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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-14 18:23:52 +01:00
Commit Graph

4099 Commits

Author SHA1 Message Date
Philip Rebohle
c0f5b46f81 [dxvk] Added proper support for block-compressed image formats 2017-12-10 18:14:28 +01:00
Philip Rebohle
cd4f21a0c3 [d3d11] Implemented buffer mapping 2017-12-10 17:36:32 +01:00
Philip Rebohle
52f1c4fa00 [dxvk] Implemented staging buffers for large data transfers 2017-12-10 15:57:51 +01:00
Philip Rebohle
89ec199c34 [d3d11] Re-implemented shader read 2017-12-10 12:21:33 +01:00
Philip Rebohle
b4493d90d8 [dxbc] Initial support for sample instruction 2017-12-10 12:08:20 +01:00
Philip Rebohle
7c03495d74 [dxbc] Implemented shader resource declaration for images 2017-12-10 10:34:18 +01:00
Philip Rebohle
939faeaf27 [dxbc] Implemented sampler declaration 2017-12-10 03:39:35 +01:00
Philip Rebohle
9c997120e1 [d3d11] Implemented shader resource binding 2017-12-10 01:56:07 +01:00
Philip Rebohle
9a86178604 [d3d11] Fixed severe reference-counting issue in state objects 2017-12-10 00:55:30 +01:00
Philip Rebohle
3d6e88428a [com] ... yeah, almost. 2017-12-09 23:20:31 +01:00
Philip Rebohle
fa1ef8248e [com] Fixed crashes caused by reentrant Release() 2017-12-09 22:20:40 +01:00
Philip Rebohle
2b86a2f1f3 [d3d11] Changed the way default pipeline state is restored 2017-12-09 21:39:56 +01:00
Philip Rebohle
1160810687 [d3d11] Implemented sampler binding 2017-12-09 21:17:26 +01:00
Philip Rebohle
e335c817bc [d3d11] Implemented sampler creation 2017-12-09 20:49:56 +01:00
Philip Rebohle
50e8b35291 [d3d11] Minor fixes to D3D11Device::CheckMultisampleQualityLevels 2017-12-09 19:44:06 +01:00
Philip Rebohle
8e3c14d8ab [d3d11] Cleaned up view creation a bit 2017-12-09 19:36:38 +01:00
Philip Rebohle
1e6c11e3f2 [d3d11] Implemented shader resource view creation for 2D textures 2017-12-09 19:06:51 +01:00
Philip Rebohle
f484454854 [d3d11] Device children actually do hold a reference to the device 2017-12-09 15:57:05 +01:00
Philip Rebohle
12d4e68b24 [d3d11] Implemented multisample format support check 2017-12-09 14:46:23 +01:00
Philip Rebohle
c92d68417e [dxgi] Bumped DxgiDevice to IDXGIDevice1 2017-12-09 14:45:52 +01:00
Philip Rebohle
4a0ff5343a [dxgi] Added more format mappings 2017-12-09 14:41:37 +01:00
Philip Rebohle
d539c3e384 [d3d11] Allow the creation of fake D3D11 WARP and REF devices 2017-12-09 13:43:14 +01:00
Philip Rebohle
b3c391d071 [d3d11] Implemented depth-stencil binding and clear methods 2017-12-09 03:53:42 +01:00
Philip Rebohle
a43bb134e0 [dxvk] Initial support for format info 2017-12-09 02:44:59 +01:00
Philip Rebohle
36e6ba4ebc [d3d11] Replaced resource view classes by a generic template 2017-12-09 02:09:13 +01:00
Philip Rebohle
bfb05f24b8 [dxbc] Implemented support for MUL instruction 2017-12-09 01:49:30 +01:00
Philip Rebohle
e0495c6ecb [d3d11] Fixed pixel shader constant buffer bindings 2017-12-09 01:40:15 +01:00
Philip Rebohle
a35b128860 [dxvk] Attachment clears do not need barriers 2017-12-09 01:25:52 +01:00
Philip Rebohle
685023750d [d3d11] Fixed uniform buffer barrier 2017-12-09 01:25:32 +01:00
Philip Rebohle
3ad4ed8264 [d3d11] Implemented depth-stencil view creation 2017-12-08 23:25:38 +01:00
Philip Rebohle
88c58320ee [d3d11] Implemented texture creation 2017-12-08 23:13:15 +01:00
Philip Rebohle
c90bc3e946 [dxbc] Implemented proper resource slot mapping 2017-12-08 22:30:41 +01:00
Philip Rebohle
feab720ddb [spirv] Added methods to force type declaration for arrays and structs 2017-12-08 19:50:36 +01:00
Philip Rebohle
0610296248 [d3d11] Implemented constant buffer binding 2017-12-08 19:39:33 +01:00
Philip Rebohle
e872448ca3 [dxbc] Refactored shader compiler to return a DxvkShader 2017-12-08 18:14:05 +01:00
Philip Rebohle
a2f66025f8 [dxbc] Implemented constant buffers 2017-12-08 17:08:26 +01:00
Philip Rebohle
9f4cc6b77d [dxbc] Minor cleanups 2017-12-08 15:30:12 +01:00
Philip Rebohle
8887e8b2fa [dxbc] Implemented interpolation modes for pixel shader inputs 2017-12-08 14:56:34 +01:00
Philip Rebohle
bd8dc20fa2 [dxbc] User-defined shader interface cannot be an array due to interpolation modes 2017-12-08 14:18:30 +01:00
Philip Rebohle
0843349d72 [dxbc] Added interpolation mode decoder 2017-12-08 13:24:08 +01:00
Philip Rebohle
e3533fb634 [dxbc] Implemented user-defined shader interface 2017-12-08 12:59:08 +01:00
Philip Rebohle
26dc8e2dd8 [tests] Updated D3D11 triangle sample 2017-12-08 11:19:12 +01:00
Philip Rebohle
4a4f5bea29 [util] Added missing files 2017-12-08 11:18:23 +01:00
Philip Rebohle
56826cbf82 [d3d11] Implemented index buffer binding 2017-12-08 01:51:49 +01:00
Philip Rebohle
9e1cf8396b [dxvk] Added environment variable to toggle debug layers 2017-12-08 01:32:02 +01:00
Philip Rebohle
b7723ad6f6 [dxvk] Wrong framebuffer was used in renderPassEnd() 2017-12-08 01:18:37 +01:00
Philip Rebohle
b49815657e [dxvk] Refactored blend state 2017-12-08 01:06:48 +01:00
Philip Rebohle
6a9743ead7 [dxvk] Refactored blend state 2017-12-08 00:51:20 +01:00
Philip Rebohle
84605a1310 [dxvk] Refactored input layout state 2017-12-08 00:44:58 +01:00
Philip Rebohle
385c92db5a [dxvk] Refactoring of most constant state objects 2017-12-08 00:02:43 +01:00