Philip Rebohle
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68bfacfcaa
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[d3d10] Implement D3D10DepthStencilState
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2018-08-13 17:22:41 +02:00 |
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ZeroFault
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768a078250
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[d3d11] Implement state block normalization (#333)
* [d3d11] implement stateblock normalization
* add const to default state description object
* fix code formatting
* Correct the blend state normalization
* add missing error return
* code cleanup and refactoring
* remove unecessary const qualifier and fix code formatting
* [d3d11] Cosmetic changes
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2018-04-30 10:41:57 +02:00 |
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Philip Rebohle
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b04e9b5f18
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[d3d11] Refactored D3D11DepthStencilState creation
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2018-03-18 23:32:01 +01:00 |
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Philip Rebohle
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4c8c23eea1
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[d3d11] Reduced log spamming, improved parameter naming consistency
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2018-01-16 20:10:49 +01:00 |
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Philip Rebohle
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2a266eaad4
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
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Philip Rebohle
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352b46fe80
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[d3d11] Refactored state object binding
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2017-12-11 13:07:27 +01:00 |
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Philip Rebohle
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9b9840754d
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[d3d11] Added depth-stencil state objects
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2017-12-11 01:43:15 +01:00 |
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