer creation out of OMSetRenderTargets
This might be useful when restoring context state.
2018-03-03 22:15:41 +01:00
Philip Rebohle
b469cfac0b
[d3d11] Implemented FinishCommandList/ExecuteCommandList 2018-03-03 20:59:17 +01:00
Philip Rebohle
d74db72add
[d3d11] Implemented CSGetUnorderedAccessViews 2018-03-01 07:02:39 +01:00
Philip Rebohle
43b7e84bb5
[d3d11] Return fake tessellation shader obejects to the application
Prevents crashes in applications that use domain and hull shaders for
more than just rendering. Allows Fallout 4 tp run.
2018-02-26 17:29:10 +01:00
Philip Rebohle
eadf74264b
[d3d11] Return early for clear operations on NULL views
Fixes a crash in Fallout 4 when loading into the game.
2018-02-24 23:39:22 +01:00
Philip Rebohle
82fc851f32
[d3d11] Fixed CopySubresourceRegion for partial buffer updates
Fixes a subtle bug that caused the Fallout 4 menu to render random
geometry.
2018-02-23 15:16:44 +01:00