Philip Rebohle
dcd6c2c0f3
[d3d11] Implement CheckCounterInfo and related stubs
...
DXVK does not support device-specific counters, which seem to
be useful only for GPU profiling during development, but we
should report this properly to the application.
2018-06-11 14:01:45 +02:00
Philip Rebohle
05f24c3c38
[d3d11] Reduce log spam about UAV rendering
2018-06-10 04:19:30 +02:00
Philip Rebohle
1e7a05c796
[d3d11] Remove GetData do-not-flush workaround for Fallout 4
...
Not needed anymore due to the implicit flush.
2018-06-08 13:13:42 +02:00
Philip Rebohle
d4cb5115e7
[d3d11] Flush implicitly when GetData returns S_FALSE
...
Keeps the GPU busy when spinning on a query and ensures that we're
flushing at some point. Replaces the Fallout 4 hang workaround.
2018-06-08 13:11:24 +02:00
Philip Rebohle
a2df1ea4c9
[d3d11] Added warning that UAV rendering might not work as expected
...
We still haven't implemented synchronization for UAV rendering properly.
2018-06-08 12:42:09 +02:00
Philip Rebohle
c716372941
[d3d11] Move GetData implementation to D3D11ImmediateContext
...
It is illegal to call this method on a deferred context, so we should
filter out those calls. This allows the implementation to make use of
features specific to the immediate context.
2018-06-08 12:29:24 +02:00
Philip Rebohle
e35cbf833c
[dxbc] Fixed issue with FtoD instruction picking an incorrect type
2018-06-07 16:02:59 +02:00
Philip Rebohle
68a7ad81e1
[d3d11] Enable 64-bit math feature
...
We still have DMovc to implement, but it doesn't look like this
instruction is required as of now.
2018-06-07 15:35:24 +02:00
Philip Rebohle
10170a89ab
[dxbc] Implemented 64-bit compare instructions
2018-06-07 15:21:30 +02:00
Philip Rebohle
a89eb15546
[dxbc] Implemented 64-bit Vector ALU instructions
2018-06-07 15:05:06 +02:00
Philip Rebohle
97af5ee6fe
[dxbc] Implement DtoF and FtoD instructions
2018-06-07 14:32:56 +02:00
Philip Rebohle
ff11fc2445
[spirv] Added OpFConvert instruction
2018-06-07 14:32:34 +02:00
Philip Rebohle
420b7218ae
Revert "[dxvk] Increase memory chunk size to 32 MiB"
...
This reverts commit 83ae39f727
.
Does not show any considerable advantage over the 16 MiB chunk size
and reduces the effectiveness of the host-visible device-local memory
type on AMD cards.
2018-06-06 23:47:43 +02:00
Philip Rebohle
15b0327243
Merge branch 'master' of https://github.com/doitsujin/dxvk
2018-06-06 23:12:48 +02:00
Philip Rebohle
b8468fda43
[dxvk] Improve swap chain format fallback logic
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When requesting an unsupported non-SRGB format, we shouldn't
fall back to an SRGB format since that will cause Gamma issues.
2018-06-06 23:10:38 +02:00
Philip Rebohle
79d3b203ef
[dxvk] Added format flag to mark SRGB color formats
2018-06-06 23:09:39 +02:00
Philip Rebohle
518c260ad6
[util] Add == and != operator to Flags
2018-06-06 23:09:23 +02:00
ZeroFault
b43060bec1
fix MSVC compile error with function pointer type declaration ( #422 )
2018-06-06 22:11:26 +02:00
Philip Rebohle
e8ac81fe8a
[dxvk] Removed support for depth bounds test
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This feature is not used in D3D11, so we don't need backend support.
2018-06-06 13:11:09 +02:00
Philip Rebohle
8b4852be16
[dxvk] Make depth bias a dynamic state
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Works around an issue with some games not setting the D3D11 depth
bias state correctly, which can result in an excessive number of
pipelines being compiled.
2018-06-06 12:45:45 +02:00
Philip Rebohle
6579b2ad99
Merge branch 'auto-flush-v2'
2018-06-05 18:46:46 +02:00
Philip Rebohle
83ae39f727
[dxvk] Increase memory chunk size to 32 MiB
...
Reduces the number of memory allocations considerably.
2018-06-05 18:45:11 +02:00
Philip Rebohle
1fdcbdfa40
[vr] Add missing license file
2018-06-05 11:39:46 +02:00
Philip Rebohle
39a7169e1a
[vr] Silence non-virtual destructor warnings on GCC
2018-06-05 01:03:59 +02:00
Philip Rebohle
2c9c7e1a36
Merge branch 'openvr-v2'
2018-06-05 00:16:37 +02:00
Philip Rebohle
4a0c81276f
[d3d11] Implement new auto-flush heuristic
2018-06-04 23:31:49 +02:00
Philip Rebohle
cfe99368fb
[dxvk] Make number of queued submissions available to DXVK
2018-06-04 23:24:42 +02:00
ZeroFault
d44cc7630b
Allow FarCry 5 to use D3D11_MAP_FLAG_DO_NOT_WAIT ( #416 )
2018-06-03 22:33:08 +02:00
Philip Rebohle
217399926d
Revert "[dxbc] Bound-check dynamically indexed constant buffer reads"
...
This reverts commit 621aed5fdb
.
Breaks Dishonored 2. Apparently, out-of-bounds access to constant buffers
is allowed as long as it doesn't exceed the range of bound constants.
2018-06-02 18:09:59 +02:00
Philip Rebohle
34477933ef
[dxvk] Fixed uninitialized value in meta-resolve
2018-06-02 12:20:46 +02:00
Philip Rebohle
9ff17b03f2
[dxbc] Support RenderTargetId and ViewportId in Vertex/Domain shaders
...
Fixes shader compilation errors in Pillars of Eternity II (#408 )
and Lost Sphear (#406 ). Currently unsupported by RADV.
2018-06-01 13:57:26 +02:00
Philip Rebohle
3a520dfe4a
[dxvk] Enable VK_EXT_shader_viewport_index_layer if available
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Required to support SV_RenderTargetArrayIndex in vertex shaders.
2018-06-01 13:56:09 +02:00
Philip Rebohle
b7dff330f8
[spirv] Update SPIR-V headers
2018-06-01 13:43:19 +02:00
Philip Rebohle
aa76bae32a
[dxbc] Fix incorrect OpSelectionMerge instruction
...
Fixes a regression introduced in v0.53 that would cause
Witcher 3 to crash when enabling Nvidia Hairworks on RADV.
2018-05-31 14:20:12 +02:00
Philip Rebohle
621aed5fdb
[dxbc] Bound-check dynamically indexed constant buffer reads
...
Emulates D3D11 behaviour more closely on Nvidia hardware.
Fixes an issue in Dark Souls Remastered caused by constant
buffer access with an undefined index value (#405 ).
2018-05-31 10:13:32 +02:00
Philip Rebohle
7fe4a70342
Version 0.53
...
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Merge tag 'v0.53' into openvr-v2
Version 0.53
2018-05-30 16:58:46 +02:00
Philip Rebohle
fc8573891e
[d3d11] Fix vertex attribute offset with D3D11_APPEND_ALIGNED_ELEMENT
...
Computes the correct offset even if some vertex attributes are not used
by the vertex shader. Fixes a crash in Sleeping Dogs: Definitive Edition
(#407 ).
2018-05-30 13:33:48 +02:00
Philip Rebohle
3b70e23e2c
[dxvk] Allow overcommitting non-device local memory
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If allocations on host-local memory types fail, we can rely on
Vulkan's error reporting. May fix issues on systems with small amounts of VRAM.
2018-05-29 14:56:41 +02:00
Philip Rebohle
c600b43d73
[d3d11] Allocate DYNAMIC buffers on device-local host-visible memory
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Improves performance on AMD cards when GPU-bound.
~5% FPS increase in The Witcher 3.
2018-05-29 14:50:08 +02:00
Philip Rebohle
a9eff13b92
[dxvk] Refactor memory allocator
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In addition to some much needed code cleanips, the allocator will no
longer try to over-commit memory heaps.
2018-05-29 14:48:27 +02:00
Philip Rebohle
f77392a264
[dxvk] Apply dynamic state at draw time
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Changes to the viewport, stencil reference and blend constants are often
coupled with a pipeline state update, so it makes sense to update it later.
2018-05-29 05:03:27 +02:00
Philip Rebohle
e615fc19a9
[dxgi] Support SyncInterval values > 1
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Required for Eve Online and the Unity Blacksmith demo.
2018-05-28 21:06:35 +02:00
Philip Rebohle
f68bf1a187
[dxvk] Added correct element size to depth-only and stencil-only formats
...
Fixes depth-to-color image copies in Elex and Neptunia VII.
2018-05-28 20:33:49 +02:00
Philip Rebohle
8cd97959f2
[d3d11] Chjeck whether input layouts are identical
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Prevents redundant state changes when a game switches between
identical input layouts. Reduces the the number of Vulkan
calls in Grim Dawn by ~30%.
2018-05-27 01:10:49 +02:00
Philip Rebohle
de9ffdcfa3
Merge branch 'dxbc-correct-derivs'
2018-05-26 21:13:28 +02:00
Philip Rebohle
48037a8b87
[d3d11] Enable shaderStorageImageMultisample if the device supports it
2018-05-26 20:34:40 +02:00
Philip Rebohle
97e3b89bc7
[dxvk] Emit dynamic state only if a pipeline is bound
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Fixes validation errors in Dirt 4.
2018-05-26 20:09:31 +02:00
Philip Rebohle
001794a094
[dxbc] Implement deferred kill operation
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Fixes visual issues during LOD transitions in The Witcher 3,
Rise of the Tomb Raider and other games with a similar LOD
system. UAV stores and atomics are conditionalized as well.
2018-05-26 19:25:20 +02:00
Philip Rebohle
0619842dd9
[dxbc] Make UAV stores and atomics conditional
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We should only perform stores when the corresponding
UAV is bound. This may be extended with range checks
at a later time.
2018-05-26 19:01:44 +02:00
Philip Rebohle
9278221416
[dxbc] Run analyzer before creating compiler object
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We may need the analysis results when initializing the compiler object.
2018-05-26 17:46:49 +02:00