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Commit Graph

95 Commits

Author SHA1 Message Date
Philip Rebohle
d755b18ccb
[dxbc] Repurpose useRawSsbo option
Basically, abuse the minSsboAlignment property to convince the
compiler to always/never emit raw SSBOs for raw and structured
buffers, and use the actual device limit by default.
2019-06-11 20:20:40 +02:00
Philip Rebohle
e0a5db44fe
[tests] Enable atomic counter optimization for standalone DXBC compiler 2019-05-15 20:18:04 +02:00
Philip Rebohle
399e72bbd1
[tests] Enable raw SSBO option 2018-12-14 23:45:38 +01:00
Philip Rebohle
7096937c11
[dxbc] Use ballot to determine early-discard condition in fragment shaders 2018-11-27 11:50:01 +01:00
Philip Rebohle
0418c02ac3
[dxbc] Use clustered subgroup operations on supported hardware 2018-11-21 11:17:09 +01:00
Philip Rebohle
94b0058e0d
[tests] Enable subgroup ops for DXBC compiler app 2018-11-21 11:17:09 +01:00
Philip Rebohle
1c98b0f6d3
[tests] Add depth-stencil readback test
- Add missing unmap call
2018-11-08 18:10:43 +01:00
Philip Rebohle
851d9fb726
[general] Remove unnecessary include directories from build files
These are no longer needed because dxvk includes consistently
use relative file paths now, instead of global includes.
2018-11-02 14:54:39 +01:00
Philip Rebohle
93d88afab9
[general] Fix some old includes 2018-11-02 14:37:59 +01:00
Philip Rebohle
a42f03e32d
[dxbc] Add Xfb structures to DxbcModuleInfo 2018-10-10 10:28:15 +02:00
Philip Rebohle
be1bb59844
[d3d11] Test streamout queries + additional output components 2018-09-14 13:45:49 +02:00
Philip Rebohle
93ce1e62b8
[tests] Small tweaks 2018-09-14 08:44:35 +02:00
Philip Rebohle
fdcb47cc45
[tests] Add tessellation shaders to triangle demo 2018-09-13 18:03:12 +02:00
Jacek Caban
9fd30cf5bf [util] Handle WCHAR strings in str::format. 2018-08-31 05:37:34 +02:00
Mikhail Paulyshka
3e2a4baf63 [tests] fix dxbc-disasm with MSVC 2018-08-15 21:59:44 +02:00
Mikhail Paulyshka
9cce41394b [build] partially revert previous d3dcompiler related change 2018-08-15 21:59:44 +02:00
Philip Rebohle
fabcdbc3ae
[dxbc] Add definitions for extended double instructions 2018-08-15 20:11:34 +02:00
Mikhail Paulyshka
3df708d500 [build] reduce the number of d3dcompiler versions 2018-08-15 13:17:16 +02:00
Philip Rebohle
31140373eb
[tests] Restore old d3d11-triangle behaviour 2018-08-05 15:19:15 +02:00
Philip Rebohle
f8392b4f83
[dxbc] Fix incorrect pointer type when loading from baked ICBs 2018-07-30 21:08:52 +02:00
Jacek Caban
6d16bb4c87 Don't use std::thread.
Wine needs to setup each thread that has an access to Windows APIs. It means that in winelib builds, we can't let standard C++ library create threads and need to use Wine for that instead. I wrote a thin wrapper around Windows thread functions so that the rest of code just has to use new dxvk::thread class instead of std::thread.
2018-07-19 08:55:34 +02:00
Jacek Caban
635a43fefe [build] Explicitly specify .dll and .exe extensions in winelib build
meson can't handle that itself.
2018-07-19 08:55:34 +02:00
Philip Rebohle
a6c2080156
[tests] Fix compiler error with the DxbcModuleInfo struct 2018-06-23 18:28:22 +02:00
Philip Rebohle
255712a1f2
[tests] Added basic Stream Output test 2018-06-19 20:04:49 +02:00
Philip Rebohle
a32050374c [dxgi] Implement display mode changes
Allows games to change the screen resolution in fullscreen
mode. This is currently in a rough shape and some games may
not work as expected when selecting fullscreen mode.
2018-04-29 23:03:27 +02:00
Philip Rebohle
9aa73d1148 [dxvk] Set non-zero framebuffer size when there are no attachments
This is required for UAV-only rendering and will be required for
stream output in the future as well.
2018-04-29 11:19:18 +02:00
Philip Rebohle
98b8d41016
[dxbc] Write shader name to the generated SPIR-V
Might help identifying shaders in debugging tools such as Renderdoc.
2018-04-15 21:00:08 +02:00
Philip Rebohle
5fa8174816
[tests] Add D3D11 format tests
Small test program that lists all supported features for D3D11 formats.
2018-04-14 16:09:53 +02:00
Philip Rebohle
19e0829a37
[dxgi] Enumerate scaled and centered display modes correctly
Fixes fullscreen mode in Dark Souls 3.
2018-03-24 13:42:23 +01:00
Philip Rebohle
7c65764ed8
[tests] Fix dxbc compiler test compilation issue 2018-03-23 19:46:23 +01:00
Mikhail Paulyshka
3cb3c05888 [dxgi] implement DxgiOutput::FindClosestMatchingMode() (#153)
rev2:
* use std::vector instead of C array
* add clarification about TODO
2018-03-12 08:52:32 +01:00
Mikhail Paulyshka
9deb73a2a7 Add support for MSVC, attempt 3 (#130)
* [dxvk] fixes for MSVC

* nullptr -> int is illegal conversion for MSVC. nullptr was replaced with VK_NULL_HANDLE
* MSVC does not support source code strings longer than 65535 chars. String was replaced with array of chars.

* [utils] fixes for MSVC

* __mingw_uuidof() does not exists in MSVC
* apply GCC pragma only for GCC
* added missing header

* [dxbc] fixes for MSVC

*added missing header

* [dxgi] fixes for MSVC

* user __declspec(uuid()) instead of _mingw_uuidof()
* do not use DLLEXPORT macro for MSVC

* [d3d11] fixes for MSVC

* replace WINBOOL with BOOL
* do not declare D3D11 structs for MSVC
* do not use DLLEXPORT macro for MSVC

* [meson] fix build scripts for MSVC

* change cpp version from c++1z to c++latest for MSVC
* set -DOMINMAX definition for MSVC
* disable test and wine_utils for MSVC
* use .def files instead of __declspec(dllexport) for MSVC (bypass 'C2375: redefinition; different linkage' error)
* fix .def files for MinGW
* add --enable-stdcall-fixup linker flag for MinGW
2018-03-06 18:34:34 +01:00
Philip Rebohle
1cbe6829eb
Revert "Add MSVC support (#123)"
This reverts commit c63d4361a0.
2018-03-05 14:32:28 +01:00
Mikhail Paulyshka
c63d4361a0 Add MSVC support (#123)
* [utils] fixes for MSVC

* __mingw_uuidof() does not exists in MSVC
* apply GCC pragma only for GCC
* added missing header

* [dxvk] fixes for MSVC

* nullptr -> int is illegal conversion for MSVC. nullptr was replaced with VK_NULL_HANDLE
* MSVC does not support source code strings longer than 65535 chars. String was replaced with array of chars.

* [dxbc] fixes for MSVC

*added missing header

* [dxgi] fixes for MSVC

* user __declspec(uuid()) instead of _mingw_uuidof()

* [d3d11] fixes for MSVC

* replace WINBOOL with BOOL
* do not declare D3D11 structs

* [meson] fix build scripts for MSVC

* change cpp version from 1z to 17 for MSVC
* set -DOMINMAX definition for MSVC
* disable test and wine_utils for MSVC
* use .def files instead of __declspec(dllexport) (bypass 'C2375: redefinition; different linkage' error)
2018-03-05 14:28:51 +01:00
pchome
f6bcd7438d
[tests] Simplified dxbc disasm test
* Avoid buggy wstring conversion
* Native `D3DReadFileToBlob()` and `D3DWriteBlobToFile()` used
* Extended to be able write to file directly
2018-03-05 15:04:30 +02:00
Philip Rebohle
e89c7e9276 [d3d11] Added test case for occlusion queries and small improvements 2018-02-19 11:27:14 +01:00
Grazvydas Ignotas
d1ae152f60 Fix build on gcc6
Fixes build with mingw from ubuntu 17.10.
Missing C++17 features I guess.
2018-01-19 00:59:40 +02:00
Philip Rebohle
2b5bb16334 [dxgi] Removed SDL dependency from DxgiOutput 2018-01-13 16:32:46 +01:00
Philip Rebohle
64eb0f909d [tests] Removed dxvk-triangle test 2018-01-12 13:56:25 +01:00
Philip Rebohle
f4cd90d6fa [dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia 2018-01-07 20:05:27 +01:00
Philip Rebohle
f93745adcf [dxbc] Implemented bfi and bfe instructions 2017-12-30 03:44:19 +01:00
Philip Rebohle
7aed861862 [tests] Fixed memory leak in compute demo 2017-12-29 01:12:50 +01:00
Philip Rebohle
8691d29185 [dxvk] Initial support for post-compute barriers 2017-12-29 01:09:54 +01:00
Philip Rebohle
a51439fb29 [dxbc] Implemented thread group shared memory and barriers 2017-12-29 00:51:31 +01:00
Philip Rebohle
9848f9bdaa [tests] Updated compute sample 2017-12-28 19:07:52 +01:00
Philip Rebohle
533ce13956 [d3d11] Triangle test now tests shader resource buffers 2017-12-27 15:45:35 +01:00
Philip Rebohle
e668c65017 [d3d11] Experimental support for typed shader buffer views 2017-12-27 14:32:07 +01:00
Philip Rebohle
5ce975eed9 [dxbc] Fixed SV_VERTEXID and SV_INSTANCEID
Apparently, these two system values ignore the base vertex
and base instance from the draw call. This is not documented,
but in line with what the AMD driver does on Windows.
2017-12-27 12:49:25 +01:00
Philip Rebohle
d66593fab5 [tests] Added simple app that compiles HLSL shaders 2017-12-26 01:04:03 +01:00
Philip Rebohle
3762df6cb6 [d3d11] Added proper support for 1D and 3D shader resources 2017-12-24 13:33:22 +01:00