Philip Rebohle
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81a5e2fa0c
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[d3d11] Add helper to find exact mapping for depth-stencil formats
This is necessary in situations when we need to get the Vulkan format
that corresponds to the DXGI format rather than the remapped one.
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2018-11-08 18:51:43 +01:00 |
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Philip Rebohle
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36ccd46ae7
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[dxvk] Move sampler border color handling to the backend
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2018-10-31 21:51:23 +01:00 |
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Philip Rebohle
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7e0a2a9165
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[d3d11] Added GetBufferFormatFeatures and GetImageFormatFeatures helpers
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2018-08-09 23:33:36 +02:00 |
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Philip Rebohle
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cdc85a1238
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[d3d11] Add GetImageUsageFlags and GetBufferUsageFlags helpers
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2018-08-09 21:49:31 +02:00 |
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Philip Rebohle
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212bd56b93
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[d3d11] Fix border color mapping for opaque white
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2018-08-02 17:04:09 +02:00 |
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Philip Rebohle
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af5de8a8ef
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[d3d11] Fix compiler warning
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2018-07-30 20:27:18 +02:00 |
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Philip Rebohle
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7f0f7ac048
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[d3d11] Refactor shader binding
This way we can get rid of an unnecessary template and make future
extensions possible.
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2018-07-30 19:37:19 +02:00 |
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Philip Rebohle
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4a0c9dbaba
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[d3d11] Validate texture sample count
Fixes incorrect return values in case a game tries to create
a texture with an unsupported number of samples.
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2018-04-13 13:46:45 +02:00 |
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Philip Rebohle
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484308347a
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[d3d11] Treat D3D11SamplerState as state object
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2018-03-05 02:21:34 +01:00 |
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Philip Rebohle
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4c8c23eea1
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[d3d11] Reduced log spamming, improved parameter naming consistency
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2018-01-16 20:10:49 +01:00 |
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Philip Rebohle
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289da8065d
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[d3d11] Implemented border color support
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2017-12-21 16:54:20 +01:00 |
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Philip Rebohle
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2c5b1c151f
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[d3d11] Refactored texture creation
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2017-12-19 16:01:50 +01:00 |
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Philip Rebohle
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6de6421dfd
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[d3d11] Refactoring resource creation (1/2) - buffers
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2017-12-14 15:59:55 +01:00 |
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Philip Rebohle
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9b9840754d
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[d3d11] Added depth-stencil state objects
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2017-12-11 01:43:15 +01:00 |
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