Philip Rebohle
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2b86a2f1f3
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[d3d11] Changed the way default pipeline state is restored
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2017-12-09 21:39:56 +01:00 |
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Philip Rebohle
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1160810687
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[d3d11] Implemented sampler binding
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2017-12-09 21:17:26 +01:00 |
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Philip Rebohle
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f484454854
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[d3d11] Device children actually do hold a reference to the device
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2017-12-09 15:57:05 +01:00 |
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Philip Rebohle
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b3c391d071
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[d3d11] Implemented depth-stencil binding and clear methods
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2017-12-09 03:53:42 +01:00 |
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Philip Rebohle
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e0495c6ecb
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[d3d11] Fixed pixel shader constant buffer bindings
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2017-12-09 01:40:15 +01:00 |
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Philip Rebohle
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c90bc3e946
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[dxbc] Implemented proper resource slot mapping
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2017-12-08 22:30:41 +01:00 |
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Philip Rebohle
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0610296248
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[d3d11] Implemented constant buffer binding
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2017-12-08 19:39:33 +01:00 |
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Philip Rebohle
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56826cbf82
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[d3d11] Implemented index buffer binding
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2017-12-08 01:51:49 +01:00 |
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Philip Rebohle
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b49815657e
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[dxvk] Refactored blend state
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2017-12-08 01:06:48 +01:00 |
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Philip Rebohle
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84605a1310
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[dxvk] Refactored input layout state
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2017-12-08 00:44:58 +01:00 |
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Philip Rebohle
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385c92db5a
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[dxvk] Refactoring of most constant state objects
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2017-12-08 00:02:43 +01:00 |
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Philip Rebohle
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796c200e32
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[dxvk] Major refactoring of graphics pipeline state lookup in order to support more dynamic state
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2017-12-07 21:47:38 +01:00 |
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Philip Rebohle
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ade00add8d
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[dxvk] Removed buffer stride stuff for now, we need a better solution
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2017-12-07 19:28:54 +01:00 |
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Philip Rebohle
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27e63cbdc6
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[d3d11] Implemented small buffer uploads
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2017-12-07 18:51:41 +01:00 |
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Philip Rebohle
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2a2e179b91
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[d3d11] Fixed initial context state setup and viewport orientation
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2017-12-07 18:38:54 +01:00 |
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Philip Rebohle
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3cf9582187
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[d3d11] Added default constant state objects
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2017-12-07 14:22:23 +01:00 |
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Philip Rebohle
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05ef218326
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[d3d11] Implemented vertex buffer binding
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2017-12-07 14:03:15 +01:00 |
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Philip Rebohle
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1f89452014
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[d3d11] Implemented input layout creation
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2017-12-07 12:45:02 +01:00 |
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Philip Rebohle
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bf17c61579
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[d3d11] Implemented shader binding
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2017-12-07 10:12:48 +01:00 |
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Philip Rebohle
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dece62c70a
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[d3d11] Implemented basic shader creation methods
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2017-12-06 18:54:01 +01:00 |
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Philip Rebohle
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8934ab0fc7
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[d3d11] Added stubs for shader classes
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2017-12-06 14:16:14 +01:00 |
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Philip Rebohle
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c7e1131864
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[d3d11] Implemented rasterizer state creation
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2017-12-06 13:16:54 +01:00 |
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Philip Rebohle
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f990fcaa01
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[d3d11] Implemented rasterization state and viewports
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2017-12-06 12:11:59 +01:00 |
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Philip Rebohle
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7c1064e3eb
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[d3d11] Moved render target state to OM state struct
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2017-12-05 12:59:35 +01:00 |
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Philip Rebohle
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cf33315c0c
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[d3d11] Some cleanup work
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2017-12-04 13:39:37 +01:00 |
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Philip Rebohle
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4e39ef859b
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[dxvk] More convenient command list assignment API
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2017-12-01 10:08:49 +01:00 |
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Philip Rebohle
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004bc88e0c
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[d3d11] ClearRenderTargetView now handles unbound images as well
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2017-12-01 00:52:39 +01:00 |
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Philip Rebohle
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b389c9ea1f
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[d3d11] Experimental implementation of OMSetRenderTargets and ClearRenderTargetView
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2017-11-29 20:19:40 +01:00 |
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Philip Rebohle
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a956c1b8ac
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[dxgi] Added DxgiResource for image and buffer creation
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2017-11-29 15:16:07 +01:00 |
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Philip Rebohle
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f924931d2d
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[general] Removed TRACE calls for now
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2017-11-26 14:01:41 +01:00 |
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Philip Rebohle
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d225744c98
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[d3d11] Wired up draw calls and dispatch calls to the underlying DXVK context
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2017-11-23 14:24:23 +01:00 |
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Philip Rebohle
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b0517b16f0
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[d3d11] Fixed interface queries
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2017-10-15 21:50:34 +02:00 |
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Philip Rebohle
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024d69784d
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[d3d11] Implemented basic device creation
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2017-10-11 15:32:24 +02:00 |
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Philip Rebohle
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c7680dea2a
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[d3d11] Added D3D11 stubs
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2017-10-11 09:51:48 +02:00 |
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