Philip Rebohle
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24ad9e730c
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[d3d11] Added dummy resoruce binding for buffers
Fixes crashes when a D3D11 application uses unbound resources
in shaders. Allows Nier:Automata to play back cutscenes.
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2018-01-08 10:17:52 +01:00 |
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Philip Rebohle
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c38f3c69ad
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[d3d11] Query prep work
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2017-12-29 22:20:31 +01:00 |
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Philip Rebohle
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180667ba65
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[d3d11] Fixed depth function
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2017-12-12 01:07:27 +01:00 |
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Philip Rebohle
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4144e3229a
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[d3d11] Implemented blend state creation
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2017-12-11 13:03:07 +01:00 |
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Philip Rebohle
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9b9840754d
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[d3d11] Added depth-stencil state objects
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2017-12-11 01:43:15 +01:00 |
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Philip Rebohle
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2d918df0f0
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[d3d11] d3d11_state_rs -> d3d11_rasterizer
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2017-12-10 23:27:20 +01:00 |
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Philip Rebohle
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e335c817bc
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[d3d11] Implemented sampler creation
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2017-12-09 20:49:56 +01:00 |
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Philip Rebohle
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36e6ba4ebc
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[d3d11] Replaced resource view classes by a generic template
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2017-12-09 02:09:13 +01:00 |
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Philip Rebohle
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1f89452014
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[d3d11] Implemented input layout creation
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2017-12-07 12:45:02 +01:00 |
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Philip Rebohle
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8934ab0fc7
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[d3d11] Added stubs for shader classes
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2017-12-06 14:16:14 +01:00 |
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Philip Rebohle
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c7e1131864
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[d3d11] Implemented rasterizer state creation
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2017-12-06 13:16:54 +01:00 |
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Philip Rebohle
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f990fcaa01
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[d3d11] Implemented rasterization state and viewports
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2017-12-06 12:11:59 +01:00 |
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Philip Rebohle
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e051498621
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
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Philip Rebohle
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b35f0c64b4
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[dxgi] Refactored swap chain <-> device communication
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2017-11-29 16:23:33 +01:00 |
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Philip Rebohle
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a956c1b8ac
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[dxgi] Added DxgiResource for image and buffer creation
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2017-11-29 15:16:07 +01:00 |
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Philip Rebohle
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0cdc13d785
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[dxgi] Renamed private DXGI interfaces
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2017-11-27 15:51:53 +01:00 |
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Philip Rebohle
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8728e6e101
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[d3d11] Build with DXBC compiler
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2017-10-16 17:50:39 +02:00 |
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Philip Rebohle
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ea15f22492
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[d3d11] Added buffer stub
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2017-10-15 21:38:09 +02:00 |
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Philip Rebohle
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024d69784d
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[d3d11] Implemented basic device creation
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2017-10-11 15:32:24 +02:00 |
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Philip Rebohle
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c7680dea2a
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[d3d11] Added D3D11 stubs
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2017-10-11 09:51:48 +02:00 |
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